LiteralControlTest.cs 2.9 KB

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  1. //
  2. // Tests for System.Web.UI.LiteralControl
  3. //
  4. // Authors:
  5. // Igor Zelmanovich <[email protected]>
  6. //
  7. // Copyright (C) 2005 Mainsoft, Inc (http://www.mainsoft.com)
  8. //
  9. // Permission is hereby granted, free of charge, to any person obtaining
  10. // a copy of this software and associated documentation files (the
  11. // "Software"), to deal in the Software without restriction, including
  12. // without limitation the rights to use, copy, modify, merge, publish,
  13. // distribute, sublicense, and/or sell copies of the Software, and to
  14. // permit persons to whom the Software is furnished to do so, subject to
  15. // the following conditions:
  16. //
  17. // The above copyright notice and this permission notice shall be
  18. // included in all copies or substantial portions of the Software.
  19. //
  20. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  21. // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  22. // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  23. // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
  24. // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
  25. // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
  26. // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  27. //
  28. using NUnit.Framework;
  29. using System;
  30. using System.IO;
  31. using System.Threading;
  32. using System.Security.Principal;
  33. using System.Web;
  34. using System.Web.UI;
  35. using System.Web.UI.WebControls;
  36. using System.Web.UI.HtmlControls;
  37. using System.Collections;
  38. namespace MonoTests.System.Web.UI {
  39. [TestFixture]
  40. public class LiteralControlTest
  41. {
  42. class PokerLiteralControl : LiteralControl
  43. {
  44. public PokerLiteralControl () {
  45. TrackViewState ();
  46. }
  47. public PokerLiteralControl (string text)
  48. : base (text) {
  49. TrackViewState ();
  50. }
  51. public object SaveState () {
  52. return SaveViewState ();
  53. }
  54. public void LoadState (object state) {
  55. LoadViewState (state);
  56. }
  57. }
  58. [Test]
  59. public void ViewState () {
  60. PokerLiteralControl literal = new PokerLiteralControl ();
  61. literal.Text = "Text";
  62. PokerLiteralControl copy = new PokerLiteralControl ();
  63. object state = literal.SaveState ();
  64. copy.LoadState (state);
  65. Assert.AreEqual (null, copy.Text, "ViewState");
  66. }
  67. [Test]
  68. public void NullProperties () {
  69. PokerLiteralControl literal = new PokerLiteralControl ();
  70. Assert.AreEqual (null, literal.Text, "NullProperties #1");
  71. literal.Text = null;
  72. Assert.AreEqual (String.Empty, literal.Text, "NullProperties #1");
  73. }
  74. [Test]
  75. public void Constructors () {
  76. PokerLiteralControl literal = new PokerLiteralControl ();
  77. Assert.AreEqual (null, literal.Text, "Constructors #1");
  78. literal = new PokerLiteralControl (null);
  79. Assert.AreEqual (String.Empty, literal.Text, "Constructors #2");
  80. literal = new PokerLiteralControl ("Text");
  81. Assert.AreEqual ("Text", literal.Text, "Constructors #3");
  82. }
  83. }
  84. }