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- //
- // System.Xml.XmlIteratorNodeList
- //
- // Author:
- // Atsushi Enomoto <[email protected]>
- //
- // (C) 2006 Novell Inc.
- //
- //
- // Permission is hereby granted, free of charge, to any person obtaining
- // a copy of this software and associated documentation files (the
- // "Software"), to deal in the Software without restriction, including
- // without limitation the rights to use, copy, modify, merge, publish,
- // distribute, sublicense, and/or sell copies of the Software, and to
- // permit persons to whom the Software is furnished to do so, subject to
- // the following conditions:
- //
- // The above copyright notice and this permission notice shall be
- // included in all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
- // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- //
- using System;
- using System.Collections;
- using System.Xml.XPath;
- namespace System.Xml
- {
- internal class XmlIteratorNodeList : XmlNodeList
- {
- XPathNodeIterator source;
- XPathNodeIterator iterator;
- XmlNode previous;
- ArrayList list;
- bool finished;
- #region Constructors
- public XmlIteratorNodeList (XPathNodeIterator iter)
- {
- source = iter;
- iterator = iter.Clone ();
- list = new ArrayList ();
- }
- #endregion
- #region Properties
- public override int Count {
- get {
- /*
- // The performance on Count depends on the
- // iterator which is actually used. In some
- // iterators, getting iterator.Count is much
- // faster.
- // With (current) implementation in general,
- // those iterators that requires sorting is
- // likely to have already-computed arrays, so
- // for them getting Count does not impact on
- // performance.
-
- // But by default, getting iterator.Count means
- // it internally iterates all the nodes. That
- // might result in duplicate iteration (so
- // ineffective). So here I decided that it
- // just collects all the nodes to the list.
- if (!finished) {
- BaseIterator iter = iterator as BaseIterator;
- if (iter != null && iter.ReverseAxis || iter is SlashIterator)
- return iter.Count;
- while (iterator.MoveNext ())
- list.Add (((IHasXmlNode) iterator.Current).GetNode ());
- finished = true;
- }
- return list.Count;
- */
- // anyways such code that uses
- // XmlNodeList.Count already gives up
- // performance. Also, storing things in the
- // list causes extra memory consumption.
- return iterator.Count;
- }
- }
- #endregion
- #region Methods
- public override IEnumerator GetEnumerator ()
- {
- if (finished)
- return list.GetEnumerator ();
- else
- return new XPathNodeIteratorNodeListIterator (source);
- // return new XPathNodeIteratorNodeListIterator2 (this);
- }
- public override XmlNode Item (int index)
- {
- if (index < 0)
- return null;
- if (index < list.Count)
- return (XmlNode) list [index];
- index++;
- while (iterator.CurrentPosition < index) {
- if (!iterator.MoveNext ()) {
- finished = true;
- return null;
- }
- list.Add (((IHasXmlNode) iterator.Current).GetNode ());
- }
- return (XmlNode) list [index - 1];
- }
- #endregion
- class XPathNodeIteratorNodeListIterator : IEnumerator
- {
- XPathNodeIterator iter;
- XPathNodeIterator source;
- public XPathNodeIteratorNodeListIterator (XPathNodeIterator source)
- {
- this.source = source;
- Reset ();
- }
- public bool MoveNext ()
- {
- return iter.MoveNext ();
- }
- public object Current {
- get { return ((IHasXmlNode) iter.Current).GetNode (); }
- }
- public void Reset ()
- {
- iter = source.Clone ();
- }
- }
- /*
- class XPathNodeIteratorNodeListIterator2 : IEnumerator
- {
- int current = -1;
- XmlIteratorNodeList source;
- public XPathNodeIteratorNodeListIterator2 (XmlIteratorNodeList source)
- {
- this.source = source;
- }
- public bool MoveNext ()
- {
- return source [++current] != null;
- }
- public object Current {
- get { return source [current]; }
- }
- public void Reset ()
- {
- current = -1;
- }
- }
- */
- }
- }
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