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- // System.Net.Sockets.Socket.cs
- //
- // Authors:
- // Phillip Pearson ([email protected])
- // Dick Porter <[email protected]>
- //
- // Copyright (C) 2001, 2002 Phillip Pearson and Ximian, Inc.
- // http://www.myelin.co.nz
- //
- using System;
- using System.Net;
- using System.Collections;
- using System.Runtime.CompilerServices;
- using System.Threading;
- using System.Reflection;
- using System.IO;
- namespace System.Net.Sockets
- {
- public class Socket : IDisposable
- {
- private sealed class SocketAsyncResult: IAsyncResult
- {
- private object state;
- private WaitHandle waithandle;
- private bool completed_sync, completed;
- private Worker worker;
- public SocketAsyncResult(object state) {
- this.state=state;
- waithandle=new ManualResetEvent(false);
- completed_sync=completed=false;
- }
- public object AsyncState {
- get {
- return(state);
- }
- }
- public WaitHandle AsyncWaitHandle {
- get {
- return(waithandle);
- }
- set {
- waithandle=value;
- }
- }
- public bool CompletedSynchronously {
- get {
- return(completed_sync);
- }
- }
- public bool IsCompleted {
- get {
- return(completed);
- }
- set {
- completed=value;
- }
- }
-
- public Worker Worker {
- get {
- return(worker);
- }
- set {
- worker=value;
- }
- }
- }
- private sealed class Worker
- {
- private AsyncCallback callback;
- private SocketAsyncResult result;
- private Socket socket;
- // Parameters
- private EndPoint endpoint; // Connect,ReceiveFrom,SendTo
- private byte[] buffer; // Receive,ReceiveFrom,Send,SendTo
- private int offset; // Receive,ReceiveFrom,Send,SendTo
- private int size; // Receive,ReceiveFrom,Send,SendTo
- private SocketFlags sockflags; // Receive,ReceiveFrom,Send,SendTo
- // Return values
- private Socket acc_socket;
- private int total;
-
- // For Accept
- public Worker(Socket req_sock,
- AsyncCallback req_callback,
- SocketAsyncResult req_result)
- : this(req_sock, null, 0, 0, SocketFlags.None,
- null, req_callback, req_result) {}
- // For Connect
- public Worker(Socket req_sock, EndPoint req_endpoint,
- AsyncCallback req_callback,
- SocketAsyncResult req_result)
- : this(req_sock, null, 0, 0, SocketFlags.None,
- req_endpoint, req_callback,
- req_result) {}
- // For Receive and Send
- public Worker(Socket req_sock, byte[] req_buffer,
- int req_offset, int req_size,
- SocketFlags req_sockflags,
- AsyncCallback req_callback,
- SocketAsyncResult req_result)
- : this(req_sock, req_buffer, req_offset,
- req_size, req_sockflags, null,
- req_callback, req_result) {}
- // For ReceiveFrom and SendTo
- public Worker(Socket req_sock, byte[] req_buffer,
- int req_offset, int req_size,
- SocketFlags req_sockflags,
- EndPoint req_endpoint,
- AsyncCallback req_callback,
- SocketAsyncResult req_result) {
- socket=req_sock;
- buffer=req_buffer;
- offset=req_offset;
- size=req_size;
- sockflags=req_sockflags;
- endpoint=req_endpoint;
- callback=req_callback;
- result=req_result;
- }
- private void End() {
- ((ManualResetEvent)result.AsyncWaitHandle).Set();
- result.IsCompleted=true;
- if (callback != null)
- callback(result);
- }
-
- public void Accept() {
- lock(result) {
- acc_socket=socket.Accept();
- End();
- }
- }
- public void Connect() {
- lock(result) {
- if (socket.Blocking) {
- socket.Connect(endpoint);
- End ();
- return;
- }
- SocketException rethrow = null;
- try {
- socket.Connect (endpoint);
- } catch (SocketException e) {
- //WSAEINPROGRESS
- if (e.NativeErrorCode != 10036)
- throw;
- socket.Poll (-1, SelectMode.SelectWrite);
- try {
- socket.Connect (endpoint);
- } catch (SocketException e2) {
- rethrow = e2;
- }
- }
- End ();
- if (rethrow != null)
- throw rethrow;
- }
- }
- public void Receive() {
- lock(result) {
- if (socket.Blocking) {
- total=socket.Receive(buffer, offset,
- size, sockflags);
- End();
- return;
- }
- SocketException rethrow = null;
- try {
- total = socket.Receive (buffer, offset, size, sockflags);
- } catch (SocketException e) {
- //WSAEWOULDBLOCK
- if (e.NativeErrorCode != 10035)
- throw;
- socket.Poll (-1, SelectMode.SelectRead);
- try {
- total = socket.Receive (buffer, offset, size, sockflags);
- } catch (SocketException e2) {
- rethrow = e2;
- }
- }
- End ();
- if (rethrow != null)
- throw rethrow;
- }
- }
- public void ReceiveFrom() {
- lock(result) {
- total=socket.ReceiveFrom(buffer,
- offset, size,
- sockflags,
- ref endpoint);
- End();
- }
- }
- public void Send() {
- lock(result) {
- total=socket.Send(buffer, offset, size,
- sockflags);
- End();
- }
- }
- public void SendTo() {
- lock(result) {
- total=socket.SendTo(buffer, offset,
- size, sockflags,
- endpoint);
- End();
- }
- }
- public EndPoint EndPoint {
- get {
- return(endpoint);
- }
- }
- public Socket Socket {
- get {
- return(acc_socket);
- }
- }
- public int Total {
- get {
- return(total);
- }
- }
- }
-
- /* the field "socket" is looked up by name by the runtime */
- private IntPtr socket;
- private AddressFamily address_family;
- private SocketType socket_type;
- private ProtocolType protocol_type;
- private bool blocking=true;
- /*
- * These two fields are looked up by name by the runtime, don't change
- * their name without also updating the runtime code.
- */
- private static int ipv4Supported = -1, ipv6Supported = -1;
- /* When true, the socket was connected at the time of
- * the last IO operation
- */
- private bool connected=false;
- /* Used in LocalEndPoint and RemoteEndPoint if the
- * Mono.Posix assembly is available
- */
- private static object unixendpoint=null;
- private static Type unixendpointtype=null;
-
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- private extern static void Select_internal(ref Socket[] read,
- ref Socket[] write,
- ref Socket[] err,
- int timeout);
- public static void Select(IList read_list, IList write_list,
- IList err_list, int time_us) {
- if(read_list==null &&
- write_list==null &&
- err_list==null) {
- throw new ArgumentNullException();
- }
- int read_count = 0, write_count = 0, err_count = 0;
- Socket[] read_arr = null;
- Socket[] write_arr = null;
- Socket[] err_arr = null;
- if (read_list!=null)
- read_count=read_list.Count;
- if (read_count != 0)
- read_arr=new Socket[read_count];
- if (write_list!=null)
- write_count=write_list.Count;
- if (write_count != 0)
- write_arr=new Socket[write_count];
- if (err_list!=null)
- err_count=err_list.Count;
- if (err_count != 0)
- err_arr=new Socket[err_count];
-
- int i;
- if (read_count != 0) {
- i=0;
-
- foreach (Socket s in read_list) {
- read_arr[i]=s;
- i++;
- }
- }
- if (write_count != 0) {
- i=0;
- foreach (Socket s in write_list) {
- write_arr[i]=s;
- i++;
- }
- }
-
- if (err_count != 0) {
- i=0;
- foreach (Socket s in err_list) {
- err_arr[i]=s;
- i++;
- }
- }
- Select_internal(ref read_arr, ref write_arr,
- ref err_arr, time_us);
- if(read_list!=null) {
- read_list.Clear();
- for(i=0; i<read_arr.Length; i++) {
- read_list.Add(read_arr[i]);
- }
- }
-
- if(write_list!=null) {
- write_list.Clear();
- for(i=0; i<write_arr.Length; i++) {
- write_list.Add(write_arr[i]);
- }
- }
-
- if(err_list!=null) {
- err_list.Clear();
- for(i=0; i<err_arr.Length; i++) {
- err_list.Add(err_arr[i]);
- }
- }
- }
- static Socket() {
- Assembly ass;
-
- try {
- ass=Assembly.Load("Mono.Posix");
- } catch (FileNotFoundException) {
- return;
- }
-
- unixendpointtype=ass.GetType("Mono.Posix.UnixEndPoint");
- /* The endpoint Create() method is an instance
- * method :-(
- */
- Type[] arg_types=new Type[1];
- arg_types[0]=typeof(string);
- ConstructorInfo cons=unixendpointtype.GetConstructor(arg_types);
- object[] args=new object[1];
- args[0]="";
- unixendpoint=cons.Invoke(args);
- }
- // private constructor used by Accept, which already
- // has a socket handle to use
- private Socket(AddressFamily family, SocketType type,
- ProtocolType proto, IntPtr sock) {
- address_family=family;
- socket_type=type;
- protocol_type=proto;
-
- socket=sock;
- connected=true;
- }
-
- // Creates a new system socket, returning the handle
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- private extern IntPtr Socket_internal(AddressFamily family,
- SocketType type,
- ProtocolType proto);
-
- public Socket(AddressFamily family, SocketType type,
- ProtocolType proto) {
- address_family=family;
- socket_type=type;
- protocol_type=proto;
-
- socket=Socket_internal(family, type, proto);
- }
- public AddressFamily AddressFamily {
- get {
- return(address_family);
- }
- }
- // Returns the amount of data waiting to be read on socket
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- private extern static int Available_internal(IntPtr socket);
-
- public int Available {
- get {
- return(Available_internal(socket));
- }
- }
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- private extern static void Blocking_internal(IntPtr socket,
- bool block);
- public bool Blocking {
- get {
- return(blocking);
- }
- set {
- Blocking_internal(socket, value);
- blocking=value;
- }
- }
- public bool Connected {
- get {
- return(connected);
- }
- }
- public IntPtr Handle {
- get {
- return(socket);
- }
- }
- // Returns the local endpoint details in addr and port
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- private extern static SocketAddress LocalEndPoint_internal(IntPtr socket);
- [MonoTODO("Support non-IP endpoints")]
- public EndPoint LocalEndPoint {
- get {
- SocketAddress sa;
-
- sa=LocalEndPoint_internal(socket);
- if(sa.Family==AddressFamily.InterNetwork || sa.Family==AddressFamily.InterNetworkV6) {
- // Stupidly, EndPoint.Create() is an
- // instance method
- return new IPEndPoint(0, 0).Create(sa);
- } else if (sa.Family==AddressFamily.Unix &&
- unixendpoint!=null) {
- return((EndPoint)unixendpointtype.InvokeMember("Create", BindingFlags.InvokeMethod|BindingFlags.Instance|BindingFlags.Public, null, unixendpoint, new object[] {sa}));
- } else {
- throw new NotImplementedException();
- }
- }
- }
- public ProtocolType ProtocolType {
- get {
- return(protocol_type);
- }
- }
- // Returns the remote endpoint details in addr and port
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- private extern static SocketAddress RemoteEndPoint_internal(IntPtr socket);
- [MonoTODO("Support non-IP endpoints")]
- public EndPoint RemoteEndPoint {
- get {
- SocketAddress sa;
-
- sa=RemoteEndPoint_internal(socket);
- if(sa.Family==AddressFamily.InterNetwork || sa.Family==AddressFamily.InterNetworkV6 ) {
- // Stupidly, EndPoint.Create() is an
- // instance method
- return new IPEndPoint(0, 0).Create(sa);
- } else if (sa.Family==AddressFamily.Unix &&
- unixendpoint!=null) {
- return((EndPoint)unixendpointtype.InvokeMember("Create", BindingFlags.InvokeMethod|BindingFlags.Instance|BindingFlags.Public, null, unixendpoint, new object[] {sa}));
- } else {
- throw new NotImplementedException();
- }
- }
- }
- public SocketType SocketType {
- get {
- return(socket_type);
- }
- }
- #if NET_1_1
- public static bool SupportsIPv4 {
- get {
- CheckProtocolSupport();
- return ipv4Supported == 1;
- }
- }
- public static bool SupportsIPv6 {
- get {
- CheckProtocolSupport();
- return ipv6Supported == 1;
- }
- }
- #else
- internal static bool SupportsIPv4
- {
- get
- {
- return true;
- }
- }
- internal static bool SupportsIPv6
- {
- get
- {
- return false;
- }
- }
- #endif
- internal static void CheckProtocolSupport()
- {
- if(ipv4Supported == -1) {
- try {
- Socket tmp = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
- tmp.Close();
- ipv4Supported = 1;
- }
- catch {
- ipv4Supported = 0;
- }
- }
- if(ipv6Supported == -1) {
- NetConfig config = (NetConfig)System.Configuration.ConfigurationSettings.GetConfig("system.net/settings");
- if(config != null)
- ipv6Supported = config.ipv6Enabled?-1:0;
- if(ipv6Supported != 0) {
- try {
- Socket tmp = new Socket(AddressFamily.InterNetworkV6, SocketType.Stream, ProtocolType.Tcp);
- tmp.Close();
- ipv6Supported = 1;
- }
- catch { }
- }
- }
- }
- // Creates a new system socket, returning the handle
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- private extern static IntPtr Accept_internal(IntPtr sock);
-
- public Socket Accept() {
- IntPtr sock=Accept_internal(socket);
-
- return(new Socket(this.AddressFamily, this.SocketType,
- this.ProtocolType, sock));
- }
- public IAsyncResult BeginAccept(AsyncCallback callback,
- object state) {
- SocketAsyncResult req=new SocketAsyncResult(state);
- Worker worker=new Worker(this, callback, req);
- req.Worker=worker;
- Thread child=new Thread(new ThreadStart(worker.Accept));
- child.Start();
- return(req);
- }
- public IAsyncResult BeginConnect(EndPoint end_point,
- AsyncCallback callback,
- object state) {
- SocketAsyncResult req=new SocketAsyncResult(state);
- Worker worker=new Worker(this, end_point, callback,
- req);
- req.Worker=worker;
- Thread child=new Thread(new ThreadStart(worker.Connect));
- child.Start();
- return(req);
- }
- public IAsyncResult BeginReceive(byte[] buffer, int offset,
- int size,
- SocketFlags socket_flags,
- AsyncCallback callback,
- object state) {
- SocketAsyncResult req=new SocketAsyncResult(state);
- Worker worker=new Worker(this, buffer, offset, size,
- socket_flags, callback, req);
- req.Worker=worker;
- Thread child=new Thread(new ThreadStart(worker.Receive));
- child.Start();
- return(req);
- }
- public IAsyncResult BeginReceiveFrom(byte[] buffer, int offset,
- int size,
- SocketFlags socket_flags,
- ref EndPoint remote_end,
- AsyncCallback callback,
- object state) {
- SocketAsyncResult req=new SocketAsyncResult(state);
- Worker worker=new Worker(this, buffer, offset, size,
- socket_flags, remote_end,
- callback, req);
- req.Worker=worker;
- Thread child=new Thread(new ThreadStart(worker.ReceiveFrom));
- child.Start();
- return(req);
- }
- public IAsyncResult BeginSend(byte[] buffer, int offset,
- int size,
- SocketFlags socket_flags,
- AsyncCallback callback,
- object state) {
- SocketAsyncResult req=new SocketAsyncResult(state);
- Worker worker=new Worker(this, buffer, offset, size,
- socket_flags, callback, req);
- req.Worker=worker;
- Thread child=new Thread(new ThreadStart(worker.Send));
- child.Start();
- return(req);
- }
- public IAsyncResult BeginSendTo(byte[] buffer, int offset,
- int size,
- SocketFlags socket_flags,
- EndPoint remote_end,
- AsyncCallback callback,
- object state) {
- SocketAsyncResult req=new SocketAsyncResult(state);
- Worker worker=new Worker(this, buffer, offset, size,
- socket_flags, remote_end,
- callback, req);
- req.Worker=worker;
- Thread child=new Thread(new ThreadStart(worker.SendTo));
- child.Start();
- return(req);
- }
- // Creates a new system socket, returning the handle
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- private extern static void Bind_internal(IntPtr sock,
- SocketAddress sa);
- public void Bind(EndPoint local_end) {
- if(local_end==null) {
- throw new ArgumentNullException();
- }
-
- Bind_internal(socket, local_end.Serialize());
- }
- // Closes the socket
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- private extern static void Close_internal(IntPtr socket);
-
- public void Close() {
- this.Dispose();
- }
- // Connects to the remote address
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- private extern static void Connect_internal(IntPtr sock,
- SocketAddress sa);
- public void Connect(EndPoint remote_end) {
- if(remote_end==null) {
- throw new ArgumentNullException();
- }
- Connect_internal(socket, remote_end.Serialize());
- connected=true;
- }
-
- public Socket EndAccept(IAsyncResult result) {
- SocketAsyncResult req=(SocketAsyncResult)result;
- result.AsyncWaitHandle.WaitOne();
- return(req.Worker.Socket);
- }
- public void EndConnect(IAsyncResult result) {
- SocketAsyncResult req=(SocketAsyncResult)result;
- result.AsyncWaitHandle.WaitOne();
- }
- public int EndReceive(IAsyncResult result) {
- SocketAsyncResult req=(SocketAsyncResult)result;
- result.AsyncWaitHandle.WaitOne();
- return(req.Worker.Total);
- }
- public int EndReceiveFrom(IAsyncResult result,
- ref EndPoint end_point) {
- SocketAsyncResult req=(SocketAsyncResult)result;
- result.AsyncWaitHandle.WaitOne();
- end_point=req.Worker.EndPoint;
- return(req.Worker.Total);
- }
- public int EndSend(IAsyncResult result) {
- SocketAsyncResult req=(SocketAsyncResult)result;
- result.AsyncWaitHandle.WaitOne();
- return(req.Worker.Total);
- }
- public int EndSendTo(IAsyncResult result) {
- SocketAsyncResult req=(SocketAsyncResult)result;
- result.AsyncWaitHandle.WaitOne();
- return(req.Worker.Total);
- }
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- private extern static void GetSocketOption_obj_internal(IntPtr socket, SocketOptionLevel level, SocketOptionName name, out object obj_val);
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- private extern static void GetSocketOption_arr_internal(IntPtr socket, SocketOptionLevel level, SocketOptionName name, ref byte[] byte_val);
- public object GetSocketOption(SocketOptionLevel level,
- SocketOptionName name) {
- object obj_val;
-
- GetSocketOption_obj_internal(socket, level, name,
- out obj_val);
-
- if(name==SocketOptionName.Linger) {
- return((LingerOption)obj_val);
- } else if (name==SocketOptionName.AddMembership ||
- name==SocketOptionName.DropMembership) {
- return((MulticastOption)obj_val);
- } else {
- return((int)obj_val);
- }
- }
- public void GetSocketOption(SocketOptionLevel level,
- SocketOptionName name,
- byte[] opt_value) {
- int opt_value_len=opt_value.Length;
-
- GetSocketOption_arr_internal(socket, level, name,
- ref opt_value);
- }
- public byte[] GetSocketOption(SocketOptionLevel level,
- SocketOptionName name,
- int length) {
- byte[] byte_val=new byte[length];
-
- GetSocketOption_arr_internal(socket, level, name,
- ref byte_val);
- return(byte_val);
- }
- [MonoTODO("Totally undocumented")]
- public int IOControl(int ioctl_code, byte[] in_value,
- byte[] out_value) {
- throw new NotImplementedException();
- }
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- private extern static void Listen_internal(IntPtr sock,
- int backlog);
- public void Listen(int backlog) {
- Listen_internal(socket, backlog);
- }
- /* The docs for Poll() are a bit lightweight too, but
- * it seems to be just a simple wrapper around Select.
- */
- public bool Poll(int time_us, SelectMode mode) {
- Socket [] socketlist = new Socket []{this};
- Socket [] n = null;
- switch(mode) {
- case SelectMode.SelectError:
- Select_internal (ref n, ref n, ref socketlist, time_us);
- break;
- case SelectMode.SelectRead:
- Select_internal (ref socketlist, ref n, ref n, time_us);
- break;
- case SelectMode.SelectWrite:
- Select_internal (ref n, ref socketlist, ref n, time_us);
- break;
- default:
- throw new NotSupportedException();
- }
- return (socketlist.Length == 1);
- }
-
- public int Receive(byte[] buf) {
- return(Receive(buf, 0, buf.Length, SocketFlags.None));
- }
- public int Receive(byte[] buf, SocketFlags flags) {
- return(Receive(buf, 0, buf.Length, flags));
- }
- public int Receive(byte[] buf, int size, SocketFlags flags) {
- return(Receive(buf, 0, size, flags));
- }
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- private extern static int Receive_internal(IntPtr sock,
- byte[] buffer,
- int offset,
- int count,
- SocketFlags flags);
- public int Receive(byte[] buf, int offset, int size,
- SocketFlags flags) {
- if(buf==null) {
- throw new ArgumentNullException("buffer is null");
- }
- if(offset<0 || offset > buf.Length) {
- throw new ArgumentOutOfRangeException("offset exceeds the size of buffer");
- }
- if(size<0 || offset+size > buf.Length) {
- throw new ArgumentOutOfRangeException("offset+size exceeds the size of buffer");
- }
-
- int ret;
-
- try {
- ret=Receive_internal(socket, buf, offset,
- size, flags);
- } catch(SocketException) {
- connected=false;
- throw;
- }
- connected=true;
- return(ret);
- }
-
- public int ReceiveFrom(byte[] buf, ref EndPoint remote_end) {
- return(ReceiveFrom(buf, 0, buf.Length,
- SocketFlags.None, ref remote_end));
- }
- public int ReceiveFrom(byte[] buf, SocketFlags flags,
- ref EndPoint remote_end) {
- return(ReceiveFrom(buf, 0, buf.Length, flags,
- ref remote_end));
- }
- public int ReceiveFrom(byte[] buf, int size, SocketFlags flags,
- ref EndPoint remote_end) {
- return(ReceiveFrom(buf, 0, size, flags,
- ref remote_end));
- }
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- private extern static int RecvFrom_internal(IntPtr sock,
- byte[] buffer,
- int offset,
- int count,
- SocketFlags flags,
- ref SocketAddress sockaddr);
- public int ReceiveFrom(byte[] buf, int offset, int size,
- SocketFlags flags,
- ref EndPoint remote_end) {
- if(buf==null) {
- throw new ArgumentNullException("buffer is null");
- }
- if(remote_end==null) {
- throw new ArgumentNullException("remote endpoint is null");
- }
- if(offset<0 || offset>buf.Length) {
- throw new ArgumentOutOfRangeException("offset exceeds the size of buffer");
- }
- if(size<0 || offset+size>buf.Length) {
- throw new ArgumentOutOfRangeException("offset+size exceeds the size of buffer");
- }
- SocketAddress sockaddr=remote_end.Serialize();
- int count;
- try {
- count=RecvFrom_internal(socket, buf, offset,
- size, flags,
- ref sockaddr);
- } catch(SocketException) {
- connected=false;
- throw;
- }
- connected=true;
-
- // Stupidly, EndPoint.Create() is an
- // instance method
- remote_end=remote_end.Create(sockaddr);
- return(count);
- }
- public int Send(byte[] buf) {
- return(Send(buf, 0, buf.Length, SocketFlags.None));
- }
- public int Send(byte[] buf, SocketFlags flags) {
- return(Send(buf, 0, buf.Length, flags));
- }
- public int Send(byte[] buf, int size, SocketFlags flags) {
- return(Send(buf, 0, size, flags));
- }
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- private extern static int Send_internal(IntPtr sock,
- byte[] buf, int offset,
- int count,
- SocketFlags flags);
- public int Send (byte[] buf, int offset, int size, SocketFlags flags)
- {
- if (buf == null)
- throw new ArgumentNullException ("buffer");
- if (offset < 0 || offset > buf.Length)
- throw new ArgumentOutOfRangeException ("offset");
- if (size < 0 || offset + size > buf.Length)
- throw new ArgumentOutOfRangeException ("size");
- if (size == 0)
- return 0;
- int ret;
- try {
- ret = Send_internal (socket, buf, offset, size, flags);
- } catch (SocketException) {
- connected = false;
- throw;
- }
- connected = true;
- return ret;
- }
- public int SendTo(byte[] buffer, EndPoint remote_end) {
- return(SendTo(buffer, 0, buffer.Length,
- SocketFlags.None, remote_end));
- }
- public int SendTo(byte[] buffer, SocketFlags flags,
- EndPoint remote_end) {
- return(SendTo(buffer, 0, buffer.Length, flags,
- remote_end));
- }
- public int SendTo(byte[] buffer, int size, SocketFlags flags,
- EndPoint remote_end) {
- return(SendTo(buffer, 0, size, flags, remote_end));
- }
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- private extern static int SendTo_internal(IntPtr sock,
- byte[] buffer,
- int offset,
- int count,
- SocketFlags flags,
- SocketAddress sa);
- public int SendTo(byte[] buffer, int offset, int size,
- SocketFlags flags, EndPoint remote_end) {
- if(buffer==null) {
- throw new ArgumentNullException("buffer is null");
- }
- if(remote_end==null) {
- throw new ArgumentNullException("remote endpoint is null");
- }
- if(offset<0 || offset>buffer.Length) {
- throw new ArgumentOutOfRangeException("offset exceeds the size of buffer");
- }
- if(size<0 || offset+size>buffer.Length) {
- throw new ArgumentOutOfRangeException("offset+size exceeds the size of buffer");
- }
- SocketAddress sockaddr=remote_end.Serialize();
- int ret;
- try {
- ret=SendTo_internal(socket, buffer, offset,
- size, flags, sockaddr);
- }
- catch(SocketException) {
- connected=false;
- throw;
- }
- connected=true;
- return(ret);
- }
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- private extern static void SetSocketOption_internal(IntPtr socket, SocketOptionLevel level, SocketOptionName name, object obj_val, byte[] byte_val, int int_val);
- public void SetSocketOption(SocketOptionLevel level,
- SocketOptionName name,
- byte[] opt_value) {
- SetSocketOption_internal(socket, level, name, null,
- opt_value, 0);
- }
- public void SetSocketOption(SocketOptionLevel level,
- SocketOptionName name,
- int opt_value) {
- SetSocketOption_internal(socket, level, name, null,
- null, opt_value);
- }
- public void SetSocketOption(SocketOptionLevel level,
- SocketOptionName name,
- object opt_value) {
- if(opt_value==null) {
- throw new ArgumentNullException();
- }
-
- /* Passing a bool as the third parameter to
- * SetSocketOption causes this overload to be
- * used when in fact we want to pass the value
- * to the runtime as an int.
- */
- if(opt_value is System.Boolean) {
- bool bool_val=(bool)opt_value;
-
- /* Stupid casting rules :-( */
- if(bool_val==true) {
- SetSocketOption_internal(socket, level,
- name, null,
- null, 1);
- } else {
- SetSocketOption_internal(socket, level,
- name, null,
- null, 0);
- }
- } else {
- SetSocketOption_internal(socket, level, name,
- opt_value, null, 0);
- }
- }
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- private extern static void Shutdown_internal(IntPtr socket, SocketShutdown how);
-
- public void Shutdown(SocketShutdown how) {
- Shutdown_internal(socket, how);
- }
- public override int GetHashCode ()
- {
- return (int) socket;
- }
- private bool disposed = false;
-
- protected virtual void Dispose(bool explicitDisposing) {
- // Check to see if Dispose has already been called
- if(!this.disposed) {
- // If this is a call to Dispose,
- // dispose all managed resources.
- if(explicitDisposing) {
- // Free up stuff here
- }
- // Release unmanaged resources
- this.disposed=true;
-
- connected=false;
- Close_internal(socket);
- }
- }
- public void Dispose() {
- Dispose(true);
- // Take yourself off the Finalization queue
- GC.SuppressFinalize(this);
- }
- ~Socket () {
- Dispose(false);
- }
- }
- }
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