ScriptReference.cs 3.0 KB

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  1. //
  2. // ScriptReference.cs
  3. //
  4. // Author:
  5. // Igor Zelmanovich <[email protected]>
  6. //
  7. // (C) 2007 Mainsoft, Inc. http://www.mainsoft.com
  8. //
  9. //
  10. // Permission is hereby granted, free of charge, to any person obtaining
  11. // a copy of this software and associated documentation files (the
  12. // "Software"), to deal in the Software without restriction, including
  13. // without limitation the rights to use, copy, modify, merge, publish,
  14. // distribute, sublicense, and/or sell copies of the Software, and to
  15. // permit persons to whom the Software is furnished to do so, subject to
  16. // the following conditions:
  17. //
  18. // The above copyright notice and this permission notice shall be
  19. // included in all copies or substantial portions of the Software.
  20. //
  21. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  22. // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  23. // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  24. // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
  25. // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
  26. // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
  27. // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  28. //
  29. using System;
  30. using System.Collections.Generic;
  31. using System.Text;
  32. using System.ComponentModel;
  33. using System.Web.UI.WebControls;
  34. namespace System.Web.UI
  35. {
  36. [DefaultProperty ("Path")]
  37. public class ScriptReference
  38. {
  39. string _path;
  40. string _name;
  41. string _assembly;
  42. ScriptMode _scriptMode = ScriptMode.Auto;
  43. bool _notifyScriptLoaded = true;
  44. bool _ignoreScriptPath;
  45. string [] _resourceUICultures;
  46. public ScriptReference ()
  47. {
  48. }
  49. public ScriptReference (string path)
  50. {
  51. _path = path;
  52. }
  53. public ScriptReference (string name, string assembly)
  54. {
  55. _name = name;
  56. _assembly = assembly;
  57. }
  58. public string Assembly {
  59. get {
  60. return _assembly;
  61. }
  62. set {
  63. _assembly = value;
  64. }
  65. }
  66. public bool IgnoreScriptPath {
  67. get {
  68. return _ignoreScriptPath;
  69. }
  70. set {
  71. _ignoreScriptPath = value;
  72. }
  73. }
  74. public string Name {
  75. get {
  76. return _name;
  77. }
  78. set {
  79. _name = value;
  80. }
  81. }
  82. public bool NotifyScriptLoaded {
  83. get {
  84. return _notifyScriptLoaded;
  85. }
  86. set {
  87. _notifyScriptLoaded = value;
  88. }
  89. }
  90. public string Path {
  91. get {
  92. return _path;
  93. }
  94. set {
  95. _path = value;
  96. }
  97. }
  98. [TypeConverter (typeof (StringArrayConverter))]
  99. public string [] ResourceUICultures {
  100. get {
  101. return _resourceUICultures;
  102. }
  103. set {
  104. _resourceUICultures = value;
  105. }
  106. }
  107. public ScriptMode ScriptMode {
  108. get {
  109. return _scriptMode;
  110. }
  111. set {
  112. _scriptMode = value;
  113. }
  114. }
  115. internal ScriptMode ScriptModeInternal {
  116. get {
  117. if (ScriptMode == ScriptMode.Auto) {
  118. if (!String.IsNullOrEmpty (Name))
  119. return ScriptMode.Inherit;
  120. else
  121. return ScriptMode.Release;
  122. }
  123. else
  124. return ScriptMode;
  125. }
  126. }
  127. public override string ToString ()
  128. {
  129. throw new NotImplementedException ();
  130. }
  131. }
  132. }