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- //
- // Author(s):
- // Marek Habersack <[email protected]>
- //
- // (C) 2009-2010 Novell, Inc (http://novell.com)
- //
- //
- // Permission is hereby granted, free of charge, to any person obtaining
- // a copy of this software and associated documentation files (the
- // "Software"), to deal in the Software without restriction, including
- // without limitation the rights to use, copy, modify, merge, publish,
- // distribute, sublicense, and/or sell copies of the Software, and to
- // permit persons to whom the Software is furnished to do so, subject to
- // the following conditions:
- //
- // The above copyright notice and this permission notice shall be
- // included in all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
- // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- //
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.IO;
- using System.Text;
- using System.Threading;
- using System.Xml;
- namespace System.Web.Caching
- {
- sealed partial class CacheItemPriorityQueue
- {
- const int INITIAL_HEAP_SIZE = 32;
- const int HEAP_RESIZE_THRESHOLD = 8192;
-
- CacheItem[] heap;
- int heapSize = 0;
- int heapCount = 0;
- // See comment for the cacheLock field at top of System.Web.Caching/Cache.cs
- ReaderWriterLockSlim queueLock;
- public int Count {
- get { return heapCount; }
- }
- public int Size {
- get { return heapSize; }
- }
- public CacheItem[] Heap {
- get { return heap; }
- }
-
- public CacheItemPriorityQueue ()
- {
- queueLock = new ReaderWriterLockSlim ();
- InitDebugMode ();
- }
- void ResizeHeap (int newSize)
- {
- CacheItem[] oldHeap = heap;
- Array.Resize <CacheItem> (ref heap, newSize);
- heapSize = newSize;
-
- // TODO: The code helps the GC in case the array is pinned. In such instance clearing
- // the old array will release references to the CacheItems stored in there. If the
- // array is not pinned, otoh, this is a waste of time.
- // Currently we don't know if the array is pinned or not so it's safer to always clear it.
- // However when we have more precise stack scanning the code should be
- // revisited.
- if (oldHeap != null) {
- ((IList)oldHeap).Clear ();
- oldHeap = null;
- }
- }
-
- CacheItem[] GetHeapWithGrow ()
- {
- if (heap == null) {
- heap = new CacheItem [INITIAL_HEAP_SIZE];
- heapSize = INITIAL_HEAP_SIZE;
- heapCount = 0;
- return heap;
- }
- if (heapCount >= heapSize)
- ResizeHeap (heapSize <<= 1);
- return heap;
- }
- CacheItem[] GetHeapWithShrink ()
- {
- if (heap == null)
- return null;
- if (heapSize > HEAP_RESIZE_THRESHOLD) {
- int halfTheSize = heapSize >> 1;
- if (heapCount < halfTheSize)
- ResizeHeap (halfTheSize + (heapCount / 3));
- }
-
- return heap;
- }
-
- public void Enqueue (CacheItem item)
- {
- if (item == null)
- return;
- CacheItem[] heap;
-
- try {
- queueLock.EnterWriteLock ();
- heap = GetHeapWithGrow ();
- heap [heapCount] = item;
- if (heapCount == 0)
- item.PriorityQueueIndex = 0;
- BubbleUp (heap, heapCount++);
- AddSequenceEntry (item, EDSequenceEntryType.Enqueue);
- } finally {
- // See comment at the top of the file, above queueLock declaration
- queueLock.ExitWriteLock ();
- }
- }
- public CacheItem Dequeue ()
- {
- CacheItem ret = null;
- CacheItem[] heap;
- int index;
-
- try {
- queueLock.EnterWriteLock ();
- heap = GetHeapWithShrink ();
- if (heap == null || heapCount == 0)
- return null;
- ret = heap [0];
- index = --heapCount;
- heap [0] = heap [index];
- heap [index] = null;
-
- if (heapCount > 0)
- BubbleDown (heap, 0);
- AddSequenceEntry (ret, EDSequenceEntryType.Dequeue);
- return ret;
- } finally {
- // See comment at the top of the file, above queueLock declaration
- queueLock.ExitWriteLock ();
- }
- }
- public bool Update (CacheItem item)
- {
- if (item == null || item.PriorityQueueIndex <= 0 || item.PriorityQueueIndex >= heapCount - 1)
- return false;
- try {
- queueLock.EnterWriteLock ();
- CacheItem stored = heap [item.PriorityQueueIndex];
- if (stored == null ||
- String.Compare (stored.Key, item.Key, StringComparison.Ordinal) != 0
- #if DEBUG
- || stored.Guid != item.Guid
- #endif
- )
- return false;
- int oldIndex = item.PriorityQueueIndex;
- int index = BubbleUp (heap, oldIndex);
- if (index > -1 && index >= oldIndex)
- BubbleDown (heap, index);
- AddSequenceEntry (item, EDSequenceEntryType.Update);
- } finally {
- queueLock.ExitWriteLock ();
- }
-
- return true;
- }
-
- public CacheItem Peek ()
- {
- CacheItem ret;
-
- try {
- queueLock.EnterReadLock ();
- if (heap == null || heapCount == 0)
- return null;
- ret = heap [0];
- AddSequenceEntry (ret, EDSequenceEntryType.Peek);
-
- return ret;
- } finally {
- // See comment at the top of the file, above queueLock declaration
- queueLock.ExitReadLock ();
- }
- }
-
- int BubbleDown (CacheItem[] heap, int startIndex)
- {
- int index = startIndex;
- int left = startIndex + 1;
- int right = startIndex + 2;
- CacheItem item = heap [index], tmpItem;
- int selected = (right < heapCount && heap [right].ExpiresAt < heap [left].ExpiresAt) ? 2 : 1;
- do {
- selected = index;
- left = (index << 1) + 1;
- right = left + 1;
- if (heapCount > left && heap [index].ExpiresAt > heap [left].ExpiresAt)
- index = left;
- if (heapCount > right && heap [index].ExpiresAt > heap [right].ExpiresAt)
- index = right;
- if (index == selected)
- break;
- tmpItem = heap [index];
- heap [index] = heap [selected];
- heap [index].PriorityQueueIndex = index;
- heap [selected] = tmpItem;
- tmpItem.PriorityQueueIndex = selected;
- } while (true);
- item.PriorityQueueIndex = index;
- return index;
- }
-
- int BubbleUp (CacheItem[] heap, int startIndex)
- {
- int index, parentIndex;
- CacheItem parent, item;
- if (heapCount <= 1)
- return -1;
-
- int maxIndex = heapCount - 1;
- if (startIndex < 0 || startIndex > maxIndex)
- return -1;
-
- index = startIndex;
- parentIndex = (index - 1) >> 1;
- item = heap [index];
- while (index > 0) {
- parent = heap [parentIndex];
- if (heap [index].ExpiresAt >= parent.ExpiresAt)
- break;
-
- heap [index] = parent;
- parent.PriorityQueueIndex = index;
- index = parentIndex;
- parentIndex = (index - 1) >> 1;
- }
- heap [index] = item;
- item.PriorityQueueIndex = index;
- return index;
- }
- }
- }
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