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- // SpinWait.cs
- //
- // Copyright (c) 2008 Jérémie "Garuma" Laval
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- //
- #if NET_4_0
- using System;
- namespace System.Threading
- {
- public struct SpinWait
- {
- // The number of step until SpinOnce yield on multicore machine
- const int step = 10;
- const int maxTime = 200;
- static readonly bool isSingleCpu = (Environment.ProcessorCount == 1);
- int ntime;
- public void SpinOnce ()
- {
- ntime += 1;
- if (isSingleCpu) {
- // On a single-CPU system, spinning does no good
- Thread.Yield ();
- } else {
- if (ntime % step == 0)
- Thread.Yield ();
- else
- // Multi-CPU system might be hyper-threaded, let other thread run
- Thread.SpinWait (Math.Min (ntime, maxTime) << 1);
- }
- }
- public static void SpinUntil (Func<bool> condition)
- {
- SpinWait sw = new SpinWait ();
- while (!condition ())
- sw.SpinOnce ();
- }
- public static bool SpinUntil (Func<bool> condition, TimeSpan timeout)
- {
- return SpinUntil (condition, (int)timeout.TotalMilliseconds);
- }
- public static bool SpinUntil (Func<bool> condition, int millisecondsTimeout)
- {
- SpinWait sw = new SpinWait ();
- Watch watch = Watch.StartNew ();
- while (!condition ()) {
- if (watch.ElapsedMilliseconds > millisecondsTimeout)
- return false;
- sw.SpinOnce ();
- }
- return true;
- }
- public void Reset ()
- {
- ntime = 0;
- }
- public bool NextSpinWillYield {
- get {
- return isSingleCpu ? true : ntime % step == 0;
- }
- }
- public int Count {
- get {
- return ntime;
- }
- }
- }
- }
- #endif
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