SpinWait.cs 2.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899
  1. // SpinWait.cs
  2. //
  3. // Copyright (c) 2008 Jérémie "Garuma" Laval
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. //
  24. #if NET_4_0
  25. using System;
  26. namespace System.Threading
  27. {
  28. public struct SpinWait
  29. {
  30. // The number of step until SpinOnce yield on multicore machine
  31. const int step = 10;
  32. const int maxTime = 200;
  33. static readonly bool isSingleCpu = (Environment.ProcessorCount == 1);
  34. int ntime;
  35. public void SpinOnce ()
  36. {
  37. ntime += 1;
  38. if (isSingleCpu) {
  39. // On a single-CPU system, spinning does no good
  40. Thread.Yield ();
  41. } else {
  42. if (ntime % step == 0)
  43. Thread.Yield ();
  44. else
  45. // Multi-CPU system might be hyper-threaded, let other thread run
  46. Thread.SpinWait (Math.Min (ntime, maxTime) << 1);
  47. }
  48. }
  49. public static void SpinUntil (Func<bool> condition)
  50. {
  51. SpinWait sw = new SpinWait ();
  52. while (!condition ())
  53. sw.SpinOnce ();
  54. }
  55. public static bool SpinUntil (Func<bool> condition, TimeSpan timeout)
  56. {
  57. return SpinUntil (condition, (int)timeout.TotalMilliseconds);
  58. }
  59. public static bool SpinUntil (Func<bool> condition, int millisecondsTimeout)
  60. {
  61. SpinWait sw = new SpinWait ();
  62. Watch watch = Watch.StartNew ();
  63. while (!condition ()) {
  64. if (watch.ElapsedMilliseconds > millisecondsTimeout)
  65. return false;
  66. sw.SpinOnce ();
  67. }
  68. return true;
  69. }
  70. public void Reset ()
  71. {
  72. ntime = 0;
  73. }
  74. public bool NextSpinWillYield {
  75. get {
  76. return isSingleCpu ? true : ntime % step == 0;
  77. }
  78. }
  79. public int Count {
  80. get {
  81. return ntime;
  82. }
  83. }
  84. }
  85. }
  86. #endif