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- //
- // System.Threading.ReaderWriterLockSlim.cs
- //
- // Author:
- // Jérémie "Garuma" Laval <[email protected]>
- //
- // Copyright (c) 2010 Jérémie "Garuma" Laval
- //
- // Permission is hereby granted, free of charge, to any person obtaining
- // a copy of this software and associated documentation files (the
- // "Software"), to deal in the Software without restriction, including
- // without limitation the rights to use, copy, modify, merge, publish,
- // distribute, sublicense, and/or sell copies of the Software, and to
- // permit persons to whom the Software is furnished to do so, subject to
- // the following conditions:
- //
- // The above copyright notice and this permission notice shall be
- // included in all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
- // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- //
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Security.Permissions;
- using System.Diagnostics;
- using System.Threading;
- using System.Runtime.CompilerServices;
- namespace System.Threading {
- [HostProtectionAttribute(SecurityAction.LinkDemand, MayLeakOnAbort = true)]
- [HostProtectionAttribute(SecurityAction.LinkDemand, Synchronization = true, ExternalThreading = true)]
- public class ReaderWriterLockSlim : IDisposable
- {
- /* Position of each bit isn't really important
- * but their relative order is
- */
- const int RwReadBit = 3;
- /* These values are used to manipulate the corresponding flags in rwlock field
- */
- const int RwWait = 1;
- const int RwWaitUpgrade = 2;
- const int RwWrite = 4;
- const int RwRead = 8;
- /* Some explanations: this field is the central point of the lock and keep track of all the requests
- * that are being made. The 3 lowest bits are used as flag to track "destructive" lock entries
- * (i.e attempting to take the write lock with or without having acquired an upgradeable lock beforehand).
- * All the remaining bits are intepreted as the actual number of reader currently using the lock
- * (which mean the lock is limited to 4294967288 concurrent readers but since it's a high number there
- * is no overflow safe guard to remain simple).
- */
- int rwlock;
-
- readonly LockRecursionPolicy recursionPolicy;
- readonly bool noRecursion;
- AtomicBoolean upgradableTaken = new AtomicBoolean ();
- /* These events are just here for the sake of having a CPU-efficient sleep
- * when the wait for acquiring the lock is too long
- */
- #if NET_4_0
- ManualResetEventSlim upgradableEvent = new ManualResetEventSlim (true);
- ManualResetEventSlim writerDoneEvent = new ManualResetEventSlim (true);
- ManualResetEventSlim readerDoneEvent = new ManualResetEventSlim (true);
- #else
- ManualResetEvent upgradableEvent = new ManualResetEvent (true);
- ManualResetEvent writerDoneEvent = new ManualResetEvent (true);
- ManualResetEvent readerDoneEvent = new ManualResetEvent (true);
- #endif
- // This Stopwatch instance is used for all threads since .Elapsed is thread-safe
- readonly static Stopwatch sw = Stopwatch.StartNew ();
- /* For performance sake, these numbers are manipulated via classic increment and
- * decrement operations and thus are (as hinted by MSDN) not meant to be precise
- */
- int numReadWaiters, numUpgradeWaiters, numWriteWaiters;
- bool disposed;
- static int idPool = int.MinValue;
- readonly int id = Interlocked.Increment (ref idPool);
- /* This dictionary is instanciated per thread for all existing ReaderWriterLockSlim instance.
- * Each instance is defined by an internal integer id value used as a key in the dictionary.
- * to avoid keeping unneeded reference to the instance and getting in the way of the GC.
- * Since there is no LockCookie type here, all the useful per-thread infos concerning each
- * instance are kept here.
- */
- [ThreadStatic]
- static IDictionary<int, ThreadLockState> currentThreadState;
- /* Rwls tries to use this array as much as possible to quickly retrieve the thread-local
- * informations so that it ends up being only an array lookup. When the number of thread
- * using the instance goes past the length of the array, the code fallback to the normal
- * dictionary
- */
- ThreadLockState[] fastStateCache = new ThreadLockState[64];
- public ReaderWriterLockSlim () : this (LockRecursionPolicy.NoRecursion)
- {
- }
- public ReaderWriterLockSlim (LockRecursionPolicy recursionPolicy)
- {
- this.recursionPolicy = recursionPolicy;
- this.noRecursion = recursionPolicy == LockRecursionPolicy.NoRecursion;
- }
- public void EnterReadLock ()
- {
- TryEnterReadLock (-1);
- }
- public bool TryEnterReadLock (int millisecondsTimeout)
- {
- ThreadLockState ctstate = CurrentThreadState;
- if (CheckState (ctstate, millisecondsTimeout, LockState.Read)) {
- ++ctstate.ReaderRecursiveCount;
- return true;
- }
- // This is downgrading from upgradable, no need for check since
- // we already have a sort-of read lock that's going to disappear
- // after user calls ExitUpgradeableReadLock.
- // Same idea when recursion is allowed and a write thread wants to
- // go for a Read too.
- if (ctstate.LockState.Has (LockState.Upgradable)
- || (!noRecursion && ctstate.LockState.Has (LockState.Write))) {
- RuntimeHelpers.PrepareConstrainedRegions ();
- try {}
- finally {
- Interlocked.Add (ref rwlock, RwRead);
- ctstate.LockState ^= LockState.Read;
- ++ctstate.ReaderRecursiveCount;
- }
- return true;
- }
-
- ++numReadWaiters;
- int val = 0;
- long start = millisecondsTimeout == -1 ? 0 : sw.ElapsedMilliseconds;
- bool success = false;
- do {
- /* Check if a writer is present (RwWrite) or if there is someone waiting to
- * acquire a writer lock in the queue (RwWait | RwWaitUpgrade).
- */
- if ((rwlock & (RwWrite | RwWait | RwWaitUpgrade)) > 0) {
- writerDoneEvent.Wait (ComputeTimeout (millisecondsTimeout, start));
- continue;
- }
- /* Optimistically try to add ourselves to the reader value
- * if the adding was too late and another writer came in between
- * we revert the operation.
- */
- RuntimeHelpers.PrepareConstrainedRegions ();
- try {}
- finally {
- if (((val = Interlocked.Add (ref rwlock, RwRead)) & (RwWrite | RwWait | RwWaitUpgrade)) == 0) {
- /* If we are the first reader, reset the event to let other threads
- * sleep correctly if they try to acquire write lock
- */
- if (val >> RwReadBit == 1)
- readerDoneEvent.Reset ();
- ctstate.LockState ^= LockState.Read;
- ++ctstate.ReaderRecursiveCount;
- --numReadWaiters;
- success = true;
- } else {
- Interlocked.Add (ref rwlock, -RwRead);
- }
- }
- if (success)
- return true;
- writerDoneEvent.Wait (ComputeTimeout (millisecondsTimeout, start));
- } while (millisecondsTimeout == -1 || (sw.ElapsedMilliseconds - start) < millisecondsTimeout);
- --numReadWaiters;
- return false;
- }
- public bool TryEnterReadLock (TimeSpan timeout)
- {
- return TryEnterReadLock (CheckTimeout (timeout));
- }
- public void ExitReadLock ()
- {
- RuntimeHelpers.PrepareConstrainedRegions ();
- try {}
- finally {
- ThreadLockState ctstate = CurrentThreadState;
- if (!ctstate.LockState.Has (LockState.Read))
- throw new SynchronizationLockException ("The current thread has not entered the lock in read mode");
- if (--ctstate.ReaderRecursiveCount == 0) {
- ctstate.LockState ^= LockState.Read;
- if (Interlocked.Add (ref rwlock, -RwRead) >> RwReadBit == 0)
- readerDoneEvent.Set ();
- }
- }
- }
- public void EnterWriteLock ()
- {
- TryEnterWriteLock (-1);
- }
-
- public bool TryEnterWriteLock (int millisecondsTimeout)
- {
- ThreadLockState ctstate = CurrentThreadState;
- if (CheckState (ctstate, millisecondsTimeout, LockState.Write)) {
- ++ctstate.WriterRecursiveCount;
- return true;
- }
- ++numWriteWaiters;
- bool isUpgradable = ctstate.LockState.Has (LockState.Upgradable);
- bool registered = false;
- bool success = false;
- RuntimeHelpers.PrepareConstrainedRegions ();
- try {
- /* If the code goes there that means we had a read lock beforehand
- * that need to be suppressed, we also take the opportunity to register
- * our interest in the write lock to avoid other write wannabe process
- * coming in the middle
- */
- if (isUpgradable && rwlock >= RwRead) {
- try {}
- finally {
- if (Interlocked.Add (ref rwlock, RwWaitUpgrade - RwRead) >> RwReadBit == 0)
- readerDoneEvent.Set ();
- registered = true;
- }
- }
- int stateCheck = isUpgradable ? RwWaitUpgrade : RwWait;
- long start = millisecondsTimeout == -1 ? 0 : sw.ElapsedMilliseconds;
- do {
- int state = rwlock;
- if (state <= stateCheck) {
- try {}
- finally {
- if (Interlocked.CompareExchange (ref rwlock, RwWrite, state) == state) {
- writerDoneEvent.Reset ();
- ctstate.LockState ^= LockState.Write;
- ++ctstate.WriterRecursiveCount;
- --numWriteWaiters;
- registered = false;
- success = true;
- }
- }
- if (success)
- return true;
- }
- state = rwlock;
- // We register our interest in taking the Write lock (if upgradeable it's already done)
- if (!isUpgradable) {
- while ((state & RwWait) == 0) {
- try {}
- finally {
- if (Interlocked.CompareExchange (ref rwlock, state | RwWait, state) == state)
- registered = true;
- }
- if (registered)
- break;
- state = rwlock;
- }
- }
- // Before falling to sleep
- do {
- if (rwlock <= stateCheck)
- break;
- if ((rwlock & RwWrite) != 0)
- writerDoneEvent.Wait (ComputeTimeout (millisecondsTimeout, start));
- else if ((rwlock >> RwReadBit) > 0)
- readerDoneEvent.Wait (ComputeTimeout (millisecondsTimeout, start));
- } while (millisecondsTimeout < 0 || (sw.ElapsedMilliseconds - start) < millisecondsTimeout);
- } while (millisecondsTimeout < 0 || (sw.ElapsedMilliseconds - start) < millisecondsTimeout);
- --numWriteWaiters;
- } finally {
- if (registered)
- Interlocked.Add (ref rwlock, isUpgradable ? -RwWaitUpgrade : -RwWait);
- }
- return false;
- }
- public bool TryEnterWriteLock (TimeSpan timeout)
- {
- return TryEnterWriteLock (CheckTimeout (timeout));
- }
- public void ExitWriteLock ()
- {
- RuntimeHelpers.PrepareConstrainedRegions ();
- try {}
- finally {
- ThreadLockState ctstate = CurrentThreadState;
- if (!ctstate.LockState.Has (LockState.Write))
- throw new SynchronizationLockException ("The current thread has not entered the lock in write mode");
-
- if (--ctstate.WriterRecursiveCount == 0) {
- bool isUpgradable = ctstate.LockState.Has (LockState.Upgradable);
- ctstate.LockState ^= LockState.Write;
- int value = Interlocked.Add (ref rwlock, isUpgradable ? RwRead - RwWrite : -RwWrite);
- writerDoneEvent.Set ();
- if (isUpgradable && value >> RwReadBit == 1)
- readerDoneEvent.Reset ();
- }
- }
- }
- public void EnterUpgradeableReadLock ()
- {
- TryEnterUpgradeableReadLock (-1);
- }
- //
- // Taking the Upgradable read lock is like taking a read lock
- // but we limit it to a single upgradable at a time.
- //
- public bool TryEnterUpgradeableReadLock (int millisecondsTimeout)
- {
- ThreadLockState ctstate = CurrentThreadState;
- if (CheckState (ctstate, millisecondsTimeout, LockState.Upgradable)) {
- ++ctstate.UpgradeableRecursiveCount;
- return true;
- }
- if (ctstate.LockState.Has (LockState.Read))
- throw new LockRecursionException ("The current thread has already entered read mode");
- ++numUpgradeWaiters;
- long start = millisecondsTimeout == -1 ? 0 : sw.ElapsedMilliseconds;
- // We first try to obtain the upgradeable right
- while (!upgradableEvent.IsSet () || !upgradableTaken.TryRelaxedSet ()) {
- if (millisecondsTimeout != -1 && (sw.ElapsedMilliseconds - start) > millisecondsTimeout) {
- --numUpgradeWaiters;
- return false;
- }
- upgradableEvent.Wait (ComputeTimeout (millisecondsTimeout, start));
- }
- upgradableEvent.Reset ();
- // Then it's a simple reader lock acquiring
- if (TryEnterReadLock (ComputeTimeout (millisecondsTimeout, start))) {
- ctstate.LockState = LockState.Upgradable;
- --numUpgradeWaiters;
- --ctstate.ReaderRecursiveCount;
- ++ctstate.UpgradeableRecursiveCount;
- return true;
- }
- upgradableTaken.Value = false;
- upgradableEvent.Set ();
- --numUpgradeWaiters;
- return false;
- }
- public bool TryEnterUpgradeableReadLock (TimeSpan timeout)
- {
- return TryEnterUpgradeableReadLock (CheckTimeout (timeout));
- }
-
- public void ExitUpgradeableReadLock ()
- {
- RuntimeHelpers.PrepareConstrainedRegions ();
- try {}
- finally {
- ThreadLockState ctstate = CurrentThreadState;
- if (!ctstate.LockState.Has (LockState.Upgradable | LockState.Read))
- throw new SynchronizationLockException ("The current thread has not entered the lock in upgradable mode");
- if (--ctstate.UpgradeableRecursiveCount == 0) {
- upgradableTaken.Value = false;
- upgradableEvent.Set ();
- ctstate.LockState ^= LockState.Upgradable;
- if (Interlocked.Add (ref rwlock, -RwRead) >> RwReadBit == 0)
- readerDoneEvent.Set ();
- }
- }
- }
- public void Dispose ()
- {
- disposed = true;
- }
- public bool IsReadLockHeld {
- get {
- return rwlock >= RwRead && CurrentThreadState.LockState.Has (LockState.Read);
- }
- }
-
- public bool IsWriteLockHeld {
- get {
- return (rwlock & RwWrite) > 0 && CurrentThreadState.LockState.Has (LockState.Write);
- }
- }
-
- public bool IsUpgradeableReadLockHeld {
- get {
- return upgradableTaken.Value && CurrentThreadState.LockState.Has (LockState.Upgradable);
- }
- }
- public int CurrentReadCount {
- get {
- return (rwlock >> RwReadBit) - (upgradableTaken.Value ? 1 : 0);
- }
- }
-
- public int RecursiveReadCount {
- get {
- return CurrentThreadState.ReaderRecursiveCount;
- }
- }
- public int RecursiveUpgradeCount {
- get {
- return CurrentThreadState.UpgradeableRecursiveCount;
- }
- }
- public int RecursiveWriteCount {
- get {
- return CurrentThreadState.WriterRecursiveCount;
- }
- }
- public int WaitingReadCount {
- get {
- return numReadWaiters;
- }
- }
- public int WaitingUpgradeCount {
- get {
- return numUpgradeWaiters;
- }
- }
- public int WaitingWriteCount {
- get {
- return numWriteWaiters;
- }
- }
- public LockRecursionPolicy RecursionPolicy {
- get {
- return recursionPolicy;
- }
- }
- ThreadLockState CurrentThreadState {
- get {
- int tid = Thread.CurrentThread.ManagedThreadId;
- if (tid < fastStateCache.Length)
- return fastStateCache[tid] == null ? (fastStateCache[tid] = new ThreadLockState ()) : fastStateCache[tid];
- if (currentThreadState == null)
- currentThreadState = new Dictionary<int, ThreadLockState> ();
- ThreadLockState state;
- if (!currentThreadState.TryGetValue (id, out state))
- currentThreadState[id] = state = new ThreadLockState ();
- return state;
- }
- }
- bool CheckState (ThreadLockState state, int millisecondsTimeout, LockState validState)
- {
- if (disposed)
- throw new ObjectDisposedException ("ReaderWriterLockSlim");
- if (millisecondsTimeout < -1)
- throw new ArgumentOutOfRangeException ("millisecondsTimeout");
- // Detect and prevent recursion
- LockState ctstate = state.LockState;
- if (ctstate != LockState.None && noRecursion && (ctstate != LockState.Upgradable || validState == LockState.Upgradable))
- throw new LockRecursionException ("The current thread has already a lock and recursion isn't supported");
- if (noRecursion)
- return false;
- // If we already had right lock state, just return
- if (ctstate.Has (validState))
- return true;
- CheckRecursionAuthorization (ctstate, validState);
- return false;
- }
- static void CheckRecursionAuthorization (LockState ctstate, LockState desiredState)
- {
- // In read mode you can just enter Read recursively
- if (ctstate == LockState.Read)
- throw new LockRecursionException ();
- }
- static int CheckTimeout (TimeSpan timeout)
- {
- try {
- return checked ((int)timeout.TotalMilliseconds);
- } catch (System.OverflowException) {
- throw new ArgumentOutOfRangeException ("timeout");
- }
- }
- static int ComputeTimeout (int millisecondsTimeout, long start)
- {
- return millisecondsTimeout == -1 ? -1 : (int)Math.Max (sw.ElapsedMilliseconds - start - millisecondsTimeout, 1);
- }
- }
- }
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