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- //
- // System.Web.UI.Control.cs
- //
- // Author:
- // Bob Smith <[email protected]>
- //
- // (C) Bob Smith
- //
- //notes: view state only tracks changes after OnInit method is executed for the page request. You can read from it at any time, but cant write to it during rendering.
- //more notes: look at the private on* methods for initialization order. they will help.
- //even more notes: view state info in trackviewstate method description. read later.
- //Ok, enough notes: what the heck is different between enable view state, and track view state.
- //cycle:
- //init is called when control is first created.
- //load view state ic called right after init to populate the view state.
- //loadpostdata is called if ipostbackdatahandler is implemented.
- //load is called when control is loaded into a page
- //raisepostdatachangedevent if ipostbackdatahandler is implemented.
- //raisepostbackevent if ipostbackeventhandler is implemented.
- //prerender is called when the server is about to render its page object
- //SaveViewState is called.
- //Dispose disposed/unload not sure but is last.
- //read this later. http://gotdotnet.com/quickstart/aspplus/
- using System;
- using System.Web;
- using System.ComponentModel;
- namespace System.Web.UI
- {
- public class Control : IComponent, IDisposable, IParserAccessor, IDataBindingsAccessor
- {
- private static readonly object DataBindingEvent = new object();
- private static readonly object DisposedEvent = new object();
- private static readonly object InitEvent = new object();
- private static readonly object LoadEvent = new object();
- private static readonly object PreRenderEvent = new object();
- private static readonly object UnloadEvent = new object();
- private string _clientId; //default to "ctrl#" where # is a static count of ctrls per page.
- private string _userId = null;
- private ControlCollection _controls = null;
- private bool _enableViewState = true;
- private bool _isNamingContainer = false;
- private Control _namingContainer = null;
- private Page _page = null;
- private Control _parent; //TODO: set default.
- private ISite _site; //TODO: what default?
- private bool _visible; //TODO: what default?
- private HttpContext _context = null;
- private bool _childControlsCreated = false;
- private StateBag _viewState = null;
- private bool _trackViewState = false; //TODO: I think this is right. Verify. Also modify other methods to use this.
- private EventHandlerList _events = new EventHandlerList();
- public Control() {}
- public virtual string ClientID
- {
- get
- {
- return _clientId;
- }
- }
- public virtual ControlCollection Controls //DIT
- {
- get
- {
- if (_controls == null) _controls = CreateControlCollection();
- return _controls;
- }
- }
- public virtual bool EnableViewState //DIT
- {
- get
- {
- return _enableViewState;
- }
- set
- {
- _enableViewState = value;
- }
- }
- public virtual string ID
- {
- get
- {
- if (_userId == null)
- return _clientId;
- else
- return _userId;
- }
- set
- {
- _userId = value;
- }
- }
- public virtual Control NamingContainer //DIT
- {
- get
- {
- if (_namingContainer == null && _parent != null)
- {
- if (_parent._isNamingContainer == false)
- _namingContainer = _parent.NamingContainer;
- else
- _namingContainer = _parent;
- }
- return _namingContainer;
- }
- }
- public virtual Page Page //DIT
- {
- get
- {
- if (_page == null && _parent != null) _page = _parent.Page;
- return _page;
- }
- set
- {
- _page = value;
- }
- }
- public virtual Control Parent //DIT
- {
- get
- {
- return _parent;
- }
- }
- public ISite Site //DIT
- {
- get
- {
- return _site;
- }
- set
- {
- _site = value;
- }
- }
- public virtual string TemplateSourceDirectory
- {
- get
- {
- return Context.Request.ApplicationPath;
- }
- }
- public virtual string UniqueID
- {
- get
- {
- if (_namingContainer == null)
- if (_userId == null)
- return _clientId;
- else
- return _clientId + ":" + _userId;
- else if (_userId == null)
- return _namingContainer.UniqueID + ":" + _clientId;
- return _namingContainer.UniqueID + ":" + _clientId + ":" + _userId;
- }
- }
- public virtual bool Visible
- {
- get
- {
- return _visible;
- }
- set
- {
- _visible = value;
- }
- }
- protected bool ChildControlsCreated
- {
- get
- {
- return _childControlsCreated;
- }
- set
- {
- _childControlsCreated = value;
- }
- }
- protected virtual HttpContext Context //DIT
- {
- get
- {
- HttpContext context;
- if (_context != null)
- return _context;
- if (_parent == null)
- return HttpContext.Current;
- context = _parent.Context;
- if (context != null)
- return context;
- return HttpContext.Current;
- }
- }
- protected EventHandlerList Events //DIT
- {
- get
- {
- if (_events != null) return _events;
- _events = new EventHandlerList();
- }
- }
- protected bool HasChildViewState
- {
- get
- { //FIXME: Relook over this. not sure!
- foreach (control c in _controls)
- if (c.IsTrackingViewState) return true;
- return false;
- }
- }
- protected bool IsTrackingViewState //DIT
- {
- get
- {
- return _trackingViewState;
- }
- }
- protected virtual StateBag ViewState
- {
- get
- {
- if (_viewState == null) _viewState = new StateBag(ViewStateIgnoreCase);
- return _viewState;
- }
- }
- protected virtual bool ViewStateIgnoresCase //DIT
- {
- get
- {
- return true;
- }
- }
- protected virtual void AddParsedSubObject(object obj) //DIT
- {
- Control c = (Control)obj;
- if (c != null) Controls.Add(c);
- }
- protected void BuildProfileTree(string parentId, bool calcViewState)
- {
- //TODO
- }
- protected void ClearChildViewState()
- {
- //TODO
- //Not quite sure about this. an example clears children then calls this, so I think
- //view state is local to the current object, not children.
- }
- protected virtual void CreateChildControls() {} //DIT
- protected virtual ControlCollection CreateControlCollection() //DIT
- {
- return new ControlCollection(this);
- }
- protected virtual void EnsureChildControls() //DIT
- {
- if (_childControlsCreated == false)
- {
- CreateChildControls();
- ChildControlsCreated = true;
- }
- }
- public virtual Control FindControl(string id)
- {
- int i;
- for (i = 0; i < _controls.Count; i++)
- if (_controls[i].ID == id) return _controls[i].ID;
- return null;
- }
- protected virtual Control FindControl(string id, int pathOffset)
- {
- int i;
- for (i = pathOffset; i < _controls.Count; i++)
- if (_controls[i].ID == id) return _controls[i].ID;
- return null;
- }
- protected virtual void LoadViewState(object savedState)
- {
- //TODO: What should I do by default?
- }
- protected string MapPathSecure(string virtualPath)
- {
- //TODO: Need to read up on security+web.
- }
- protected virtual bool OnBubbleEvent(object source, EventArgs args) //DIT
- {
- return false;
- }
- protected virtual void OnDataBinding(EventArgs e) //DIT
- {
- if (_events != null)
- {
- EventHandler eh = (EventHandler)(_events[DataBindingEvent]);
- if (eh != null) eh(this, e);
- }
- }
- protected virtual void OnInit(EventArgs e) //DIT
- {
- if (_events != null)
- {
- EventHandler eh = (EventHandler)(_events[InitEvent]);
- if (eh != null) eh(this, e);
- }
- }
- protected virtual void OnLoad(EventArgs e) //DIT
- {
- if (_events != null)
- {
- EventHandler eh = (EventHandler)(_events[LoadEvent]);
- if (eh != null) eh(this, e);
- }
- }
- protected virtual void OnPreRender(EventArgs e) //DIT
- {
- if (_events != null)
- {
- EventHandler eh = (EventHandler)(_events[PreRenderEvent]);
- if (eh != null) eh(this, e);
- }
- }
- protected virtual void OnUnload(EventArgs e) //DIT
- {
- if (_events != null)
- {
- EventHandler eh = (EventHandler)(_events[UnloadEvent]);
- if (eh != null) eh(this, e);
- }
- }
- protected void RaiseBubbleEvent(object source, EventArgs args)
- {
- return false;
- }
- protected virtual void Render(HtmlTextWriter writer) //DIT
- {
- RenderChildren(writer);
- }
- protected virtual void RenderChildren(HtmlTextWriter writer)
- {
- //if render method delegate is set, call it here. otherwise,
- //render any child controls. just a for loop?
- }
- protected virtual object SaveViewState()
- {
- return ViewState;
- }
- protected virtual void TrackViewState()
- {
- _trackViewState = true;
- }
- public virtual void DataBind()
- {
- //TODO: I think this recursively calls this method on its children.
- }
- public virtual void Dispose()
- {
- //TODO: nuke stuff.
- if (_events != null)
- {
- EventHandler eh = (EventHandler)(_events[DisposedEvent]);
- if (eh != null) eh(this, e);
- }
- }
- public event EventHandler DataBinding //DIT
- {
- add
- {
- Events.AddHandler(DataBindingEvent, value);
- }
- remove
- {
- Events.RemoveHandler(DataBindingEvent, value);
- }
- }
- public event EventHandler Disposed //DIT
- {
- add
- {
- Events.AddHandler(DisposedEvent, value);
- }
- remove
- {
- Events.RemoveHandler(DisposedEvent, value);
- }
- }
- public event EventHandler Init //DIT
- {
- add
- {
- Events.AddHandler(InitEvent, value);
- }
- remove
- {
- Events.RemoveHandler(InitEvent, value);
- }
- }
- public event EventHandler Load //DIT
- {
- add
- {
- Events.AddHandler(LoadEvent, value);
- }
- remove
- {
- Events.RemoveHandler(LoadEvent, value);
- }
- }
- public event EventHandler PreRender //DIT
- {
- add
- {
- Events.AddHandler(PreRenderEvent, value);
- }
- remove
- {
- Events.RemoveHandler(PreRenderEvent, value);
- }
- }
- public event EventHandler Unload //DIT
- {
- add
- {
- Events.AddHandler(UnloadEvent, value);
- }
- remove
- {
- Events.RemoveHandler(UnloadEvent, value);
- }
- }
- }
- }
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