StateServerItem.cs 2.2 KB

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  1. //
  2. // System.Web.SessionState.StateServerItem
  3. //
  4. // Author(s):
  5. // Jackson Harper ([email protected])
  6. // Marek Habersack ([email protected])
  7. //
  8. // (C) 2003 Novell, Inc (http://www.novell.com)
  9. //
  10. //
  11. // Permission is hereby granted, free of charge, to any person obtaining
  12. // a copy of this software and associated documentation files (the
  13. // "Software"), to deal in the Software without restriction, including
  14. // without limitation the rights to use, copy, modify, merge, publish,
  15. // distribute, sublicense, and/or sell copies of the Software, and to
  16. // permit persons to whom the Software is furnished to do so, subject to
  17. // the following conditions:
  18. //
  19. // The above copyright notice and this permission notice shall be
  20. // included in all copies or substantial portions of the Software.
  21. //
  22. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  23. // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  24. // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  25. // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
  26. // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
  27. // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
  28. // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  29. //
  30. #if NET_2_0
  31. using System;
  32. namespace System.Web.SessionState {
  33. [Serializable]
  34. internal class StateServerItem {
  35. public byte [] CollectionData;
  36. public byte [] StaticObjectsData;
  37. DateTime last_access;
  38. public int Timeout;
  39. public Int32 LockId;
  40. public bool Locked;
  41. public DateTime LockedTime;
  42. public SessionStateActions Action;
  43. public StateServerItem (int timeout) : this (null, null, timeout)
  44. {
  45. }
  46. public StateServerItem (byte [] collection_data, byte [] sobjs_data, int timeout)
  47. {
  48. this.CollectionData = collection_data;
  49. this.StaticObjectsData = sobjs_data;
  50. this.Timeout = timeout;
  51. this.last_access = DateTime.UtcNow;
  52. this.Locked = false;
  53. this.LockId = Int32.MinValue;
  54. this.LockedTime = DateTime.MinValue;
  55. this.Action = SessionStateActions.None;
  56. }
  57. public void Touch ()
  58. {
  59. last_access = DateTime.UtcNow;
  60. }
  61. public bool IsAbandoned () {
  62. if (last_access.AddMinutes (Timeout) < DateTime.UtcNow)
  63. return true;
  64. return false;
  65. }
  66. }
  67. }
  68. #endif