Consts.cs 1.4 KB

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  1. //
  2. // Consts.cs
  3. //
  4. // Author:
  5. // Andreas Nahr ([email protected])
  6. //
  7. // (C) 2003 Andreas Nahr
  8. //
  9. // NOTE:
  10. // Ensure that every constant is defined for every version symbol!
  11. //
  12. // This class contains constants that are dependent on the defined symbols
  13. // Use it to shorten and make code more maintainable in situations like:
  14. //
  15. //#if (NET_1_0)
  16. // [Designer ("System.Diagnostics.Design.ProcessDesigner, System.Design, Version=1.0.3300.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a", typeof (IDesigner))]
  17. //#endif
  18. //#if (NET_1_1)
  19. // [Designer ("System.Diagnostics.Design.ProcessDesigner, System.Design, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a", typeof (IDesigner))]
  20. //#endif
  21. //
  22. // by changing them into:
  23. //
  24. // [Designer ("System.Diagnostics.Design.ProcessDesigner, " + Consts.AssemblySystem_Design, typeof (IDesigner))]
  25. //
  26. internal sealed class Consts
  27. {
  28. private Consts ()
  29. {
  30. }
  31. #if (NET_2_0)
  32. public const string AssemblyMicrosoft_VSDesigner = "Microsoft.VSDesigner, Version=8.0.1200.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a";
  33. #else
  34. // NET_1_1 is seen as default if somebody 'forgets' to specify any of the symbols
  35. // to ensure we are not breaking the build in this case
  36. public const string AssemblyMicrosoft_VSDesigner = "Microsoft.VSDesigner, Version=7.0.5000.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a";
  37. #endif
  38. }