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- //
- // System.IO.SearchPattern.cs: Filename glob support.
- //
- // Author:
- // Dan Lewis ([email protected])
- //
- // (C) 2002
- //
- using System;
- namespace System.IO {
- // FIXME: there's a complication with this algorithm under windows.
- // the pattern '*.*' matches all files (i think . matches the extension),
- // whereas under UNIX it should only match files containing the '.' character.
- class SearchPattern {
- public SearchPattern (string pattern) : this (pattern, false) { }
- public SearchPattern (string pattern, bool ignore)
- {
- this.ignore = ignore;
- Compile (pattern);
- }
- public bool IsMatch (string text)
- {
- return Match (ops, text, 0);
- }
- // private
- private Op ops; // the compiled pattern
- private bool ignore; // ignore case
- private void Compile (string pattern)
- {
- if (pattern == null || pattern.IndexOfAny (InvalidChars) >= 0)
- throw new ArgumentException ("Invalid search pattern.");
- if (pattern == "*") { // common case
- ops = new Op (OpCode.True);
- return;
- }
- ops = null;
- int ptr = 0;
- Op last_op = null;
- while (ptr < pattern.Length) {
- Op op;
-
- switch (pattern [ptr]) {
- case '?':
- op = new Op (OpCode.AnyChar);
- ++ ptr;
- break;
- case '*':
- op = new Op (OpCode.AnyString);
- ++ ptr;
- break;
-
- default:
- op = new Op (OpCode.ExactString);
- int end = pattern.IndexOfAny (WildcardChars, ptr);
- if (end < 0)
- end = pattern.Length;
- op.Argument = pattern.Substring (ptr, end - ptr);
- if (ignore)
- op.Argument = op.Argument.ToLower ();
- ptr = end;
- break;
- }
- if (last_op == null)
- ops = op;
- else
- last_op.Next = op;
- last_op = op;
- }
- if (last_op == null)
- ops = new Op (OpCode.End);
- else
- last_op.Next = new Op (OpCode.End);
- }
- private bool Match (Op op, string text, int ptr)
- {
- while (op != null) {
- switch (op.Code) {
- case OpCode.True:
- return true;
- case OpCode.End:
- if (ptr == text.Length)
- return true;
- return false;
-
- case OpCode.ExactString:
- int length = op.Argument.Length;
- if (ptr + length > text.Length)
- return false;
- string str = text.Substring (ptr, length);
- if (ignore)
- str = str.ToLower ();
- if (str != op.Argument)
- return false;
- ptr += length;
- break;
- case OpCode.AnyChar:
- if (++ ptr > text.Length)
- return false;
- break;
- case OpCode.AnyString:
- while (ptr <= text.Length) {
- if (Match (op.Next, text, ptr))
- return true;
- ++ ptr;
- }
- return false;
- }
- op = op.Next;
- }
- return true;
- }
- // private static
- private static readonly char [] WildcardChars = { '*', '?' };
- private static readonly char [] InvalidChars = { Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar };
- private class Op {
- public Op (OpCode code)
- {
- this.Code = code;
- this.Argument = null;
- this.Next = null;
- }
-
- public OpCode Code;
- public string Argument;
- public Op Next;
- }
- private enum OpCode {
- ExactString, // literal
- AnyChar, // ?
- AnyString, // *
- End, // end of pattern
- True // always succeeds
- };
- }
- }
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