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- //
- // System.Threading.NativeOverlapped.cs
- //
- // Author:
- // Dick Porter ([email protected])
- //
- // (C) Ximian, Inc. http://www.ximian.com
- //
- //
- // Copyright (C) 2004 Novell, Inc (http://www.novell.com)
- //
- // Permission is hereby granted, free of charge, to any person obtaining
- // a copy of this software and associated documentation files (the
- // "Software"), to deal in the Software without restriction, including
- // without limitation the rights to use, copy, modify, merge, publish,
- // distribute, sublicense, and/or sell copies of the Software, and to
- // permit persons to whom the Software is furnished to do so, subject to
- // the following conditions:
- //
- // The above copyright notice and this permission notice shall be
- // included in all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
- // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- //
- using System.Runtime.InteropServices;
- namespace System.Threading
- {
- #if NET_2_0
- [ComVisible (true)]
- #endif
- public struct NativeOverlapped {
- #if NET_2_0
- public IntPtr EventHandle;
- public IntPtr InternalHigh;
- public IntPtr InternalLow;
- #else
- public int EventHandle;
- public int InternalHigh;
- public int InternalLow;
- #endif
- public int OffsetHigh;
- public int OffsetLow;
- // (fields disappeared beta2 -> 1.0)
- // public GCHandle ReservedClassLib;
- // public int ReservedCOR1;
- // public GCHandle ReservedCOR2;
- // P.S. (Gonzalo): try this:
- // Console.WriteLine (Marshal.SizeOf (typeof (NativeOverlapped)));
- //
- // And you'll get a nice 36. So probably those fields are out there but are not public.
- // So I'm adding some internal fields that are used in the runtime
- internal int Handle1;
- internal int Handle2;
- }
- }
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