InputLanguageChangingEventArgs.cs 2.3 KB

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  1. // Permission is hereby granted, free of charge, to any person obtaining
  2. // a copy of this software and associated documentation files (the
  3. // "Software"), to deal in the Software without restriction, including
  4. // without limitation the rights to use, copy, modify, merge, publish,
  5. // distribute, sublicense, and/or sell copies of the Software, and to
  6. // permit persons to whom the Software is furnished to do so, subject to
  7. // the following conditions:
  8. //
  9. // The above copyright notice and this permission notice shall be
  10. // included in all copies or substantial portions of the Software.
  11. //
  12. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  13. // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  14. // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  15. // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
  16. // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
  17. // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
  18. // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  19. //
  20. // Copyright (c) 2004 Novell, Inc.
  21. //
  22. // Authors:
  23. // Peter Bartok [email protected]
  24. //
  25. //
  26. // COMPLETE
  27. using System;
  28. using System.ComponentModel;
  29. using System.Globalization;
  30. namespace System.Windows.Forms {
  31. public class InputLanguageChangingEventArgs : System.ComponentModel.CancelEventArgs {
  32. private CultureInfo culture;
  33. private bool system_charset;
  34. private InputLanguage input_language;
  35. #region Public Constructors
  36. public InputLanguageChangingEventArgs (System.Globalization.CultureInfo culture, bool sysCharSet) {
  37. this.culture = culture;
  38. this.system_charset = sysCharSet;
  39. this.input_language = InputLanguage.FromCulture(culture);
  40. }
  41. public InputLanguageChangingEventArgs (InputLanguage inputLanguage, bool sysCharSet) {
  42. this.culture = inputLanguage.Culture;
  43. this.system_charset = sysCharSet;
  44. this.input_language = inputLanguage;
  45. }
  46. #endregion // Public Constructors
  47. #region Public Instance Properties
  48. public bool SysCharSet {
  49. get {
  50. return this.system_charset;
  51. }
  52. }
  53. public CultureInfo Culture {
  54. get {
  55. return this.culture;
  56. }
  57. }
  58. public InputLanguage InputLanguage {
  59. get {
  60. return this.input_language;
  61. }
  62. }
  63. #endregion // Public Instance Properties
  64. }
  65. }