Matrix.cs 9.4 KB

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  1. //
  2. // System.Drawing.Drawing2D.Matrix.cs
  3. //
  4. // Authors:
  5. // Stefan Maierhofer <[email protected]>
  6. // Dennis Hayes ([email protected])
  7. // Duncan Mak ([email protected])
  8. // Ravindra ([email protected])
  9. //
  10. // (C) Ximian, Inc. http://www.ximian.com
  11. // (C) Novell, Inc. http://www.novell.com
  12. //
  13. using System;
  14. using System.Drawing;
  15. using System.Runtime.InteropServices;
  16. namespace System.Drawing.Drawing2D
  17. {
  18. public sealed class Matrix : MarshalByRefObject, IDisposable
  19. {
  20. internal IntPtr nativeMatrix;
  21. // constructors
  22. internal Matrix (IntPtr ptr)
  23. {
  24. nativeMatrix = ptr;
  25. }
  26. public Matrix ()
  27. {
  28. Status status = GDIPlus.GdipCreateMatrix (out nativeMatrix);
  29. GDIPlus.CheckStatus (status);
  30. }
  31. public Matrix (Rectangle rect , Point[] plgpts)
  32. {
  33. Status status = GDIPlus.GdipCreateMatrix3I (rect, plgpts, out nativeMatrix);
  34. GDIPlus.CheckStatus (status);
  35. }
  36. public Matrix (RectangleF rect , PointF[] pa)
  37. {
  38. Status status = GDIPlus.GdipCreateMatrix3 (rect, pa, out nativeMatrix);
  39. GDIPlus.CheckStatus (status);
  40. }
  41. public Matrix (float m11, float m12, float m21, float m22, float dx, float dy)
  42. {
  43. Status status = GDIPlus.GdipCreateMatrix2 (m11, m12, m21, m22, dx, dy, out nativeMatrix);
  44. GDIPlus.CheckStatus (status);
  45. }
  46. // properties
  47. public float[] Elements {
  48. get {
  49. IntPtr tmp = Marshal.AllocHGlobal (Marshal.SizeOf (typeof (float)) * 6);
  50. float [] retval = new float [6];
  51. Status status = GDIPlus.GdipGetMatrixElements (nativeMatrix, tmp);
  52. GDIPlus.CheckStatus (status);
  53. Marshal.Copy (tmp, retval, 0, 6);
  54. Marshal.FreeHGlobal (tmp);
  55. return retval;
  56. }
  57. }
  58. public bool IsIdentity {
  59. get {
  60. bool retval;
  61. Status status = GDIPlus.GdipIsMatrixIdentity (nativeMatrix, out retval);
  62. GDIPlus.CheckStatus (status);
  63. return retval;
  64. }
  65. }
  66. public bool IsInvertible {
  67. get {
  68. bool retval;
  69. Status status = GDIPlus.GdipIsMatrixInvertible (nativeMatrix, out retval);
  70. GDIPlus.CheckStatus (status);
  71. return retval;
  72. }
  73. }
  74. public float OffsetX {
  75. get {
  76. return this.Elements [4];
  77. }
  78. }
  79. public float OffsetY {
  80. get {
  81. return this.Elements [5];
  82. }
  83. }
  84. public Matrix Clone()
  85. {
  86. IntPtr retval;
  87. Status status = GDIPlus.GdipCloneMatrix (nativeMatrix, out retval);
  88. GDIPlus.CheckStatus (status);
  89. return new Matrix (retval);
  90. }
  91. public void Dispose ()
  92. {
  93. Status status = GDIPlus.GdipDeleteMatrix (nativeMatrix);
  94. GDIPlus.CheckStatus (status);
  95. }
  96. public override bool Equals (object obj)
  97. {
  98. Matrix m = obj as Matrix;
  99. if (m != null) {
  100. bool retval;
  101. Status status = GDIPlus.GdipIsMatrixEqual (nativeMatrix, m.nativeMatrix, out retval);
  102. GDIPlus.CheckStatus (status);
  103. return retval;
  104. } else
  105. return false;
  106. }
  107. ~Matrix()
  108. {
  109. Dispose ();
  110. }
  111. public override int GetHashCode ()
  112. {
  113. return base.GetHashCode ();
  114. }
  115. public void Invert ()
  116. {
  117. Status status = GDIPlus.GdipInvertMatrix (nativeMatrix);
  118. GDIPlus.CheckStatus (status);
  119. }
  120. public void Multiply (Matrix matrix)
  121. {
  122. Multiply (matrix, MatrixOrder.Prepend);
  123. }
  124. public void Multiply (Matrix matrix, MatrixOrder order)
  125. {
  126. Status status = GDIPlus.GdipMultiplyMatrix (nativeMatrix, matrix.nativeMatrix, order);
  127. GDIPlus.CheckStatus (status);
  128. }
  129. public void Reset()
  130. {
  131. Status status = GDIPlus.GdipSetMatrixElements (nativeMatrix, 1, 0, 0, 1, 0, 0);
  132. GDIPlus.CheckStatus (status);
  133. }
  134. public void Rotate (float angle)
  135. {
  136. Rotate (angle, MatrixOrder.Prepend);
  137. }
  138. public void Rotate (float angle, MatrixOrder order)
  139. {
  140. Status status = GDIPlus.GdipRotateMatrix (nativeMatrix, angle, order);
  141. GDIPlus.CheckStatus (status);
  142. }
  143. public void RotateAt (float angle, PointF point)
  144. {
  145. RotateAt (angle, point, MatrixOrder.Prepend);
  146. }
  147. public void RotateAt (float angle, PointF point, MatrixOrder order)
  148. {
  149. angle *= (float) (Math.PI / 180.0); // degrees to radians
  150. float cos = (float) Math.Cos (angle);
  151. float sin = (float) Math.Sin (angle);
  152. float e4 = -point.X * cos + point.Y * sin + point.X;
  153. float e5 = -point.X * sin - point.Y * cos + point.Y;
  154. float[] m = this.Elements;
  155. Status status;
  156. if (order == MatrixOrder.Prepend)
  157. status = GDIPlus.GdipSetMatrixElements (nativeMatrix,
  158. cos * m[0] + sin * m[2],
  159. cos * m[1] + sin * m[3],
  160. -sin * m[0] + cos * m[2],
  161. -sin * m[1] + cos * m[3],
  162. e4 * m[0] + e5 * m[2] + m[4],
  163. e4 * m[1] + e5 * m[3] + m[5]);
  164. else
  165. status = GDIPlus.GdipSetMatrixElements (nativeMatrix,
  166. m[0] * cos + m[1] * -sin,
  167. m[0] * sin + m[1] * cos,
  168. m[2] * cos + m[3] * -sin,
  169. m[2] * sin + m[3] * cos,
  170. m[4] * cos + m[5] * -sin + e4,
  171. m[4] * sin + m[5] * cos + e5);
  172. GDIPlus.CheckStatus (status);
  173. }
  174. public void Scale (float scaleX, float scaleY)
  175. {
  176. Scale (scaleX, scaleY, MatrixOrder.Prepend);
  177. }
  178. public void Scale (float scaleX, float scaleY, MatrixOrder order)
  179. {
  180. Status status = GDIPlus.GdipScaleMatrix (nativeMatrix, scaleX, scaleY, order);
  181. GDIPlus.CheckStatus (status);
  182. }
  183. public void Shear (float shearX, float shearY)
  184. {
  185. Shear (shearX, shearY, MatrixOrder.Prepend);
  186. }
  187. public void Shear (float shearX, float shearY, MatrixOrder order)
  188. {
  189. Status status = GDIPlus.GdipShearMatrix (nativeMatrix, shearX, shearY, order);
  190. GDIPlus.CheckStatus (status);
  191. }
  192. public void TransformPoints (Point[] pts)
  193. {
  194. Status status = GDIPlus.GdipTransformMatrixPointsI (nativeMatrix, pts, pts.Length);
  195. GDIPlus.CheckStatus (status);
  196. }
  197. public void TransformPoints (PointF[] pts)
  198. {
  199. Status status = GDIPlus.GdipTransformMatrixPoints (nativeMatrix, pts, pts.Length);
  200. GDIPlus.CheckStatus (status);
  201. }
  202. public void TransformVectors (Point[] pts)
  203. {
  204. Status status = GDIPlus.GdipVectorTransformMatrixPointsI (nativeMatrix, pts, pts.Length);
  205. GDIPlus.CheckStatus (status);
  206. }
  207. public void TransformVectors (PointF[] pts)
  208. {
  209. Status status = GDIPlus.GdipVectorTransformMatrixPoints (nativeMatrix, pts, pts.Length);
  210. GDIPlus.CheckStatus (status);
  211. }
  212. public void Translate (float offsetX, float offsetY)
  213. {
  214. Translate (offsetX, offsetY, MatrixOrder.Prepend);
  215. }
  216. public void Translate (float offsetX, float offsetY, MatrixOrder order)
  217. {
  218. Status status = GDIPlus.GdipTranslateMatrix (nativeMatrix, offsetX, offsetY, order);
  219. GDIPlus.CheckStatus (status);
  220. }
  221. public void VectorTransformPoints (Point[] pts)
  222. {
  223. TransformVectors (pts);
  224. }
  225. }
  226. }