Matrix.cs 10 KB

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  1. //
  2. // System.Drawing.Drawing2D.Matrix.cs
  3. //
  4. // Author:
  5. // Stefan Maierhofer <[email protected]>
  6. // Dennis Hayes ([email protected])
  7. // Duncan Mak ([email protected])
  8. //
  9. // (C) Ximian, Inc. http://www.ximian.com
  10. //
  11. using System;
  12. using System.Drawing;
  13. using System.Runtime.InteropServices;
  14. namespace System.Drawing.Drawing2D
  15. {
  16. public sealed class Matrix : MarshalByRefObject, IDisposable
  17. {
  18. internal IntPtr nativeMatrix;
  19. // constructors
  20. internal Matrix (IntPtr ptr)
  21. {
  22. nativeMatrix = ptr;
  23. }
  24. public Matrix ()
  25. {
  26. Status s = GDIPlus.GdipCreateMatrix (out nativeMatrix);
  27. }
  28. public Matrix (Rectangle rect , Point[] plgpts)
  29. {
  30. GpRect rectangle = new GpRect (rect);
  31. GDIPlus.GdipCreateMatrix3I (rectangle, plgpts, out nativeMatrix);
  32. }
  33. public Matrix (RectangleF rect , PointF[] pa)
  34. {
  35. GpRectF rectangle = new GpRectF (rect);
  36. GDIPlus.GdipCreateMatrix3 (rectangle, pa, out nativeMatrix);
  37. }
  38. public Matrix (float m11, float m12, float m21, float m22, float dx, float dy)
  39. {
  40. GDIPlus.GdipCreateMatrix2 (m11, m12, m21, m22, dx, dy, out nativeMatrix);
  41. }
  42. // properties
  43. public float[] Elements {
  44. get {
  45. IntPtr tmp = Marshal.AllocHGlobal (8 * 6);
  46. Status s = GDIPlus.GdipGetMatrixElements (nativeMatrix, tmp);
  47. float [] retval = new float [6];
  48. Marshal.Copy (tmp, retval, 0, 6);
  49. Marshal.FreeHGlobal (tmp);
  50. return retval;
  51. }
  52. }
  53. public bool IsIdentity {
  54. get {
  55. bool retval;
  56. GDIPlus.GdipIsMatrixIdentity (nativeMatrix, out retval);
  57. return retval;
  58. }
  59. }
  60. public bool IsInvertible {
  61. get {
  62. bool retval;
  63. GDIPlus.GdipIsMatrixInvertible (nativeMatrix, out retval);
  64. return retval;
  65. }
  66. }
  67. public float OffsetX {
  68. get {
  69. return this.Elements [4];
  70. }
  71. }
  72. public float OffsetY {
  73. get {
  74. return this.Elements [5];
  75. }
  76. }
  77. public Matrix Clone()
  78. {
  79. IntPtr retval;
  80. Status s = GDIPlus.GdipCloneMatrix (nativeMatrix, out retval);
  81. return new Matrix (retval);
  82. }
  83. public void Dispose ()
  84. {
  85. GDIPlus.GdipDeleteMatrix (nativeMatrix);
  86. }
  87. public override bool Equals (object obj)
  88. {
  89. Matrix m = obj as Matrix;
  90. if (m != null) {
  91. bool retval;
  92. GDIPlus.GdipIsMatrixEqual (nativeMatrix, m.nativeMatrix, out retval);
  93. return retval;
  94. } else
  95. return false;
  96. }
  97. ~Matrix()
  98. {
  99. Dispose ();
  100. }
  101. public override int GetHashCode ()
  102. {
  103. return base.GetHashCode ();
  104. }
  105. public void Invert ()
  106. {
  107. GDIPlus.GdipInvertMatrix (nativeMatrix);
  108. }
  109. public void Multiply (Matrix matrix)
  110. {
  111. Multiply (matrix, MatrixOrder.Prepend);
  112. }
  113. public void Multiply (Matrix matrix, MatrixOrder order)
  114. {
  115. GDIPlus.GdipMultiplyMatrix (nativeMatrix, matrix.nativeMatrix, order);
  116. }
  117. public void Reset()
  118. {
  119. GDIPlus.GdipSetMatrixElements (nativeMatrix, 1, 0, 0, 1, 0, 0);
  120. }
  121. public override string ToString ()
  122. {
  123. float [] elements = this.Elements;
  124. System.Text.StringBuilder sb = new System.Text.StringBuilder ();
  125. sb.Append ("(");
  126. sb.Append (elements [0] + " ");
  127. sb.Append (elements [1] + " ");
  128. sb.Append (elements [2] + " ");
  129. sb.Append (elements [3] + " ");
  130. sb.Append (elements [4] + " ");
  131. sb.Append (elements [5] + ")");
  132. return sb.ToString ();
  133. }
  134. public void Rotate (float angle)
  135. {
  136. Rotate (angle, MatrixOrder.Prepend);
  137. }
  138. public void Rotate (float angle, MatrixOrder order)
  139. {
  140. GDIPlus.GdipRotateMatrix (nativeMatrix, angle, order);
  141. }
  142. public void RotateAt (float angle, PointF point)
  143. {
  144. RotateAt (angle, point, MatrixOrder.Prepend);
  145. }
  146. public void RotateAt (float angle, PointF point, MatrixOrder order)
  147. {
  148. angle *= (float) (Math.PI / 180.0); // degrees to radians
  149. float cos = (float) Math.Cos (angle);
  150. float sin = (float) Math.Sin (angle);
  151. float e4 = -point.X * cos + point.Y * sin + point.X;
  152. float e5 = -point.X * sin - point.Y * cos + point.Y;
  153. float[] m = this.Elements;
  154. if (order == MatrixOrder.Prepend)
  155. GDIPlus.GdipSetMatrixElements (nativeMatrix,
  156. cos * m[0] + sin * m[2],
  157. cos * m[1] + sin * m[3],
  158. -sin * m[0] + cos * m[2],
  159. -sin * m[1] + cos * m[3],
  160. e4 * m[0] + e5 * m[2] + m[4],
  161. e4 * m[1] + e5 * m[3] + m[5]);
  162. else
  163. GDIPlus.GdipSetMatrixElements (nativeMatrix,
  164. m[0] * cos + m[1] * -sin,
  165. m[0] * sin + m[1] * cos,
  166. m[2] * cos + m[3] * -sin,
  167. m[2] * sin + m[3] * cos,
  168. m[4] * cos + m[5] * -sin + e4,
  169. m[4] * sin + m[5] * cos + e5);
  170. }
  171. public void Scale (float scaleX, float scaleY)
  172. {
  173. Scale (scaleX, scaleY, MatrixOrder.Prepend);
  174. }
  175. public void Scale (float scaleX, float scaleY, MatrixOrder order)
  176. {
  177. GDIPlus.GdipScaleMatrix (nativeMatrix, scaleX, scaleY, order);
  178. }
  179. public void Shear (float shearX, float shearY)
  180. {
  181. Shear (shearX, shearY, MatrixOrder.Prepend);
  182. }
  183. public void Shear (float shearX, float shearY, MatrixOrder order)
  184. {
  185. GDIPlus.GdipShearMatrix (nativeMatrix, shearX, shearY, order);
  186. }
  187. public void TransformPoints (Point[] pts)
  188. {
  189. GDIPlus.GdipTransformMatrixPointsI (nativeMatrix, pts, pts.Length);
  190. }
  191. public void TransformPoints (PointF[] pts)
  192. {
  193. GDIPlus.GdipTransformMatrixPoints (nativeMatrix, pts, pts.Length);
  194. }
  195. public void TransformVectors (Point[] pts)
  196. {
  197. GDIPlus.GdipVectorTransformMatrixPointsI (nativeMatrix, pts, pts.Length);
  198. }
  199. public void TransformVectors (PointF[] pts)
  200. {
  201. GDIPlus.GdipVectorTransformMatrixPoints (nativeMatrix, pts, pts.Length);
  202. }
  203. public void Translate (float offsetX, float offsetY)
  204. {
  205. Translate (offsetX, offsetY, MatrixOrder.Prepend);
  206. }
  207. public void Translate (float offsetX, float offsetY, MatrixOrder order)
  208. {
  209. GDIPlus.GdipTranslateMatrix (nativeMatrix, offsetX, offsetY, order);
  210. }
  211. public void VectorTransformPoints (Point[] pts)
  212. {
  213. TransformVectors (pts);
  214. }
  215. }
  216. }