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- //
- // System.Runtime.Remoting.Channels.RemotingThreadPool.cs
- //
- // Author: Lluis Sanchez Gual ([email protected])
- //
- // 2005 (C) Copyright, Novell, Inc.
- //
- //
- // Permission is hereby granted, free of charge, to any person obtaining
- // a copy of this software and associated documentation files (the
- // "Software"), to deal in the Software without restriction, including
- // without limitation the rights to use, copy, modify, merge, publish,
- // distribute, sublicense, and/or sell copies of the Software, and to
- // permit persons to whom the Software is furnished to do so, subject to
- // the following conditions:
- //
- // The above copyright notice and this permission notice shall be
- // included in all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
- // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- //
- using System;
- using System.Collections;
- using System.Threading;
- namespace System.Runtime.Remoting.Channels
- {
- internal class RemotingThreadPool
- {
- const int ThreadLimit = 1000;
- const int ThreadWaitTime = 20000; //ms
- const int PoolGrowDelay = 500; // ms
- const int MinThreads = 3;
- int freeThreads;
- int poolUsers;
- Queue workItems = new Queue ();
- AutoResetEvent threadDone = new AutoResetEvent (false);
- ArrayList runningThreads = new ArrayList ();
- bool stopped = false;
-
- static object globalLock = new object ();
- static RemotingThreadPool sharedPool;
-
- public static RemotingThreadPool GetSharedPool ()
- {
- lock (globalLock) {
- if (sharedPool == null)
- sharedPool = new RemotingThreadPool ();
- sharedPool.poolUsers++;
- }
- return sharedPool;
- }
-
- public void Free ()
- {
- lock (globalLock) {
- if (--poolUsers > 0)
- return;
-
- lock (workItems) {
- stopped = true;
- threadDone.Set ();
- workItems.Clear ();
- foreach (Thread t in runningThreads)
- t.Abort ();
- runningThreads.Clear ();
- }
- if (this == sharedPool)
- sharedPool = null;
- }
- }
-
- public bool RunThread (ThreadStart threadStart)
- {
- lock (workItems) {
- if (stopped)
- throw new RemotingException ("Server channel stopped.");
-
- if (freeThreads > 0) {
- freeThreads--;
- workItems.Enqueue (threadStart);
- Monitor.Pulse (workItems);
- return true;
- } else if (runningThreads.Count < MinThreads) {
- workItems.Enqueue (threadStart);
- StartPoolThread ();
- return true;
- }
- }
-
- // Try again some ms later, and if there are still no free threads,
- // then create a new one
- threadDone.WaitOne (PoolGrowDelay, false);
-
- lock (workItems) {
- if (stopped)
- throw new RemotingException ("Server channel stopped.");
-
- if (freeThreads > 0) {
- freeThreads--;
- workItems.Enqueue (threadStart);
- Monitor.Pulse (workItems);
- } else {
- if (runningThreads.Count >= ThreadLimit)
- return false;
- workItems.Enqueue (threadStart);
- StartPoolThread ();
- }
- }
- return true;
- }
-
- void StartPoolThread ()
- {
- Thread thread = new Thread (new ThreadStart (PoolThread));
- runningThreads.Add (thread);
- thread.IsBackground = true;
- thread.Start ();
- }
-
- void PoolThread ()
- {
- while (true) {
- ThreadStart work = null;
- do {
- lock (workItems) {
- if (workItems.Count > 0)
- work = (ThreadStart) workItems.Dequeue ();
- else {
- freeThreads ++;
- threadDone.Set ();
- if (!Monitor.Wait (workItems, ThreadWaitTime)) {
- // Maybe it timed out when the work was being queued.
- if (workItems.Count > 0) {
- work = (ThreadStart) workItems.Dequeue ();
- } else {
- freeThreads --;
- if (freeThreads == 0) threadDone.Reset ();
- runningThreads.Remove (Thread.CurrentThread);
- return;
- }
- }
- }
- }
- } while (work == null);
- try {
- work ();
- } catch {
- // Can't do anything with the exception
- }
- }
- }
- }
- }
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