Decoder.cs 3.3 KB

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  1. /*
  2. * Decoder.cs - Implementation of the "System.Text.Decoder" class.
  3. *
  4. * Copyright (c) 2001 Southern Storm Software, Pty Ltd
  5. *
  6. * Permission is hereby granted, free of charge, to any person obtaining
  7. * a copy of this software and associated documentation files (the "Software"),
  8. * to deal in the Software without restriction, including without limitation
  9. * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  10. * and/or sell copies of the Software, and to permit persons to whom the
  11. * Software is furnished to do so, subject to the following conditions:
  12. *
  13. * The above copyright notice and this permission notice shall be included
  14. * in all copies or substantial portions of the Software.
  15. *
  16. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  17. * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  18. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
  19. * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
  20. * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
  21. * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
  22. * OTHER DEALINGS IN THE SOFTWARE.
  23. */
  24. namespace System.Text
  25. {
  26. using System;
  27. using System.Runtime.InteropServices;
  28. [Serializable]
  29. public abstract class Decoder
  30. {
  31. // Constructor.
  32. protected Decoder () {}
  33. #if NET_2_0
  34. DecoderFallback fallback = new DecoderReplacementFallback ();
  35. DecoderFallbackBuffer fallback_buffer;
  36. public DecoderFallback Fallback {
  37. get { return fallback; }
  38. set {
  39. if (value == null)
  40. throw new ArgumentNullException ();
  41. fallback = value;
  42. fallback_buffer = null;
  43. }
  44. }
  45. public DecoderFallbackBuffer FallbackBuffer {
  46. get {
  47. if (fallback_buffer == null)
  48. fallback_buffer = fallback.CreateFallbackBuffer ();
  49. return fallback_buffer;
  50. }
  51. }
  52. #endif
  53. // Get the number of characters needed to decode a buffer.
  54. public abstract int GetCharCount (byte[] bytes, int index, int count);
  55. // Get the characters that result from decoding a buffer.
  56. public abstract int GetChars (byte[] bytes, int byteIndex, int byteCount,
  57. char[] chars, int charIndex);
  58. #if NET_2_0
  59. public virtual int GetCharCount (byte [] bytes, int index, int count, bool flush)
  60. {
  61. if (flush)
  62. Reset ();
  63. return GetCharCount (bytes, index, count);
  64. }
  65. [CLSCompliant (false)]
  66. public unsafe virtual int GetCharCount (byte* bytes, int count, bool flush)
  67. {
  68. byte [] barr = new byte [count];
  69. Marshal.Copy ((IntPtr) bytes, barr, 0, count);
  70. return GetCharCount (barr, 0, count, flush);
  71. }
  72. public virtual int GetChars (
  73. byte[] bytes, int byteIndex, int byteCount,
  74. char[] chars, int charIndex, bool flush)
  75. {
  76. if (flush)
  77. Reset ();
  78. return GetChars (bytes, byteIndex, byteCount, chars, charIndex);
  79. }
  80. [CLSCompliant (false)]
  81. public unsafe virtual int GetChars (byte* bytes, int byteCount,
  82. char* chars, int charCount, bool flush)
  83. {
  84. char [] carr = new char [charCount];
  85. Marshal.Copy ((IntPtr) chars, carr, 0, charCount);
  86. byte [] barr = new byte [byteCount];
  87. Marshal.Copy ((IntPtr) bytes, barr, 0, byteCount);
  88. return GetChars (barr, 0, byteCount, carr, 0, flush);
  89. }
  90. public virtual void Reset ()
  91. {
  92. if (fallback_buffer != null)
  93. fallback_buffer.Reset ();
  94. }
  95. #endif
  96. }; // class Decoder
  97. }; // namespace System.Text