UICuesEventArgs.cs 2.2 KB

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  1. // Permission is hereby granted, free of charge, to any person obtaining
  2. // a copy of this software and associated documentation files (the
  3. // "Software"), to deal in the Software without restriction, including
  4. // without limitation the rights to use, copy, modify, merge, publish,
  5. // distribute, sublicense, and/or sell copies of the Software, and to
  6. // permit persons to whom the Software is furnished to do so, subject to
  7. // the following conditions:
  8. //
  9. // The above copyright notice and this permission notice shall be
  10. // included in all copies or substantial portions of the Software.
  11. //
  12. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  13. // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  14. // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  15. // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
  16. // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
  17. // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
  18. // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  19. //
  20. // Copyright (c) 2004 Novell, Inc.
  21. //
  22. // Authors:
  23. // Peter Bartok [email protected]
  24. //
  25. //
  26. // $Revision: 1.1 $
  27. // $Modtime: $
  28. // $Log: UICuesEventArgs.cs,v $
  29. // Revision 1.1 2004/07/09 05:21:25 pbartok
  30. // - Initial check-in
  31. //
  32. //
  33. // COMPLETE
  34. namespace System.Windows.Forms {
  35. public class UICuesEventArgs : EventArgs {
  36. private UICues cues;
  37. #region Public Constructors
  38. public UICuesEventArgs(UICues uicues) {
  39. this.cues = uicues;
  40. }
  41. #endregion
  42. #region Public Instance Properties
  43. public UICues Changed {
  44. get {
  45. return (cues & UICues.Changed);
  46. }
  47. }
  48. public bool ChangeFocus {
  49. get {
  50. if ((cues & UICues.ChangeFocus)==0) {
  51. return false;
  52. } else {
  53. return true;
  54. }
  55. }
  56. }
  57. public bool ChangeKeyboard {
  58. get {
  59. if ((cues & UICues.ChangeKeyboard)==0) {
  60. return false;
  61. } else {
  62. return true;
  63. }
  64. }
  65. }
  66. public bool ShowFocus {
  67. get {
  68. if ((cues & UICues.ShowFocus)==0) {
  69. return false;
  70. } else {
  71. return true;
  72. }
  73. }
  74. }
  75. public bool ShowKeyboard {
  76. get {
  77. if ((cues & UICues.ShowKeyboard)==0) {
  78. return false;
  79. } else {
  80. return true;
  81. }
  82. }
  83. }
  84. #endregion // Public Instance Properties
  85. }
  86. }