Charset.cs 3.2 KB

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  1. // Permission is hereby granted, free of charge, to any person obtaining
  2. // a copy of this software and associated documentation files (the
  3. // "Software"), to deal in the Software without restriction, including
  4. // without limitation the rights to use, copy, modify, merge, publish,
  5. // distribute, sublicense, and/or sell copies of the Software, and to
  6. // permit persons to whom the Software is furnished to do so, subject to
  7. // the following conditions:
  8. //
  9. // The above copyright notice and this permission notice shall be
  10. // included in all copies or substantial portions of the Software.
  11. //
  12. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  13. // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  14. // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  15. // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
  16. // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
  17. // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
  18. // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  19. //
  20. // Copyright (c) 2005 Novell, Inc. (http://www.novell.com)
  21. //
  22. // Authors:
  23. // Peter Bartok ([email protected])
  24. //
  25. //
  26. using System;
  27. // COMPLETE
  28. namespace System.Windows.Forms.RTF {
  29. #if RTF_LIB
  30. public
  31. #else
  32. internal
  33. #endif
  34. class Charset {
  35. #region Local Variables
  36. private CharsetType id;
  37. private CharsetFlags flags;
  38. private Charcode code;
  39. private string file;
  40. #endregion // Local Variables
  41. #region Public Constructors
  42. public Charset() {
  43. flags = CharsetFlags.Read | CharsetFlags.Switch;
  44. id = CharsetType.General;
  45. file = string.Empty;
  46. this.ReadMap();
  47. }
  48. #endregion // Public Constructors
  49. #region Public Instance Properties
  50. public Charcode Code {
  51. get {
  52. return code;
  53. }
  54. set {
  55. code = value;
  56. }
  57. }
  58. public CharsetFlags Flags {
  59. get {
  60. return flags;
  61. }
  62. set {
  63. flags = value;
  64. }
  65. }
  66. public CharsetType ID {
  67. get {
  68. return id;
  69. }
  70. set {
  71. switch(value) {
  72. case CharsetType.Symbol: {
  73. id = CharsetType.Symbol;
  74. return;
  75. }
  76. default:
  77. case CharsetType.General: {
  78. id = CharsetType.General;
  79. return;
  80. }
  81. }
  82. }
  83. }
  84. public string File {
  85. get {
  86. return file;
  87. }
  88. set {
  89. if (file != value) {
  90. file = value;
  91. }
  92. }
  93. }
  94. public StandardCharCode this[int c] {
  95. get {
  96. return code[c];
  97. }
  98. }
  99. #endregion // Public Instance Properties
  100. #region Public Instance Methods
  101. public bool ReadMap() {
  102. switch (id) {
  103. case CharsetType.General: {
  104. if (file == string.Empty) {
  105. code = Charcode.AnsiGeneric;
  106. return true;
  107. }
  108. // FIXME - implement reading charmap from file...
  109. return true;
  110. }
  111. case CharsetType.Symbol: {
  112. if (file == string.Empty) {
  113. code = Charcode.AnsiSymbol;
  114. return true;
  115. }
  116. // FIXME - implement reading charmap from file...
  117. return true;
  118. }
  119. default: {
  120. return false;
  121. }
  122. }
  123. }
  124. public char StdCharCode(string name) {
  125. // FIXME - finish this
  126. return ' ';
  127. }
  128. public string StdCharName(char code) {
  129. // FIXME - finish this
  130. return String.Empty;
  131. }
  132. #endregion // Public Instance Methods
  133. }
  134. }