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- // SplitOrderedList.cs
- //
- // Copyright (c) 2010 Jérémie "Garuma" Laval
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- //
- using System;
- using System.Threading;
- using System.Collections;
- using System.Collections.Generic;
- using System.Runtime.Serialization;
- namespace System.Collections.Concurrent
- {
- internal class SplitOrderedList<TKey, T>
- {
- class Node
- {
- public bool Marked;
- public ulong Key;
- public TKey SubKey;
- public T Data;
- public Node Next;
- public Node Init (ulong key, TKey subKey, T data)
- {
- this.Key = key;
- this.SubKey = subKey;
- this.Data = data;
- this.Marked = false;
- this.Next = null;
- return this;
- }
- // Used to create dummy node
- public Node Init (ulong key)
- {
- this.Key = key;
- this.Data = default (T);
- this.Next = null;
- this.Marked = false;
- this.SubKey = default (TKey);
- return this;
- }
- // Used to create marked node
- public Node Init (Node wrapped)
- {
- this.Marked = true;
- this.Next = wrapped;
- this.Key = 0;
- this.Data = default (T);
- this.SubKey = default (TKey);
- return this;
- }
- }
- const int MaxLoad = 5;
- const uint BucketSize = 512;
- Node head;
- Node tail;
- Node[] buckets = new Node [BucketSize];
- int count;
- int size = 2;
- SimpleRwLock slim = new SimpleRwLock ();
- readonly IEqualityComparer<TKey> comparer;
- public SplitOrderedList (IEqualityComparer<TKey> comparer)
- {
- this.comparer = comparer;
- head = new Node ().Init (0);
- tail = new Node ().Init (ulong.MaxValue);
- head.Next = tail;
- SetBucket (0, head);
- }
- public int Count {
- get {
- return count;
- }
- }
- public T InsertOrUpdate (uint key, TKey subKey, Func<T> addGetter, Func<T, T> updateGetter)
- {
- Node current;
- bool result = InsertInternal (key, subKey, default (T), addGetter, out current);
- if (result)
- return current.Data;
- // FIXME: this should have a CAS-like behavior
- return current.Data = updateGetter (current.Data);
- }
- public T InsertOrUpdate (uint key, TKey subKey, T addValue, T updateValue)
- {
- Node current;
- if (InsertInternal (key, subKey, addValue, null, out current))
- return current.Data;
- // FIXME: this should have a CAS-like behavior
- return current.Data = updateValue;
- }
-
- public bool Insert (uint key, TKey subKey, T data)
- {
- Node current;
- return InsertInternal (key, subKey, data, null, out current);
- }
- public T InsertOrGet (uint key, TKey subKey, T data, Func<T> dataCreator)
- {
- Node current;
- InsertInternal (key, subKey, data, dataCreator, out current);
- return current.Data;
- }
- bool InsertInternal (uint key, TKey subKey, T data, Func<T> dataCreator, out Node current)
- {
- Node node = new Node ().Init (ComputeRegularKey (key), subKey, data);
- uint b = key % (uint)size;
- Node bucket;
- if ((bucket = GetBucket (b)) == null)
- bucket = InitializeBucket (b);
- if (!ListInsert (node, bucket, out current, dataCreator))
- return false;
- int csize = size;
- if (Interlocked.Increment (ref count) / csize > MaxLoad && (csize & 0x40000000) == 0)
- Interlocked.CompareExchange (ref size, 2 * csize, csize);
- current = node;
- return true;
- }
-
- public bool Find (uint key, TKey subKey, out T data)
- {
- Node node;
- uint b = key % (uint)size;
- data = default (T);
- Node bucket;
- if ((bucket = GetBucket (b)) == null)
- bucket = InitializeBucket (b);
- if (!ListFind (ComputeRegularKey (key), subKey, bucket, out node))
- return false;
- data = node.Data;
- return !node.Marked;
- }
- public bool CompareExchange (uint key, TKey subKey, T data, Func<T, bool> check)
- {
- Node node;
- uint b = key % (uint)size;
- Node bucket;
- if ((bucket = GetBucket (b)) == null)
- bucket = InitializeBucket (b);
- if (!ListFind (ComputeRegularKey (key), subKey, bucket, out node))
- return false;
- if (!check (node.Data))
- return false;
- node.Data = data;
- return true;
- }
- public bool Delete (uint key, TKey subKey, out T data)
- {
- uint b = key % (uint)size;
- Node bucket;
- if ((bucket = GetBucket (b)) == null)
- bucket = InitializeBucket (b);
- if (!ListDelete (bucket, ComputeRegularKey (key), subKey, out data))
- return false;
- Interlocked.Decrement (ref count);
- return true;
- }
- public IEnumerator<T> GetEnumerator ()
- {
- Node node = head.Next;
- while (node != tail) {
- while (node.Marked || (node.Key & 1) == 0) {
- node = node.Next;
- if (node == tail)
- yield break;
- }
- yield return node.Data;
- node = node.Next;
- }
- }
- Node InitializeBucket (uint b)
- {
- Node current;
- uint parent = GetParent (b);
- Node bucket;
- if ((bucket = GetBucket (parent)) == null)
- bucket = InitializeBucket (parent);
- Node dummy = new Node ().Init (ComputeDummyKey (b));
- if (!ListInsert (dummy, bucket, out current, null))
- return current;
- return SetBucket (b, dummy);
- }
-
- // Turn v's MSB off
- static uint GetParent (uint v)
- {
- uint t, tt;
-
- // Find MSB position in v
- var pos = (tt = v >> 16) > 0 ?
- (t = tt >> 8) > 0 ? 24 + logTable[t] : 16 + logTable[tt] :
- (t = v >> 8) > 0 ? 8 + logTable[t] : logTable[v];
- return (uint)(v & ~(1 << pos));
- }
- // Reverse integer bits and make sure LSB is set
- static ulong ComputeRegularKey (uint key)
- {
- return ComputeDummyKey (key) | 1;
- }
-
- // Reverse integer bits
- static ulong ComputeDummyKey (uint key)
- {
- return ((ulong)(((uint)reverseTable[key & 0xff] << 24) |
- ((uint)reverseTable[(key >> 8) & 0xff] << 16) |
- ((uint)reverseTable[(key >> 16) & 0xff] << 8) |
- ((uint)reverseTable[(key >> 24) & 0xff]))) << 1;
- }
- // Bucket storage is abstracted in a simple two-layer tree to avoid too much memory resize
- Node GetBucket (uint index)
- {
- if (index >= buckets.Length)
- return null;
- return buckets[index];
- }
- Node SetBucket (uint index, Node node)
- {
- try {
- slim.EnterReadLock ();
- CheckSegment (index, true);
- Interlocked.CompareExchange (ref buckets[index], node, null);
- return buckets[index];
- } finally {
- slim.ExitReadLock ();
- }
- }
- // When we run out of space for bucket storage, we use a lock-based array resize
- void CheckSegment (uint segment, bool readLockTaken)
- {
- if (segment < buckets.Length)
- return;
- if (readLockTaken)
- slim.ExitReadLock ();
- try {
- slim.EnterWriteLock ();
- while (segment >= buckets.Length)
- Array.Resize (ref buckets, buckets.Length * 2);
- } finally {
- slim.ExitWriteLock ();
- }
- if (readLockTaken)
- slim.EnterReadLock ();
- }
- Node ListSearch (ulong key, TKey subKey, ref Node left, Node h)
- {
- Node leftNodeNext = null, rightNode = null;
- do {
- Node t = h;
- Node tNext = t.Next;
- do {
- if (!tNext.Marked) {
- left = t;
- leftNodeNext = tNext;
- }
- t = tNext.Marked ? tNext.Next : tNext;
- if (t == tail)
- break;
-
- tNext = t.Next;
- } while (tNext.Marked || t.Key < key || (tNext.Key == key && !comparer.Equals (subKey, t.SubKey)));
-
- rightNode = t;
-
- if (leftNodeNext == rightNode) {
- if (rightNode != tail && rightNode.Next.Marked)
- continue;
- else
- return rightNode;
- }
-
- if (Interlocked.CompareExchange (ref left.Next, rightNode, leftNodeNext) == leftNodeNext) {
- if (rightNode != tail && rightNode.Next.Marked)
- continue;
- else
- return rightNode;
- }
- } while (true);
- }
- bool ListDelete (Node startPoint, ulong key, TKey subKey, out T data)
- {
- Node rightNode = null, rightNodeNext = null, leftNode = null;
- data = default (T);
- Node markedNode = null;
-
- do {
- rightNode = ListSearch (key, subKey, ref leftNode, startPoint);
- if (rightNode == tail || rightNode.Key != key || !comparer.Equals (subKey, rightNode.SubKey))
- return false;
- data = rightNode.Data;
- rightNodeNext = rightNode.Next;
- if (!rightNodeNext.Marked) {
- if (markedNode == null)
- markedNode = new Node ();
- markedNode.Init (rightNodeNext);
- if (Interlocked.CompareExchange (ref rightNode.Next, markedNode, rightNodeNext) == rightNodeNext)
- break;
- }
- } while (true);
-
- if (Interlocked.CompareExchange (ref leftNode.Next, rightNodeNext, rightNode) != rightNode)
- ListSearch (rightNode.Key, subKey, ref leftNode, startPoint);
-
- return true;
- }
-
- bool ListInsert (Node newNode, Node startPoint, out Node current, Func<T> dataCreator)
- {
- ulong key = newNode.Key;
- Node rightNode = null, leftNode = null;
-
- do {
- rightNode = current = ListSearch (key, newNode.SubKey, ref leftNode, startPoint);
- if (rightNode != tail && rightNode.Key == key && comparer.Equals (newNode.SubKey, rightNode.SubKey))
- return false;
-
- newNode.Next = rightNode;
- if (dataCreator != null)
- newNode.Data = dataCreator ();
- if (Interlocked.CompareExchange (ref leftNode.Next, newNode, rightNode) == rightNode)
- return true;
- } while (true);
- }
-
- bool ListFind (ulong key, TKey subKey, Node startPoint, out Node data)
- {
- Node rightNode = null, leftNode = null;
- data = null;
-
- rightNode = ListSearch (key, subKey, ref leftNode, startPoint);
- data = rightNode;
-
- return rightNode != tail && rightNode.Key == key && comparer.Equals (subKey, rightNode.SubKey);
- }
- static readonly byte[] reverseTable = {
- 0, 128, 64, 192, 32, 160, 96, 224, 16, 144, 80, 208, 48, 176, 112, 240, 8, 136, 72, 200, 40, 168, 104, 232, 24, 152, 88, 216, 56, 184, 120, 248, 4, 132, 68, 196, 36, 164, 100, 228, 20, 148, 84, 212, 52, 180, 116, 244, 12, 140, 76, 204, 44, 172, 108, 236, 28, 156, 92, 220, 60, 188, 124, 252, 2, 130, 66, 194, 34, 162, 98, 226, 18, 146, 82, 210, 50, 178, 114, 242, 10, 138, 74, 202, 42, 170, 106, 234, 26, 154, 90, 218, 58, 186, 122, 250, 6, 134, 70, 198, 38, 166, 102, 230, 22, 150, 86, 214, 54, 182, 118, 246, 14, 142, 78, 206, 46, 174, 110, 238, 30, 158, 94, 222, 62, 190, 126, 254, 1, 129, 65, 193, 33, 161, 97, 225, 17, 145, 81, 209, 49, 177, 113, 241, 9, 137, 73, 201, 41, 169, 105, 233, 25, 153, 89, 217, 57, 185, 121, 249, 5, 133, 69, 197, 37, 165, 101, 229, 21, 149, 85, 213, 53, 181, 117, 245, 13, 141, 77, 205, 45, 173, 109, 237, 29, 157, 93, 221, 61, 189, 125, 253, 3, 131, 67, 195, 35, 163, 99, 227, 19, 147, 83, 211, 51, 179, 115, 243, 11, 139, 75, 203, 43, 171, 107, 235, 27, 155, 91, 219, 59, 187, 123, 251, 7, 135, 71, 199, 39, 167, 103, 231, 23, 151, 87, 215, 55, 183, 119, 247, 15, 143, 79, 207, 47, 175, 111, 239, 31, 159, 95, 223, 63, 191, 127, 255
- };
- static readonly byte[] logTable = {
- 0xFF, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7
- };
- struct SimpleRwLock
- {
- const int RwWait = 1;
- const int RwWrite = 2;
- const int RwRead = 4;
- int rwlock;
- public void EnterReadLock ()
- {
- SpinWait sw = new SpinWait ();
- do {
- while ((rwlock & (RwWrite | RwWait)) > 0)
- sw.SpinOnce ();
- if ((Interlocked.Add (ref rwlock, RwRead) & (RwWait | RwWait)) == 0)
- return;
- Interlocked.Add (ref rwlock, -RwRead);
- } while (true);
- }
- public void ExitReadLock ()
- {
- Interlocked.Add (ref rwlock, -RwRead);
- }
- public void EnterWriteLock ()
- {
- SpinWait sw = new SpinWait ();
- do {
- int state = rwlock;
- if (state < RwWrite) {
- if (Interlocked.CompareExchange (ref rwlock, RwWrite, state) == state)
- return;
- state = rwlock;
- }
- // We register our interest in taking the Write lock (if upgradeable it's already done)
- while ((state & RwWait) == 0 && Interlocked.CompareExchange (ref rwlock, state | RwWait, state) != state)
- state = rwlock;
- // Before falling to sleep
- while (rwlock > RwWait)
- sw.SpinOnce ();
- } while (true);
- }
- public void ExitWriteLock ()
- {
- Interlocked.Add (ref rwlock, -RwWrite);
- }
- }
- }
- }
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