DefaultVirtualDirectory.cs 3.1 KB

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  1. //
  2. // System.Web.Hosting.DefaultVirtualDirectory
  3. //
  4. // Author:
  5. // Gonzalo Paniagua Javier ([email protected])
  6. //
  7. //
  8. // Copyright (c) 2006-2011 Novell, Inc (http://www.novell.com)
  9. //
  10. // Permission is hereby granted, free of charge, to any person obtaining
  11. // a copy of this software and associated documentation files (the
  12. // "Software"), to deal in the Software without restriction, including
  13. // without limitation the rights to use, copy, modify, merge, publish,
  14. // distribute, sublicense, and/or sell copies of the Software, and to
  15. // permit persons to whom the Software is furnished to do so, subject to
  16. // the following conditions:
  17. //
  18. // The above copyright notice and this permission notice shall be
  19. // included in all copies or substantial portions of the Software.
  20. //
  21. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  22. // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  23. // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  24. // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
  25. // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
  26. // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
  27. // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  28. //
  29. using System;
  30. using System.Collections;
  31. using System.Collections.Generic;
  32. using System.IO;
  33. namespace System.Web.Hosting {
  34. sealed class DefaultVirtualDirectory : VirtualDirectory
  35. {
  36. string phys_dir;
  37. string virtual_dir;
  38. internal DefaultVirtualDirectory (string virtualPath)
  39. : base (virtualPath)
  40. {
  41. }
  42. void Init ()
  43. {
  44. if (phys_dir == null) {
  45. string vpath = VirtualPath;
  46. string path = HostingEnvironment.MapPath (vpath);
  47. if (File.Exists (path)) {
  48. virtual_dir = VirtualPathUtility.GetDirectory (vpath);
  49. phys_dir = HostingEnvironment.MapPath (virtual_dir);
  50. } else {
  51. virtual_dir = VirtualPathUtility.AppendTrailingSlash (vpath);
  52. phys_dir = path;
  53. }
  54. }
  55. }
  56. List <VirtualFileBase> AddDirectories (List <VirtualFileBase> list, string dir)
  57. {
  58. if (String.IsNullOrEmpty (dir) || !Directory.Exists (dir))
  59. return list;
  60. foreach (string name in Directory.GetDirectories (phys_dir))
  61. list.Add (new DefaultVirtualDirectory (VirtualPathUtility.Combine (virtual_dir, Path.GetFileName (name))));
  62. return list;
  63. }
  64. List <VirtualFileBase> AddFiles (List <VirtualFileBase> list, string dir)
  65. {
  66. if (String.IsNullOrEmpty (dir) || !Directory.Exists (dir))
  67. return list;
  68. foreach (string name in Directory.GetFiles (phys_dir))
  69. list.Add (new DefaultVirtualFile (VirtualPathUtility.Combine (virtual_dir, Path.GetFileName (name))));
  70. return list;
  71. }
  72. public override IEnumerable Children {
  73. get {
  74. Init ();
  75. var list = new List <VirtualFileBase> ();
  76. AddDirectories (list, phys_dir);
  77. return AddFiles (list, phys_dir);
  78. }
  79. }
  80. public override IEnumerable Directories {
  81. get {
  82. Init ();
  83. return AddDirectories (new List <VirtualFileBase> (), phys_dir);
  84. }
  85. }
  86. public override IEnumerable Files {
  87. get {
  88. Init ();
  89. return AddFiles (new List <VirtualFileBase> (), phys_dir);
  90. }
  91. }
  92. }
  93. }