CompletionContainer.cs 2.5 KB

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  1. //
  2. // TaskCompletionQueue.cs
  3. //
  4. // Authors:
  5. // Jérémie Laval <jeremie dot laval at xamarin dot com>
  6. //
  7. // Copyright 2011 Xamarin Inc (http://www.xamarin.com).
  8. //
  9. // Permission is hereby granted, free of charge, to any person obtaining a copy
  10. // of this software and associated documentation files (the "Software"), to deal
  11. // in the Software without restriction, including without limitation the rights
  12. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. // copies of the Software, and to permit persons to whom the Software is
  14. // furnished to do so, subject to the following conditions:
  15. //
  16. // The above copyright notice and this permission notice shall be included in
  17. // all copies or substantial portions of the Software.
  18. //
  19. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. // THE SOFTWARE.
  26. //
  27. //
  28. #if NET_4_0 || MOBILE
  29. using System;
  30. using System.Threading;
  31. using System.Collections.Generic;
  32. using System.Collections.Concurrent;
  33. namespace System.Threading.Tasks
  34. {
  35. struct TaskCompletionQueue
  36. {
  37. object single;
  38. ConcurrentQueue<object> completed;
  39. public void Add (Task continuation)
  40. {
  41. AddAction (continuation);
  42. }
  43. public void Add (ManualResetEventSlim resetEvent)
  44. {
  45. AddAction (resetEvent);
  46. }
  47. void AddAction (object action)
  48. {
  49. if (single == null && Interlocked.CompareExchange (ref single, action, null) == null)
  50. return;
  51. if (completed == null)
  52. Interlocked.CompareExchange (ref completed, new ConcurrentQueue<object> (), null);
  53. completed.Enqueue (action);
  54. }
  55. public bool HasElements {
  56. get {
  57. return single != null;
  58. }
  59. }
  60. public bool TryGetNext (out object value)
  61. {
  62. if (single != null && (value = Interlocked.Exchange (ref single, null)) != null)
  63. return true;
  64. if (completed != null)
  65. return completed.TryDequeue (out value);
  66. value = null;
  67. return false;
  68. }
  69. public void TryRemove (object value)
  70. {
  71. if (value == null)
  72. throw new ArgumentNullException ("value");
  73. if (single != null && (Interlocked.CompareExchange (ref single, null, value) != single))
  74. return;
  75. if (completed != null)
  76. completed.TryDequeue (out value);
  77. }
  78. }
  79. }
  80. #endif