| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564 |
- //
- // System.Threading.ReaderWriterLockSlim.cs
- //
- // Authors:
- // Miguel de Icaza ([email protected])
- // Dick Porter ([email protected])
- // Jackson Harper ([email protected])
- // Lluis Sanchez Gual ([email protected])
- // Marek Safar ([email protected])
- //
- // Copyright 2004-2008 Novell, Inc (http://www.novell.com)
- // Copyright 2003, Ximian, Inc.
- //
- // NoRecursion code based on the blog post from Vance Morrison:
- // http://blogs.msdn.com/vancem/archive/2006/03/28/563180.aspx
- //
- // Recursion code based on Mono's implementation of ReaderWriterLock.
- //
- // Permission is hereby granted, free of charge, to any person obtaining
- // a copy of this software and associated documentation files (the
- // "Software"), to deal in the Software without restriction, including
- // without limitation the rights to use, copy, modify, merge, publish,
- // distribute, sublicense, and/or sell copies of the Software, and to
- // permit persons to whom the Software is furnished to do so, subject to
- // the following conditions:
- //
- // The above copyright notice and this permission notice shall be
- // included in all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
- // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- //
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Security.Permissions;
- using System.Diagnostics;
- using System.Threading;
- namespace System.Threading {
- //
- // This implementation is based on the light-weight
- // Reader/Writer lock sample from Vance Morrison's blog:
- //
- // http://blogs.msdn.com/vancem/archive/2006/03/28/563180.aspx
- //
- // And in Mono's ReaderWriterLock
- //
- [HostProtectionAttribute(SecurityAction.LinkDemand, MayLeakOnAbort = true)]
- [HostProtectionAttribute(SecurityAction.LinkDemand, Synchronization = true, ExternalThreading = true)]
- public class ReaderWriterLockSlim : IDisposable {
- sealed class LockDetails
- {
- public int ThreadId;
- public int ReadLocks;
- }
- // Are we on a multiprocessor?
- static readonly bool smp;
-
- // Lock specifiation for myLock: This lock protects exactly the local fields associted
- // instance of MyReaderWriterLock. It does NOT protect the memory associted with the
- // the events that hang off this lock (eg writeEvent, readEvent upgradeEvent).
- int myLock;
- // Who owns the lock owners > 0 => readers
- // owners = -1 means there is one writer, Owners must be >= -1.
- int owners;
- Thread upgradable_thread;
- Thread write_thread;
-
- // These variables allow use to avoid Setting events (which is expensive) if we don't have to.
- uint numWriteWaiters; // maximum number of threads that can be doing a WaitOne on the writeEvent
- uint numReadWaiters; // maximum number of threads that can be doing a WaitOne on the readEvent
- uint numUpgradeWaiters; // maximum number of threads that can be doing a WaitOne on the upgradeEvent (at most 1).
-
- // conditions we wait on.
- EventWaitHandle writeEvent; // threads waiting to aquire a write lock go here.
- EventWaitHandle readEvent; // threads waiting to aquire a read lock go here (will be released in bulk)
- EventWaitHandle upgradeEvent; // thread waiting to upgrade a read lock to a write lock go here (at most one)
- //int lock_owner;
- // Only set if we are a recursive lock
- //Dictionary<int,int> reader_locks;
- readonly LockRecursionPolicy recursionPolicy;
- LockDetails[] read_locks = new LockDetails [8];
-
- static ReaderWriterLockSlim ()
- {
- smp = Environment.ProcessorCount > 1;
- }
-
- public ReaderWriterLockSlim ()
- {
- // NoRecursion (0) is the default value
- }
- public ReaderWriterLockSlim (LockRecursionPolicy recursionPolicy)
- {
- this.recursionPolicy = recursionPolicy;
-
- if (recursionPolicy != LockRecursionPolicy.NoRecursion){
- //reader_locks = new Dictionary<int,int> ();
- throw new NotImplementedException ("recursionPolicy != NoRecursion not currently implemented");
- }
- }
- public void EnterReadLock ()
- {
- TryEnterReadLock (-1);
- }
- public bool TryEnterReadLock (int millisecondsTimeout)
- {
- if (millisecondsTimeout < Timeout.Infinite)
- throw new ArgumentOutOfRangeException ("millisecondsTimeout");
-
- if (read_locks == null)
- throw new ObjectDisposedException (null);
- if (Thread.CurrentThread == write_thread)
- throw new LockRecursionException ("Read lock cannot be acquired while write lock is held");
- EnterMyLock ();
- LockDetails ld = GetReadLockDetails (Thread.CurrentThread.ManagedThreadId, true);
- if (ld.ReadLocks != 0) {
- ExitMyLock ();
- throw new LockRecursionException ("Recursive read lock can only be aquired in SupportsRecursion mode");
- }
- ++ld.ReadLocks;
-
- while (true){
- // Easy case, no contention
- // owners >= 0 means there might be readers (but no writer)
- if (owners >= 0 && numWriteWaiters == 0){
- owners++;
- break;
- }
-
- // If the request is to probe.
- if (millisecondsTimeout == 0){
- ExitMyLock ();
- return false;
- }
- // We need to wait. Mark that we have waiters and wait.
- if (readEvent == null) {
- LazyCreateEvent (ref readEvent, false);
- // since we left the lock, start over.
- continue;
- }
- if (!WaitOnEvent (readEvent, ref numReadWaiters, millisecondsTimeout))
- return false;
- }
- ExitMyLock ();
-
- return true;
- }
- public bool TryEnterReadLock (TimeSpan timeout)
- {
- return TryEnterReadLock (CheckTimeout (timeout));
- }
- //
- // TODO: What to do if we are releasing a ReadLock and we do not own it?
- //
- public void ExitReadLock ()
- {
- EnterMyLock ();
- if (owners < 1) {
- ExitMyLock ();
- throw new SynchronizationLockException ("Releasing lock and no read lock taken");
- }
- --owners;
- --GetReadLockDetails (Thread.CurrentThread.ManagedThreadId, false).ReadLocks;
- ExitAndWakeUpAppropriateWaiters ();
- }
- public void EnterWriteLock ()
- {
- TryEnterWriteLock (-1);
- }
-
- public bool TryEnterWriteLock (int millisecondsTimeout)
- {
- if (millisecondsTimeout < Timeout.Infinite)
- throw new ArgumentOutOfRangeException ("millisecondsTimeout");
- if (read_locks == null)
- throw new ObjectDisposedException (null);
- if (IsWriteLockHeld)
- throw new LockRecursionException ();
- EnterMyLock ();
- LockDetails ld = GetReadLockDetails (Thread.CurrentThread.ManagedThreadId, false);
- if (ld != null && ld.ReadLocks > 0) {
- ExitMyLock ();
- throw new LockRecursionException ("Write lock cannot be acquired while read lock is held");
- }
- while (true){
- // There is no contention, we are done
- if (owners == 0){
- // Indicate that we have a writer
- owners = -1;
- write_thread = Thread.CurrentThread;
- break;
- }
- // If we are the thread that took the Upgradable read lock
- if (owners == 1 && upgradable_thread == Thread.CurrentThread){
- owners = -1;
- write_thread = Thread.CurrentThread;
- break;
- }
- // If the request is to probe.
- if (millisecondsTimeout == 0){
- ExitMyLock ();
- return false;
- }
- // We need to wait, figure out what kind of waiting.
-
- if (upgradable_thread == Thread.CurrentThread){
- // We are the upgradable thread, register our interest.
-
- if (upgradeEvent == null){
- LazyCreateEvent (ref upgradeEvent, false);
- // since we left the lock, start over.
- continue;
- }
- if (numUpgradeWaiters > 0){
- ExitMyLock ();
- throw new ApplicationException ("Upgrading lock to writer lock already in process, deadlock");
- }
-
- if (!WaitOnEvent (upgradeEvent, ref numUpgradeWaiters, millisecondsTimeout))
- return false;
- } else {
- if (writeEvent == null){
- LazyCreateEvent (ref writeEvent, true);
- // since we left the lock, retry
- continue;
- }
- if (!WaitOnEvent (writeEvent, ref numWriteWaiters, millisecondsTimeout))
- return false;
- }
- }
- Debug.Assert (owners == -1, "Owners is not -1");
- ExitMyLock ();
- return true;
- }
- public bool TryEnterWriteLock (TimeSpan timeout)
- {
- return TryEnterWriteLock (CheckTimeout (timeout));
- }
- public void ExitWriteLock ()
- {
- EnterMyLock ();
- if (owners != -1) {
- ExitMyLock ();
- throw new SynchronizationLockException ("Calling ExitWriterLock when no write lock is held");
- }
- //Debug.Assert (numUpgradeWaiters > 0);
- if (upgradable_thread == Thread.CurrentThread)
- owners = 1;
- else
- owners = 0;
- write_thread = null;
- ExitAndWakeUpAppropriateWaiters ();
- }
- public void EnterUpgradeableReadLock ()
- {
- TryEnterUpgradeableReadLock (-1);
- }
- //
- // Taking the Upgradable read lock is like taking a read lock
- // but we limit it to a single upgradable at a time.
- //
- public bool TryEnterUpgradeableReadLock (int millisecondsTimeout)
- {
- if (millisecondsTimeout < Timeout.Infinite)
- throw new ArgumentOutOfRangeException ("millisecondsTimeout");
- if (read_locks == null)
- throw new ObjectDisposedException (null);
- if (IsUpgradeableReadLockHeld)
- throw new LockRecursionException ();
- if (IsWriteLockHeld)
- throw new LockRecursionException ();
- EnterMyLock ();
- while (true){
- if (owners == 0 && numWriteWaiters == 0 && upgradable_thread == null){
- owners++;
- upgradable_thread = Thread.CurrentThread;
- break;
- }
- // If the request is to probe
- if (millisecondsTimeout == 0){
- ExitMyLock ();
- return false;
- }
- if (readEvent == null){
- LazyCreateEvent (ref readEvent, false);
- // since we left the lock, start over.
- continue;
- }
- if (!WaitOnEvent (readEvent, ref numReadWaiters, millisecondsTimeout))
- return false;
- }
- ExitMyLock ();
- return true;
- }
- public bool TryEnterUpgradeableReadLock (TimeSpan timeout)
- {
- return TryEnterUpgradeableReadLock (CheckTimeout (timeout));
- }
-
- public void ExitUpgradeableReadLock ()
- {
- EnterMyLock ();
- Debug.Assert (owners > 0, "Releasing an upgradable lock, but there was no reader!");
- --owners;
- upgradable_thread = null;
- ExitAndWakeUpAppropriateWaiters ();
- }
- public void Dispose ()
- {
- read_locks = null;
- }
- public bool IsReadLockHeld {
- get { return RecursiveReadCount != 0; }
- }
-
- public bool IsWriteLockHeld {
- get { return RecursiveWriteCount != 0; }
- }
-
- public bool IsUpgradeableReadLockHeld {
- get { return RecursiveUpgradeCount != 0; }
- }
- public int CurrentReadCount {
- get { return owners & 0xFFFFFFF; }
- }
-
- public int RecursiveReadCount {
- get {
- EnterMyLock ();
- LockDetails ld = GetReadLockDetails (Thread.CurrentThread.ManagedThreadId, false);
- int count = ld == null ? 0 : ld.ReadLocks;
- ExitMyLock ();
- return count;
- }
- }
- public int RecursiveUpgradeCount {
- get { return upgradable_thread == Thread.CurrentThread ? 1 : 0; }
- }
- public int RecursiveWriteCount {
- get { return write_thread == Thread.CurrentThread ? 1 : 0; }
- }
- public int WaitingReadCount {
- get { return (int) numReadWaiters; }
- }
- public int WaitingUpgradeCount {
- get { return (int) numUpgradeWaiters; }
- }
- public int WaitingWriteCount {
- get { return (int) numWriteWaiters; }
- }
- public LockRecursionPolicy RecursionPolicy {
- get { return recursionPolicy; }
- }
-
- #region Private methods
- void EnterMyLock ()
- {
- if (Interlocked.CompareExchange(ref myLock, 1, 0) != 0)
- EnterMyLockSpin ();
- }
- void EnterMyLockSpin ()
- {
- for (int i = 0; ;i++) {
- if (i < 3 && smp)
- Thread.SpinWait (20); // Wait a few dozen instructions to let another processor release lock.
- else
- Thread.Sleep (0); // Give up my quantum.
- if (Interlocked.CompareExchange(ref myLock, 1, 0) == 0)
- return;
- }
- }
- void ExitMyLock()
- {
- Debug.Assert (myLock != 0, "Exiting spin lock that is not held");
- myLock = 0;
- }
- bool MyLockHeld { get { return myLock != 0; } }
- /// <summary>
- /// Determines the appropriate events to set, leaves the locks, and sets the events.
- /// </summary>
- private void ExitAndWakeUpAppropriateWaiters()
- {
- Debug.Assert (MyLockHeld);
- // First a writing thread waiting on being upgraded
- if (owners == 1 && numUpgradeWaiters != 0){
- // Exit before signaling to improve efficiency (wakee will need the lock)
- ExitMyLock ();
- // release all upgraders (however there can be at most one).
- upgradeEvent.Set ();
- //
- // TODO: What does the following comment mean?
- // two threads upgrading is a guarenteed deadlock, so we throw in that case.
- } else if (owners == 0 && numWriteWaiters > 0) {
- // Exit before signaling to improve efficiency (wakee will need the lock)
- ExitMyLock ();
- // release one writer.
- writeEvent.Set ();
- }
- else if (owners >= 0 && numReadWaiters != 0) {
- // Exit before signaling to improve efficiency (wakee will need the lock)
- ExitMyLock ();
- // release all readers.
- readEvent.Set();
- } else
- ExitMyLock();
- }
- /// <summary>
- /// A routine for lazily creating a event outside the lock (so if errors
- /// happen they are outside the lock and that we don't do much work
- /// while holding a spin lock). If all goes well, reenter the lock and
- /// set 'waitEvent'
- /// </summary>
- void LazyCreateEvent(ref EventWaitHandle waitEvent, bool makeAutoResetEvent)
- {
- Debug.Assert (MyLockHeld);
- Debug.Assert (waitEvent == null);
-
- ExitMyLock ();
- EventWaitHandle newEvent;
- if (makeAutoResetEvent)
- newEvent = new AutoResetEvent (false);
- else
- newEvent = new ManualResetEvent (false);
- EnterMyLock ();
- // maybe someone snuck in.
- if (waitEvent == null)
- waitEvent = newEvent;
- }
- /// <summary>
- /// Waits on 'waitEvent' with a timeout of 'millisceondsTimeout.
- /// Before the wait 'numWaiters' is incremented and is restored before leaving this routine.
- /// </summary>
- bool WaitOnEvent (EventWaitHandle waitEvent, ref uint numWaiters, int millisecondsTimeout)
- {
- Debug.Assert (MyLockHeld);
- waitEvent.Reset ();
- numWaiters++;
- bool waitSuccessful = false;
- // Do the wait outside of any lock
- ExitMyLock();
- try {
- waitSuccessful = waitEvent.WaitOne (millisecondsTimeout, false);
- } finally {
- EnterMyLock ();
- --numWaiters;
- if (!waitSuccessful)
- ExitMyLock ();
- }
- return waitSuccessful;
- }
-
- static int CheckTimeout (TimeSpan timeout)
- {
- try {
- return checked((int) timeout.TotalMilliseconds);
- } catch (System.OverflowException) {
- throw new ArgumentOutOfRangeException ("timeout");
- }
- }
- LockDetails GetReadLockDetails (int threadId, bool create)
- {
- int i;
- LockDetails ld;
- for (i = 0; i < read_locks.Length; ++i) {
- ld = read_locks [i];
- if (ld == null)
- break;
- if (ld.ThreadId == threadId)
- return ld;
- }
- if (!create)
- return null;
- if (i == read_locks.Length)
- Array.Resize (ref read_locks, read_locks.Length * 2);
-
- ld = read_locks [i] = new LockDetails ();
- ld.ThreadId = threadId;
- return ld;
- }
- #endregion
- }
- }
|