DecoderReplacementFallbackBuffer.cs 2.9 KB

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  1. //
  2. // DecoderReplacementFallbackBuffer.cs
  3. //
  4. // Author:
  5. // Atsushi Enomoto <[email protected]>
  6. //
  7. //
  8. // Copyright (C) 2005 Novell, Inc (http://www.novell.com)
  9. //
  10. // Permission is hereby granted, free of charge, to any person obtaining
  11. // a copy of this software and associated documentation files (the
  12. // "Software"), to deal in the Software without restriction, including
  13. // without limitation the rights to use, copy, modify, merge, publish,
  14. // distribute, sublicense, and/or sell copies of the Software, and to
  15. // permit persons to whom the Software is furnished to do so, subject to
  16. // the following conditions:
  17. //
  18. // The above copyright notice and this permission notice shall be
  19. // included in all copies or substantial portions of the Software.
  20. //
  21. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  22. // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  23. // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  24. // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
  25. // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
  26. // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
  27. // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  28. //
  29. namespace System.Text
  30. {
  31. // This DecoderFallbackBuffer is simple. It ignores the input buffers.
  32. // DecoderFallbackBuffer users could implement their own complex
  33. // fallback buffers.
  34. public sealed class DecoderReplacementFallbackBuffer
  35. : DecoderFallbackBuffer
  36. {
  37. bool fallback_assigned;
  38. int current;
  39. string replacement;
  40. public DecoderReplacementFallbackBuffer (
  41. DecoderReplacementFallback fallback)
  42. {
  43. if (fallback == null)
  44. throw new ArgumentNullException ("fallback");
  45. replacement = fallback.DefaultString;
  46. current = 0;
  47. }
  48. public override int Remaining {
  49. get { return fallback_assigned ? replacement.Length - current : 0; }
  50. }
  51. public override bool Fallback (byte [] bytesUnknown, int index)
  52. {
  53. if (bytesUnknown == null)
  54. throw new ArgumentNullException ("bytesUnknown");
  55. if (fallback_assigned && Remaining != 0)
  56. throw new ArgumentException ("Reentrant Fallback method invocation occured. It might be because either this FallbackBuffer is incorrectly shared by multiple threads, invoked inside Encoding recursively, or Reset invocation is forgotten.");
  57. if (index < 0 || bytesUnknown.Length < index)
  58. throw new ArgumentOutOfRangeException ("index");
  59. fallback_assigned = true;
  60. current = 0;
  61. return replacement.Length > 0;
  62. }
  63. public override char GetNextChar ()
  64. {
  65. if (!fallback_assigned)
  66. return '\0';
  67. if (current >= replacement.Length)
  68. return char.MinValue;
  69. return replacement [current++];
  70. }
  71. public override bool MovePrevious ()
  72. {
  73. if (current == 0)
  74. return false;
  75. current--;
  76. return true;
  77. }
  78. public override void Reset ()
  79. {
  80. fallback_assigned = false;
  81. current = 0;
  82. }
  83. }
  84. }