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- //
- // EncoderReplacementFallbackBuffer.cs
- //
- // Author:
- // Atsushi Enomoto <[email protected]>
- //
- //
- // Copyright (C) 2005 Novell, Inc (http://www.novell.com)
- // Copyright 2011 Xamarin Inc (http://www.xamarin.com).
- //
- // Permission is hereby granted, free of charge, to any person obtaining
- // a copy of this software and associated documentation files (the
- // "Software"), to deal in the Software without restriction, including
- // without limitation the rights to use, copy, modify, merge, publish,
- // distribute, sublicense, and/or sell copies of the Software, and to
- // permit persons to whom the Software is furnished to do so, subject to
- // the following conditions:
- //
- // The above copyright notice and this permission notice shall be
- // included in all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
- // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- //
- namespace System.Text
- {
- // This EncoderFallbackBuffer is simple. It ignores the input buffers.
- // EncoderFallbackBuffer users could implement their own complex
- // fallback buffers.
- public sealed class EncoderReplacementFallbackBuffer
- : EncoderFallbackBuffer
- {
- string replacement;
- int current;
- bool fallback_assigned;
- public EncoderReplacementFallbackBuffer (
- EncoderReplacementFallback fallback)
- {
- if (fallback == null)
- throw new ArgumentNullException ("fallback");
- replacement = fallback.DefaultString;
- current = 0;
- }
- public override int Remaining {
- get { return replacement.Length - current; }
- }
- public override bool Fallback (char charUnknown, int index)
- {
- return Fallback (index);
- }
- public override bool Fallback (char charUnknownHigh, char charUnknownLow, int index)
- {
- return Fallback (index);
- }
- // hmm, what is this index for???
- private bool Fallback (int index)
- {
- if (fallback_assigned && Remaining != 0)
- throw new ArgumentException ("Reentrant Fallback method invocation occured. It might be because either this FallbackBuffer is incorrectly shared by multiple threads, invoked inside Encoding recursively, or Reset invocation is forgotten.");
- if (index < 0)
- throw new ArgumentOutOfRangeException ("index");
- fallback_assigned = true;
- current = 0;
- return replacement.Length > 0;
- }
- public override char GetNextChar ()
- {
- if (current >= replacement.Length)
- return char.MinValue;
- return replacement [current++];
- }
- public override bool MovePrevious ()
- {
- if (current == 0)
- return false;
- current--;
- return true;
- }
- public override void Reset ()
- {
- fallback_assigned = false;
- current = 0;
- }
- }
- }
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