LabelEditTextBox.cs 2.1 KB

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  1. // Permission is hereby granted, free of charge, to any person obtaining
  2. // a copy of this software and associated documentation files (the
  3. // "Software"), to deal in the Software without restriction, including
  4. // without limitation the rights to use, copy, modify, merge, publish,
  5. // distribute, sublicense, and/or sell copies of the Software, and to
  6. // permit persons to whom the Software is furnished to do so, subject to
  7. // the following conditions:
  8. //
  9. // The above copyright notice and this permission notice shall be
  10. // included in all copies or substantial portions of the Software.
  11. //
  12. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  13. // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  14. // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  15. // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
  16. // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
  17. // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
  18. // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  19. //
  20. // Copyright (c) 2006 Novell, Inc.
  21. //
  22. // Authors:
  23. // Jackson Harper ([email protected])
  24. //
  25. //
  26. // This is an internal class that allows us to use a textbox for label editing
  27. // in the tree and in listview. The textbox will make itself invisible when
  28. // the user pressed the enter key
  29. namespace System.Windows.Forms {
  30. internal class LabelEditTextBox : FixedSizeTextBox {
  31. public LabelEditTextBox () : base (true, true)
  32. {
  33. }
  34. protected override bool IsInputKey (Keys key_data)
  35. {
  36. if ((key_data & Keys.Alt) == 0) {
  37. switch (key_data & Keys.KeyCode) {
  38. case Keys.Enter:
  39. return true;
  40. }
  41. }
  42. return base.IsInputKey (key_data);
  43. }
  44. protected override void OnKeyDown (KeyEventArgs e)
  45. {
  46. if (e.KeyCode == Keys.Return && Visible) {
  47. this.Visible = false;
  48. OnEditingFinished (e);
  49. }
  50. }
  51. protected override void OnLostFocus (EventArgs e)
  52. {
  53. if (Visible) {
  54. OnEditingFinished (e);
  55. }
  56. }
  57. protected void OnEditingFinished (EventArgs e)
  58. {
  59. if (EditingFinished != null)
  60. EditingFinished (this, EventArgs.Empty);
  61. }
  62. public event EventHandler EditingFinished;
  63. }
  64. }