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- //
- // DefaultLayout.cs
- //
- // Permission is hereby granted, free of charge, to any person obtaining
- // a copy of this software and associated documentation files (the
- // "Software"), to deal in the Software without restriction, including
- // without limitation the rights to use, copy, modify, merge, publish,
- // distribute, sublicense, and/or sell copies of the Software, and to
- // permit persons to whom the Software is furnished to do so, subject to
- // the following conditions:
- //
- // The above copyright notice and this permission notice shall be
- // included in all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
- // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- //
- // Copyright (c) 2006 Jonathan Pobst
- //
- // Authors:
- // Jonathan Pobst ([email protected])
- //
- using System;
- using System.Drawing;
- namespace System.Windows.Forms.Layout
- {
- class DefaultLayout : LayoutEngine
- {
- public override bool Layout (object container, LayoutEventArgs args)
- {
- Control parent = container as Control;
- Control child;
- AnchorStyles anchor;
- Rectangle space;
- space = parent.DisplayRectangle;
- // Deal with docking; go through in reverse, MS docs say that lowest Z-order is closest to edge
- Control[] controls = parent.Controls.GetAllControls ();
- for (int i = controls.Length - 1; i >= 0; i--) {
- child = controls[i];
- if (!child.Visible)
- continue;
- switch (child.Dock) {
- case DockStyle.None:
- // Do nothing
- break;
- case DockStyle.Left:
- child.SetImplicitBounds (space.Left, space.Y, child.Width, space.Height);
- space.X += child.Width;
- space.Width -= child.Width;
- break;
- case DockStyle.Top:
- child.SetImplicitBounds (space.Left, space.Y, space.Width, child.Height);
- space.Y += child.Height;
- space.Height -= child.Height;
- break;
- case DockStyle.Right:
- child.SetImplicitBounds (space.Right - child.Width, space.Y, child.Width, space.Height);
- space.Width -= child.Width;
- break;
- case DockStyle.Bottom:
- child.SetImplicitBounds (space.Left, space.Bottom - child.Height, space.Width, child.Height);
- space.Height -= child.Height;
- break;
- }
- }
- for (int i = controls.Length - 1; i >= 0; i--) {
- child = controls[i];
- if (child.Visible && (child.Dock == DockStyle.Fill)) {
- child.SetBounds (space.Left, space.Top, space.Width, space.Height);
- }
- }
- space = parent.DisplayRectangle;
- for (int i = 0; i < controls.Length; i++) {
- int left;
- int top;
- int width;
- int height;
- child = controls[i];
- // If the control is docked we don't need to do anything
- if (child.Dock != DockStyle.None) {
- continue;
- }
- anchor = child.Anchor;
- left = child.Left;
- top = child.Top;
- width = child.Width;
- height = child.Height;
- if ((anchor & AnchorStyles.Left) != 0) {
- if ((anchor & AnchorStyles.Right) != 0) {
- width = space.Width - child.dist_right - left;
- }
- else {
- ; // Left anchored only, nothing to be done
- }
- }
- else if ((anchor & AnchorStyles.Right) != 0) {
- left = space.Width - child.dist_right - width;
- }
- else {
- // left+=diff_width/2 will introduce rounding errors (diff_width removed from svn after r51780)
- // This calculates from scratch every time:
- left = left + (space.Width - (left + width + child.dist_right)) / 2;
- }
- if ((anchor & AnchorStyles.Top) != 0) {
- if ((anchor & AnchorStyles.Bottom) != 0) {
- height = space.Height - child.dist_bottom - top;
- }
- else {
- ; // Top anchored only, nothing to be done
- }
- }
- else if ((anchor & AnchorStyles.Bottom) != 0) {
- top = space.Height - child.dist_bottom - height;
- }
- else {
- // top += diff_height/2 will introduce rounding errors (diff_height removed from after r51780)
- // This calculates from scratch every time:
- top = top + (space.Height - (top + height + child.dist_bottom)) / 2;
- }
- // Sanity
- if (width < 0) {
- width = 0;
- }
- if (height < 0) {
- height = 0;
- }
- child.SetBounds (left, top, width, height);
- }
- return false;
- }
- }
- }
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