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- // Transport Security Layer (TLS)
- // Copyright (c) 2003-2004 Carlos Guzman Alvarez
- // Copyright (C) 2006 Novell, Inc (http://www.novell.com)
- //
- // Permission is hereby granted, free of charge, to any person obtaining
- // a copy of this software and associated documentation files (the
- // "Software"), to deal in the Software without restriction, including
- // without limitation the rights to use, copy, modify, merge, publish,
- // distribute, sublicense, and/or sell copies of the Software, and to
- // permit persons to whom the Software is furnished to do so, subject to
- // the following conditions:
- //
- // The above copyright notice and this permission notice shall be
- // included in all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
- // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- //
- using System;
- namespace Mono.Security.Protocol.Tls.Handshake.Server
- {
- internal class TlsServerHello : HandshakeMessage
- {
- #region Private Fields
- private int unixTime;
- private byte[] random;
- #endregion
- #region Constructors
- public TlsServerHello(Context context)
- : base(context, HandshakeType.ServerHello)
- {
- }
- #endregion
- #region Methods
- public override void Update()
- {
- base.Update();
- TlsStream random = new TlsStream();
- // Compute Server Random
- random.Write(this.unixTime);
- random.Write(this.random);
- this.Context.ServerRandom = random.ToArray();
- // Compute ClientRandom + ServerRandom
- random.Reset();
- random.Write(this.Context.ClientRandom);
- random.Write(this.Context.ServerRandom);
- this.Context.RandomCS = random.ToArray();
- // Server Random + Client Random
- random.Reset();
- random.Write(this.Context.ServerRandom);
- random.Write(this.Context.ClientRandom);
- this.Context.RandomSC = random.ToArray();
- random.Reset();
- }
- #endregion
- #region Protected Methods
- protected override void ProcessAsSsl3()
- {
- this.ProcessAsTls1();
- }
- protected override void ProcessAsTls1()
- {
- // Write protocol version
- this.Write(this.Context.Protocol);
-
- // Write Unix time
- this.unixTime = this.Context.GetUnixTime();
- this.Write(this.unixTime);
- // Write Random bytes
- random = this.Context.GetSecureRandomBytes(28);
- this.Write(this.random);
-
- if (this.Context.SessionId == null)
- {
- this.WriteByte(0);
- }
- else
- {
- // Write Session ID length
- this.WriteByte((byte)this.Context.SessionId.Length);
- // Write Session ID
- this.Write(this.Context.SessionId);
- }
- // Write selected cipher suite
- this.Write(this.Context.Negotiating.Cipher.Code);
-
- // Write selected compression method
- this.WriteByte((byte)this.Context.CompressionMethod);
- }
- #endregion
- }
- }
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