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- * System.Windows.Forms
- System.Windows.Forms is currently being implemented using the
- Win32 API, we will be using <a
- href="http://www.winehq.com">WineLib</a> on Unix systems to
- emulate the Win32 API.
- This means that those who want to contribute to the effort can
- develop and test classes today using Windows and P/Invoke
- calls to Win32 and we will then just run the result on Unix.
- In terms of integrating visually with the desktop, we are
- hoping to contribute to the Wine project an mechanism to make
- it use the Gtk+ themes on X11 and Cocoa on MacOS to render the
- widgets, and get the native look and feel on each of these
- platforms.
- There are no current plans to support embedded devices, but
- Gtk/FrameBuffer is an option. If you have suggestions or
- recommendations, please let us <a
- href="mailto:[email protected]">let us know</a>
- * Contributing
- The Winforms effort is being coordinated in the <a
- href="mailto:[email protected]:.com">[email protected]</a>.
- If you are interested in helping out with this effort,
- subscribe to it by sending an email message to <a
- href="mailto:[email protected]:.com">[email protected]</a>.
- If you want to help, you can start by writing a control and
- testing it with Windows today (or you can also try to build
- the existing library on Linux, but this is a bit more
- complicated).
- See the file mcs/class/System.Windows.Forms/CheckOutList for
- details on who is working on which class.
- Please read the README document in the
- System.Windows.Forms/WINElib directory for details about how
- to build the Windows.Forms support for Mono.
- * System.Drawing
- Using existing libraries to implement some of the
- functionality required:
- <ul>
- * gdk-pixbuf is a generic image loader that loads an image
- and leaves it into an RGB buffer. It hides all the details
- about what image file format is being loaded.
- * Libart is a general framework for rendering RGB/RGBA
- buffers into RGB buffers and rendering postscript-like paths into
- RGB/RGBA buffers.
- </ul>
- We want to use gdk-pixbuf as the image loader for the image
- classes, and then we need operations to render that into the
- windowing system (Gtk+, MacOS, etc). But notice how there is
- very little dependnecies in Gdk-pixbuf on gtk, and libart has
- none.
- They are pretty independent from a windowing system
- (gdk-pixbuf comes with some "helper" routines for rendering
- data into a pixmap and to load pixmaps into RGB buffers).
- A few things to keep in mind:
-
- <ul>
-
- * gdk-pixbuf can be used to load images for Gtk+,
- MacOS X and Windows, it should be pretty portable,
- although we might need in the future to back-port
- some new features from Gtk head.
- * Libart is probably only going to be used with X11,
- as the MacOS X provides the same features in Quartz,
- and Win32 *probably* has that in GDI+. If not, we
- should use libart in Win32 as well (or for older
- Windows systems).
- </ul>
- * Directory Layout
- <pre>
- System.Drawing (assembly directory)
- System.Drawing.Blah
- Common code for "Blah"
- Stubs for "Blah" to ease ports.
- Gtk
- System.Drawing.Blah.
- Gtk ports of "System.Drawing.Blah"
- MacOS
- System.Drawing.Blah
- MacOS ports of "System.Drawing.Blah"
- WineLIB
- System.Drawing.Blah
- Win32 ports of "System.Drawing.Blah"
- </pre>
- Notice that there is a proof of concept Gtk-backend for
- Windows.Forms, but nobody is working on it, and for the
- reasons stated before it is not a long term strategy.
- * Open questions:
- I believe that the graphics contexts that are used to render
- can accept either libart-like rendering operations and
- X11-like rendering operations. This complicates matters, but
- I am not sure. Someone needs to investigate this.
- * Historical
-
- Although the original plans were to use Gtk on X and Cocoa on
- MacOS X, it would be very hard to emulate the event model in
- which some Winforms applications depend, and it would be very
- hard to implement the Wndproc method.
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