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- //
- // System.Timers.Timer
- //
- // Authors:
- // Gonzalo Paniagua Javier ([email protected])
- //
- // (C) 2002 Ximian, Inc (http://www.ximian.com)
- //
- // The docs talk about server timers and such...
- using System;
- using System.ComponentModel;
- using System.Threading;
- namespace System.Timers
- {
- [DefaultEventAttribute("Elapsed")]
- [DefaultProperty("Interval")]
- public class Timer : Component, ISupportInitialize
- {
- bool autoReset;
- bool enabled;
- double interval;
- ISynchronizeInvoke so;
- ManualResetEvent wait;
- [TimersDescription("Occurs when the Interval has elapsed.")]
- public ElapsedEventHandler Elapsed;
- public Timer () : this (100)
- {
- }
- public Timer (double interval)
- {
- autoReset = true;
- enabled = false;
- Interval = interval;
- so = null;
- wait = null;
- }
- [DefaultValue(true)]
- [TimersDescription("Indicates whether the timer will be restarted when it is enabled.")]
- public bool AutoReset
- {
- get { return autoReset; }
- set { autoReset = value; }
- }
- [DefaultValue(false)]
- [TimersDescription("Indicates whether the timer is enabled to fire events at a defined interval.")]
- public bool Enabled
- {
- get { return enabled; }
- set {
- if (enabled == value)
- return;
- enabled = value;
- if (value) {
- // May be we can use ThreadPool for these once i figure out how to finalize
- // the ThreadPool main thread on program termination.
- Thread t = new Thread (new ThreadStart (StartTimer));
- t.Start ();
- } else {
- StopTimer ();
- }
- }
- }
- [DefaultValue(100)]
- [RecommendedAsConfigurable(true)]
- [TimersDescription( "The number of milliseconds between timer events.")]
- public double Interval
- {
- get { return interval; }
- set {
- // The doc says 'less than 0', but 0 also throws the exception
- if (value <= 0)
- throw new ArgumentException ("Invalid value: " + interval, "interval");
- interval = value;
- }
- }
- public override ISite Site
- {
- get { return base.Site; }
- set { base.Site = value; }
- }
- [DefaultValue(null)]
- [TimersDescriptionAttribute("The object used to marshal the event handler calls issued " +
- "when an interval has elapsed.")]
- public ISynchronizeInvoke SynchronizingObject
- {
- get { return so; }
- set { so = value; }
- }
- public void BeginInit ()
- {
- // Nothing to do
- }
- public void Close ()
- {
- StopTimer ();
- }
- public void EndInit ()
- {
- // Nothing to do
- }
- public void Start ()
- {
- Enabled = true;
- }
- public void Stop ()
- {
- Enabled = false;
- }
- protected override void Dispose (bool disposing)
- {
- Close ();
- base.Dispose (disposing);
- }
- static void Callback (object state)
- {
- Timer timer = (Timer) state;
- if (timer.autoReset == false)
- timer.enabled = false;
- if (timer.Elapsed == null)
- return;
- ElapsedEventArgs arg = new ElapsedEventArgs (DateTime.Now);
- if (timer.so != null && timer.so.InvokeRequired) {
- timer.so.BeginInvoke (timer.Elapsed, new object [2] {timer, arg});
- } else {
- timer.Elapsed (timer, arg);
- }
- }
- void StartTimer ()
- {
- wait = new ManualResetEvent (false);
- WaitCallback wc = new WaitCallback (Callback);
- while (enabled && wait.WaitOne ((int) interval, false) == false)
- ThreadPool.QueueUserWorkItem (wc, this);
-
- wc = null;
- ((IDisposable) wait).Dispose ();
- wait = null;
- }
- void StopTimer ()
- {
- if (wait != null)
- wait.Set ();
- }
- }
- }
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