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- // System.Net.Sockets.Socket.cs
- //
- // Authors:
- // Phillip Pearson ([email protected])
- // Dick Porter <[email protected]>
- // Gonzalo Paniagua Javier ([email protected])
- //
- // Copyright (C) 2001, 2002 Phillip Pearson and Ximian, Inc.
- // http://www.myelin.co.nz
- // (c) 2004 Novell, Inc. (http://www.novell.com)
- //
- //
- // Permission is hereby granted, free of charge, to any person obtaining
- // a copy of this software and associated documentation files (the
- // "Software"), to deal in the Software without restriction, including
- // without limitation the rights to use, copy, modify, merge, publish,
- // distribute, sublicense, and/or sell copies of the Software, and to
- // permit persons to whom the Software is furnished to do so, subject to
- // the following conditions:
- //
- // The above copyright notice and this permission notice shall be
- // included in all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
- // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- //
- using System;
- using System.Net;
- using System.Collections;
- using System.Runtime.CompilerServices;
- using System.Runtime.InteropServices;
- using System.Threading;
- using System.Reflection;
- using System.IO;
- using System.Net.Configuration;
- namespace System.Net.Sockets
- {
- public class Socket : IDisposable
- {
- enum SocketOperation {
- Accept,
- Connect,
- Receive,
- ReceiveFrom,
- Send,
- SendTo,
- UsedInManaged1,
- UsedInManaged2,
- UsedInProcess,
- UsedInConsole2
- }
- [StructLayout (LayoutKind.Sequential)]
- private sealed class SocketAsyncResult: IAsyncResult
- {
- /* Same structure in the runtime */
- public Socket Sock;
- public IntPtr handle;
- object state;
- AsyncCallback callback;
- WaitHandle waithandle;
- Exception delayedException;
- public EndPoint EndPoint; // Connect,ReceiveFrom,SendTo
- public byte [] Buffer; // Receive,ReceiveFrom,Send,SendTo
- public int Offset; // Receive,ReceiveFrom,Send,SendTo
- public int Size; // Receive,ReceiveFrom,Send,SendTo
- public SocketFlags SockFlags; // Receive,ReceiveFrom,Send,SendTo
- // Return values
- Socket acc_socket;
- int total;
- bool completed_sync;
- bool completed;
- public bool blocking;
- internal int error;
- SocketOperation operation;
- public object ares;
- public SocketAsyncResult (Socket sock, object state, AsyncCallback callback, SocketOperation operation)
- {
- this.Sock = sock;
- this.blocking = sock.blocking;
- this.handle = sock.socket;
- this.state = state;
- this.callback = callback;
- this.operation = operation;
- SockFlags = SocketFlags.None;
- }
- public void CheckIfThrowDelayedException ()
- {
- if (delayedException != null)
- throw delayedException;
- if (error != 0) {
- throw new SocketException (error);
- }
- }
- void CompleteAllOnDispose (Queue queue)
- {
- object [] pending = queue.ToArray ();
- queue.Clear ();
- WaitCallback cb;
- for (int i = 0; i < pending.Length; i++) {
- SocketAsyncResult ares = (SocketAsyncResult) pending [i];
- cb = new WaitCallback (ares.CompleteDisposed);
- ThreadPool.QueueUserWorkItem (cb, null);
- }
- }
- void CompleteDisposed (object unused)
- {
- Complete ();
- }
- public void Complete ()
- {
- if (operation != SocketOperation.Receive && Sock.disposed)
- delayedException = new ObjectDisposedException (Sock.GetType ().ToString ());
- IsCompleted = true;
- Queue queue = null;
- if (operation == SocketOperation.Receive || operation == SocketOperation.ReceiveFrom) {
- queue = Sock.readQ;
- } else if (operation == SocketOperation.Send || operation == SocketOperation.SendTo) {
- queue = Sock.writeQ;
- }
- if (queue != null) {
- SocketAsyncCall sac = null;
- SocketAsyncResult req = null;
- lock (queue) {
- queue.Dequeue (); // remove ourselves
- if (queue.Count > 0) {
- req = (SocketAsyncResult) queue.Peek ();
- if (!Sock.disposed) {
- Worker worker = new Worker (req);
- sac = GetDelegate (worker, req.operation);
- } else {
- CompleteAllOnDispose (queue);
- }
- }
- }
- if (sac != null)
- sac.BeginInvoke (null, req);
- }
- if (callback != null)
- callback (this);
- }
- SocketAsyncCall GetDelegate (Worker worker, SocketOperation op)
- {
- switch (op) {
- case SocketOperation.Receive:
- return new SocketAsyncCall (worker.Receive);
- case SocketOperation.ReceiveFrom:
- return new SocketAsyncCall (worker.ReceiveFrom);
- case SocketOperation.Send:
- return new SocketAsyncCall (worker.Send);
- case SocketOperation.SendTo:
- return new SocketAsyncCall (worker.SendTo);
- default:
- return null; // never happens
- }
- }
- public void Complete (bool synch)
- {
- completed_sync = synch;
- Complete ();
- }
- public void Complete (int total)
- {
- this.total = total;
- Complete ();
- }
- public void Complete (Exception e, bool synch)
- {
- completed_sync = synch;
- delayedException = e;
- Complete ();
- }
- public void Complete (Exception e)
- {
- delayedException = e;
- Complete ();
- }
- public void Complete (Socket s)
- {
- acc_socket = s;
- Complete ();
- }
- public object AsyncState {
- get {
- return state;
- }
- }
- public WaitHandle AsyncWaitHandle {
- get {
- lock (this) {
- if (waithandle == null)
- waithandle = new ManualResetEvent (completed);
- }
- return waithandle;
- }
- set {
- waithandle=value;
- }
- }
- public bool CompletedSynchronously {
- get {
- return(completed_sync);
- }
- }
- public bool IsCompleted {
- get {
- return(completed);
- }
- set {
- completed=value;
- lock (this) {
- if (waithandle != null && value) {
- ((ManualResetEvent) waithandle).Set ();
- }
- }
- }
- }
-
- public Socket Socket {
- get {
- return acc_socket;
- }
- }
- public int Total {
- get { return total; }
- set { total = value; }
- }
- }
- private sealed class Worker
- {
- SocketAsyncResult result;
- public Worker (SocketAsyncResult ares)
- {
- this.result = ares;
- }
- public void Accept ()
- {
- Socket acc_socket = null;
- try {
- acc_socket = result.Sock.Accept ();
- } catch (Exception e) {
- result.Complete (e);
- return;
- }
- result.Complete (acc_socket);
- }
- public void Connect ()
- {
- try {
- if (!result.Sock.Blocking) {
- result.Sock.Poll (-1, SelectMode.SelectWrite);
- int success = (int)result.Sock.GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Error);
- if (success == 0) {
- result.Sock.connected = true;
- } else {
- result.Complete (new SocketException (success));
- return;
- }
- } else {
- result.Sock.Connect (result.EndPoint);
- result.Sock.connected = true;
- }
- } catch (Exception e) {
- result.Complete (e);
- return;
- }
- result.Complete ();
- }
- public void Receive ()
- {
- // Actual recv() done in the runtime
- result.Complete ();
- }
- public void ReceiveFrom ()
- {
- int total = 0;
- try {
- total = result.Sock.ReceiveFrom_nochecks (result.Buffer,
- result.Offset,
- result.Size,
- result.SockFlags,
- ref result.EndPoint);
- } catch (Exception e) {
- result.Complete (e);
- return;
- }
- result.Complete (total);
- }
- int send_so_far;
- void UpdateSendValues (int last_sent)
- {
- if (result.error == 0) {
- send_so_far += last_sent;
- result.Offset += last_sent;
- result.Size -= last_sent;
- }
- }
- public void Send ()
- {
- // Actual send() done in the runtime
- if (result.error == 0) {
- UpdateSendValues (result.Total);
- if (result.Sock.disposed) {
- result.Complete ();
- return;
- }
- if (result.Size > 0) {
- SocketAsyncCall sac = new SocketAsyncCall (this.Send);
- sac.BeginInvoke (null, result);
- return; // Have to finish writing everything. See bug #74475.
- }
- result.Total = send_so_far;
- }
- result.Complete ();
- }
- public void SendTo ()
- {
- int total = 0;
- try {
- total = result.Sock.SendTo_nochecks (result.Buffer,
- result.Offset,
- result.Size,
- result.SockFlags,
- result.EndPoint);
- UpdateSendValues (total);
- if (result.Size > 0) {
- SocketAsyncCall sac = new SocketAsyncCall (this.SendTo);
- sac.BeginInvoke (null, result);
- return; // Have to finish writing everything. See bug #74475.
- }
- result.Total = send_so_far;
- } catch (Exception e) {
- result.Complete (e);
- return;
- }
- result.Complete ();
- }
- }
-
- /* the field "socket" is looked up by name by the runtime */
- private IntPtr socket;
- private AddressFamily address_family;
- private SocketType socket_type;
- private ProtocolType protocol_type;
- internal bool blocking=true;
- private Queue readQ = new Queue (2);
- private Queue writeQ = new Queue (2);
- delegate void SocketAsyncCall ();
- /*
- * These two fields are looked up by name by the runtime, don't change
- * their name without also updating the runtime code.
- */
- private static int ipv4Supported = -1, ipv6Supported = -1;
- /* When true, the socket was connected at the time of
- * the last IO operation
- */
- private bool connected=false;
- /* true if we called Close_internal */
- private bool closed;
- internal bool disposed;
-
- /* Used in LocalEndPoint and RemoteEndPoint if the
- * Mono.Posix assembly is available
- */
- private static object unixendpoint=null;
- private static Type unixendpointtype=null;
-
- static void AddSockets (ArrayList sockets, IList list, string name)
- {
- if (list != null) {
- foreach (Socket sock in list) {
- if (sock == null) // MS throws a NullRef
- throw new ArgumentNullException (name, "Contains a null element");
- sockets.Add (sock);
- }
- }
- sockets.Add (null);
- }
- #if !TARGET_JVM
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- private extern static void Select_internal (ref Socket [] sockets,
- int microSeconds,
- out int error);
- #endif
- public static void Select (IList checkRead, IList checkWrite, IList checkError, int microSeconds)
- {
- ArrayList list = new ArrayList ();
- AddSockets (list, checkRead, "checkRead");
- AddSockets (list, checkWrite, "checkWrite");
- AddSockets (list, checkError, "checkError");
- if (list.Count == 3) {
- throw new ArgumentNullException ("checkRead, checkWrite, checkError",
- "All the lists are null or empty.");
- }
- int error;
- /*
- * The 'sockets' array contains: READ socket 0-n, null,
- * WRITE socket 0-n, null,
- * ERROR socket 0-n, null
- */
- Socket [] sockets = (Socket []) list.ToArray (typeof (Socket));
- Select_internal (ref sockets, microSeconds, out error);
- if (error != 0)
- throw new SocketException (error);
- if (checkRead != null)
- checkRead.Clear ();
- if (checkWrite != null)
- checkWrite.Clear ();
- if (checkError != null)
- checkError.Clear ();
- if (sockets == null)
- return;
- int mode = 0;
- int count = sockets.Length;
- IList currentList = checkRead;
- for (int i = 0; i < count; i++) {
- Socket sock = sockets [i];
- if (sock == null) { // separator
- currentList = (mode == 0) ? checkWrite : checkError;
- mode++;
- continue;
- }
- if (currentList != null) {
- sock.connected = true;
- currentList.Add (sock);
- }
- }
- }
- static Socket() {
- Assembly ass;
-
- try {
- ass = Assembly.Load (Consts.AssemblyMono_Posix);
- } catch (FileNotFoundException) {
- return;
- }
-
- unixendpointtype=ass.GetType("Mono.Posix.UnixEndPoint");
- /* The endpoint Create() method is an instance
- * method :-(
- */
- Type[] arg_types=new Type[1];
- arg_types[0]=typeof(string);
- ConstructorInfo cons=unixendpointtype.GetConstructor(arg_types);
- object[] args=new object[1];
- args[0]="nothing";
- unixendpoint=cons.Invoke(args);
- }
- // private constructor used by Accept, which already
- // has a socket handle to use
- private Socket(AddressFamily family, SocketType type,
- ProtocolType proto, IntPtr sock) {
- address_family=family;
- socket_type=type;
- protocol_type=proto;
-
- socket=sock;
- connected=true;
- }
- #if !TARGET_JVM
- // Creates a new system socket, returning the handle
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- private extern IntPtr Socket_internal(AddressFamily family,
- SocketType type,
- ProtocolType proto,
- out int error);
- #endif
- public Socket(AddressFamily family, SocketType type,
- ProtocolType proto) {
- address_family=family;
- socket_type=type;
- protocol_type=proto;
-
- int error;
-
- socket=Socket_internal(family, type, proto, out error);
- if (error != 0) {
- throw new SocketException (error);
- }
- }
- public AddressFamily AddressFamily {
- get {
- return(address_family);
- }
- }
- #if !TARGET_JVM
- // Returns the amount of data waiting to be read on socket
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- private extern static int Available_internal(IntPtr socket,
- out int error);
- #endif
-
- public int Available {
- get {
- if (disposed && closed)
- throw new ObjectDisposedException (GetType ().ToString ());
- int ret, error;
-
- ret = Available_internal(socket, out error);
- if (error != 0) {
- throw new SocketException (error);
- }
- return(ret);
- }
- }
- #if !TARGET_JVM
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- private extern static void Blocking_internal(IntPtr socket,
- bool block,
- out int error);
- #endif
- public bool Blocking {
- get {
- return(blocking);
- }
- set {
- if (disposed && closed)
- throw new ObjectDisposedException (GetType ().ToString ());
- int error;
-
- Blocking_internal(socket, value, out error);
- if (error != 0) {
- throw new SocketException (error);
- }
-
- blocking=value;
- }
- }
- public bool Connected {
- get {
- return(connected);
- }
- }
- public IntPtr Handle {
- get {
- return(socket);
- }
- }
- #if !TARGET_JVM
- // Returns the local endpoint details in addr and port
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- private extern static SocketAddress LocalEndPoint_internal(IntPtr socket, out int error);
- #endif
- [MonoTODO("Support non-IP endpoints")]
- public EndPoint LocalEndPoint {
- get {
- if (disposed && closed)
- throw new ObjectDisposedException (GetType ().ToString ());
- SocketAddress sa;
- int error;
-
- sa=LocalEndPoint_internal(socket, out error);
- if (error != 0) {
- throw new SocketException (error);
- }
- if(sa.Family==AddressFamily.InterNetwork || sa.Family==AddressFamily.InterNetworkV6) {
- // Stupidly, EndPoint.Create() is an
- // instance method
- return new IPEndPoint(0, 0).Create(sa);
- } else if (sa.Family==AddressFamily.Unix &&
- unixendpoint!=null) {
- return((EndPoint)unixendpointtype.InvokeMember("Create", BindingFlags.InvokeMethod|BindingFlags.Instance|BindingFlags.Public, null, unixendpoint, new object[] {sa}));
- } else {
- throw new NotImplementedException();
- }
- }
- }
- public ProtocolType ProtocolType {
- get {
- return(protocol_type);
- }
- }
- // Returns the remote endpoint details in addr and port
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- private extern static SocketAddress RemoteEndPoint_internal(IntPtr socket, out int error);
- [MonoTODO("Support non-IP endpoints")]
- public EndPoint RemoteEndPoint {
- get {
- if (disposed && closed)
- throw new ObjectDisposedException (GetType ().ToString ());
- SocketAddress sa;
- int error;
-
- sa=RemoteEndPoint_internal(socket, out error);
- if (error != 0) {
- throw new SocketException (error);
- }
- if(sa.Family==AddressFamily.InterNetwork || sa.Family==AddressFamily.InterNetworkV6 ) {
- // Stupidly, EndPoint.Create() is an
- // instance method
- return new IPEndPoint(0, 0).Create(sa);
- } else if (sa.Family==AddressFamily.Unix &&
- unixendpoint!=null) {
- return((EndPoint)unixendpointtype.InvokeMember("Create", BindingFlags.InvokeMethod|BindingFlags.Instance|BindingFlags.Public, null, unixendpoint, new object[] {sa}));
- } else {
- throw new NotImplementedException();
- }
- }
- }
- public SocketType SocketType {
- get {
- return(socket_type);
- }
- }
- public static bool SupportsIPv4 {
- get {
- CheckProtocolSupport();
- return ipv4Supported == 1;
- }
- }
- public static bool SupportsIPv6 {
- get {
- CheckProtocolSupport();
- return ipv6Supported == 1;
- }
- }
- #if NET_2_0
- public int SendTimeout {
- get {
- return (int)GetSocketOption(
- SocketOptionLevel.Socket,
- SocketOptionName.SendTimeout);
- }
- set {
- SetSocketOption(
- SocketOptionLevel.Socket,
- SocketOptionName.SendTimeout, value);
- }
- }
- public int ReceiveTimeout {
- get {
- return (int)GetSocketOption(
- SocketOptionLevel.Socket,
- SocketOptionName.ReceiveTimeout);
- }
- set {
- SetSocketOption(
- SocketOptionLevel.Socket,
- SocketOptionName.ReceiveTimeout, value);
- }
- }
- public bool NoDelay {
- get {
- return (int)(GetSocketOption (
- SocketOptionLevel.Tcp,
- SocketOptionName.NoDelay)) != 0;
- }
- set {
- SetSocketOption (
- SocketOptionLevel.Tcp,
- SocketOptionName.NoDelay, value ? 1 : 0);
- }
- }
- #endif
- internal static void CheckProtocolSupport()
- {
- if(ipv4Supported == -1) {
- try {
- Socket tmp = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
- tmp.Close();
- ipv4Supported = 1;
- }
- catch {
- ipv4Supported = 0;
- }
- }
- if(ipv6Supported == -1) {
- #if NET_2_0 && CONFIGURATION_DEP
- SettingsSection config;
- config = (SettingsSection) System.Configuration.ConfigurationManager.GetSection ("system.net/settings");
- if (config != null)
- ipv6Supported = config.Ipv6.Enabled ? -1 : 0;
- #else
- NetConfig config = (NetConfig)System.Configuration.ConfigurationSettings.GetConfig("system.net/settings");
- if(config != null)
- ipv6Supported = config.ipv6Enabled?-1:0;
- #endif
- if(ipv6Supported != 0) {
- try {
- Socket tmp = new Socket(AddressFamily.InterNetworkV6, SocketType.Stream, ProtocolType.Tcp);
- tmp.Close();
- ipv6Supported = 1;
- }
- catch { }
- }
- }
- }
- // Creates a new system socket, returning the handle
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- private extern static IntPtr Accept_internal(IntPtr sock,
- out int error);
- Thread blocking_thread;
- public Socket Accept() {
- if (disposed && closed)
- throw new ObjectDisposedException (GetType ().ToString ());
- int error = 0;
- IntPtr sock = (IntPtr) (-1);
- blocking_thread = Thread.CurrentThread;
- try {
- sock = Accept_internal(socket, out error);
- } catch (ThreadAbortException) {
- if (disposed) {
- Thread.ResetAbort ();
- error = (int) SocketError.Interrupted;
- }
- } finally {
- blocking_thread = null;
- }
- if (error != 0) {
- throw new SocketException (error);
- }
-
- Socket accepted = new Socket(this.AddressFamily,
- this.SocketType,
- this.ProtocolType, sock);
- accepted.Blocking = this.Blocking;
- return(accepted);
- }
- public IAsyncResult BeginAccept(AsyncCallback callback,
- object state) {
- if (disposed && closed)
- throw new ObjectDisposedException (GetType ().ToString ());
- SocketAsyncResult req = new SocketAsyncResult (this, state, callback, SocketOperation.Accept);
- Worker worker = new Worker (req);
- SocketAsyncCall sac = new SocketAsyncCall (worker.Accept);
- sac.BeginInvoke (null, req);
- return(req);
- }
- public IAsyncResult BeginConnect(EndPoint end_point,
- AsyncCallback callback,
- object state) {
- if (disposed && closed)
- throw new ObjectDisposedException (GetType ().ToString ());
- if (end_point == null)
- throw new ArgumentNullException ("end_point");
- SocketAsyncResult req = new SocketAsyncResult (this, state, callback, SocketOperation.Connect);
- req.EndPoint = end_point;
- // Bug #75154: Connect() should not succeed for .Any addresses.
- if (end_point is IPEndPoint) {
- IPEndPoint ep = (IPEndPoint) end_point;
- if (ep.Address.Equals (IPAddress.Any) || ep.Address.Equals (IPAddress.IPv6Any)) {
- req.Complete (new SocketException ((int) SocketError.AddressNotAvailable), true);
- return req;
- }
- }
- int error = 0;
- if (!blocking) {
- SocketAddress serial = end_point.Serialize ();
- Connect_internal (socket, serial, out error);
- if (error == 0) {
- // succeeded synch
- connected = true;
- req.Complete (true);
- } else if (error != (int) SocketError.InProgress && error != (int) SocketError.WouldBlock) {
- // error synch
- connected = false;
- req.Complete (new SocketException (error), true);
- }
- }
- if (blocking || error == (int) SocketError.InProgress || error == (int) SocketError.WouldBlock) {
- // continue asynch
- connected = false;
- Worker worker = new Worker (req);
- SocketAsyncCall sac = new SocketAsyncCall (worker.Connect);
- sac.BeginInvoke (null, req);
- }
- return(req);
- }
- public IAsyncResult BeginReceive(byte[] buffer, int offset,
- int size,
- SocketFlags socket_flags,
- AsyncCallback callback,
- object state) {
- if (disposed && closed)
- throw new ObjectDisposedException (GetType ().ToString ());
- if (buffer == null)
- throw new ArgumentNullException ("buffer");
- if (offset < 0 || offset > buffer.Length)
- throw new ArgumentOutOfRangeException ("offset");
- if (size < 0 || offset + size > buffer.Length)
- throw new ArgumentOutOfRangeException ("size");
- SocketAsyncResult req;
- lock (readQ) {
- req = new SocketAsyncResult (this, state, callback, SocketOperation.Receive);
- req.Buffer = buffer;
- req.Offset = offset;
- req.Size = size;
- req.SockFlags = socket_flags;
- readQ.Enqueue (req);
- if (readQ.Count == 1) {
- Worker worker = new Worker (req);
- SocketAsyncCall sac = new SocketAsyncCall (worker.Receive);
- sac.BeginInvoke (null, req);
- }
- }
- return req;
- }
- public IAsyncResult BeginReceiveFrom(byte[] buffer, int offset,
- int size,
- SocketFlags socket_flags,
- ref EndPoint remote_end,
- AsyncCallback callback,
- object state) {
- if (disposed && closed)
- throw new ObjectDisposedException (GetType ().ToString ());
- if (buffer == null)
- throw new ArgumentNullException ("buffer");
- if (offset < 0)
- throw new ArgumentOutOfRangeException ("offset must be >= 0");
- if (size < 0)
- throw new ArgumentOutOfRangeException ("size must be >= 0");
- if (offset + size > buffer.Length)
- throw new ArgumentOutOfRangeException ("offset + size exceeds the buffer length");
- SocketAsyncResult req;
- lock (readQ) {
- req = new SocketAsyncResult (this, state, callback, SocketOperation.ReceiveFrom);
- req.Buffer = buffer;
- req.Offset = offset;
- req.Size = size;
- req.SockFlags = socket_flags;
- req.EndPoint = remote_end;
- readQ.Enqueue (req);
- if (readQ.Count == 1) {
- Worker worker = new Worker (req);
- SocketAsyncCall sac = new SocketAsyncCall (worker.ReceiveFrom);
- sac.BeginInvoke (null, req);
- }
- }
- return req;
- }
- public IAsyncResult BeginSend (byte[] buffer, int offset, int size, SocketFlags socket_flags,
- AsyncCallback callback, object state)
- {
- if (disposed && closed)
- throw new ObjectDisposedException (GetType ().ToString ());
- if (buffer == null)
- throw new ArgumentNullException ("buffer");
- if (offset < 0)
- throw new ArgumentOutOfRangeException ("offset must be >= 0");
- if (size < 0)
- throw new ArgumentOutOfRangeException ("size must be >= 0");
- if (offset + size > buffer.Length)
- throw new ArgumentOutOfRangeException ("offset + size exceeds the buffer length");
- SocketAsyncResult req;
- lock (writeQ) {
- req = new SocketAsyncResult (this, state, callback, SocketOperation.Send);
- req.Buffer = buffer;
- req.Offset = offset;
- req.Size = size;
- req.SockFlags = socket_flags;
- writeQ.Enqueue (req);
- if (writeQ.Count == 1) {
- Worker worker = new Worker (req);
- SocketAsyncCall sac = new SocketAsyncCall (worker.Send);
- sac.BeginInvoke (null, req);
- }
- }
- return req;
- }
- public IAsyncResult BeginSendTo(byte[] buffer, int offset,
- int size,
- SocketFlags socket_flags,
- EndPoint remote_end,
- AsyncCallback callback,
- object state) {
- if (disposed && closed)
- throw new ObjectDisposedException (GetType ().ToString ());
- if (buffer == null)
- throw new ArgumentNullException ("buffer");
- if (offset < 0)
- throw new ArgumentOutOfRangeException ("offset must be >= 0");
- if (size < 0)
- throw new ArgumentOutOfRangeException ("size must be >= 0");
- if (offset + size > buffer.Length)
- throw new ArgumentOutOfRangeException ("offset + size exceeds the buffer length");
- SocketAsyncResult req;
- lock (writeQ) {
- req = new SocketAsyncResult (this, state, callback, SocketOperation.SendTo);
- req.Buffer = buffer;
- req.Offset = offset;
- req.Size = size;
- req.SockFlags = socket_flags;
- req.EndPoint = remote_end;
- writeQ.Enqueue (req);
- if (writeQ.Count == 1) {
- Worker worker = new Worker (req);
- SocketAsyncCall sac = new SocketAsyncCall (worker.SendTo);
- sac.BeginInvoke (null, req);
- }
- }
- return req;
- }
- // Creates a new system socket, returning the handle
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- private extern static void Bind_internal(IntPtr sock,
- SocketAddress sa,
- out int error);
- public void Bind(EndPoint local_end) {
- if (disposed && closed)
- throw new ObjectDisposedException (GetType ().ToString ());
- if(local_end==null) {
- throw new ArgumentNullException("local_end");
- }
-
- int error;
-
- Bind_internal(socket, local_end.Serialize(),
- out error);
- if (error != 0) {
- throw new SocketException (error);
- }
- }
- // Closes the socket
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- private extern static void Close_internal(IntPtr socket,
- out int error);
-
- public void Close() {
- ((IDisposable) this).Dispose ();
- }
- // Connects to the remote address
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- private extern static void Connect_internal(IntPtr sock,
- SocketAddress sa,
- out int error);
- public void Connect(EndPoint remote_end) {
- if (disposed && closed)
- throw new ObjectDisposedException (GetType ().ToString ());
- if(remote_end==null) {
- throw new ArgumentNullException("remote_end");
- }
- if (remote_end is IPEndPoint) {
- IPEndPoint ep = (IPEndPoint) remote_end;
- if (ep.Address.Equals (IPAddress.Any) || ep.Address.Equals (IPAddress.IPv6Any))
- throw new SocketException ((int) SocketError.AddressNotAvailable);
- }
- SocketAddress serial = remote_end.Serialize ();
- int error = 0;
- blocking_thread = Thread.CurrentThread;
- try {
- Connect_internal (socket, serial, out error);
- } catch (ThreadAbortException) {
- if (disposed) {
- Thread.ResetAbort ();
- error = (int) SocketError.Interrupted;
- }
- } finally {
- blocking_thread = null;
- }
- if (error != 0) {
- throw new SocketException (error);
- }
-
- connected=true;
- }
-
- public Socket EndAccept(IAsyncResult result) {
- if (disposed && closed)
- throw new ObjectDisposedException (GetType ().ToString ());
- if (result == null)
- throw new ArgumentNullException ("result");
- SocketAsyncResult req = result as SocketAsyncResult;
- if (req == null)
- throw new ArgumentException ("Invalid IAsyncResult", "result");
- if (!result.IsCompleted)
- result.AsyncWaitHandle.WaitOne();
- req.CheckIfThrowDelayedException();
- return req.Socket;
- }
- public void EndConnect(IAsyncResult result) {
- if (disposed && closed)
- throw new ObjectDisposedException (GetType ().ToString ());
- if (result == null)
- throw new ArgumentNullException ("result");
- SocketAsyncResult req = result as SocketAsyncResult;
- if (req == null)
- throw new ArgumentException ("Invalid IAsyncResult", "result");
- if (!result.IsCompleted)
- result.AsyncWaitHandle.WaitOne();
- req.CheckIfThrowDelayedException();
- }
- public int EndReceive(IAsyncResult result) {
- if (disposed && closed)
- throw new ObjectDisposedException (GetType ().ToString ());
- if (result == null)
- throw new ArgumentNullException ("result");
- SocketAsyncResult req = result as SocketAsyncResult;
- if (req == null)
- throw new ArgumentException ("Invalid IAsyncResult", "result");
- if (!result.IsCompleted)
- result.AsyncWaitHandle.WaitOne();
- req.CheckIfThrowDelayedException();
- return req.Total;
- }
- public int EndReceiveFrom(IAsyncResult result,
- ref EndPoint end_point) {
- if (disposed && closed)
- throw new ObjectDisposedException (GetType ().ToString ());
- if (result == null)
- throw new ArgumentNullException ("result");
- SocketAsyncResult req = result as SocketAsyncResult;
- if (req == null)
- throw new ArgumentException ("Invalid IAsyncResult", "result");
- if (!result.IsCompleted)
- result.AsyncWaitHandle.WaitOne();
- req.CheckIfThrowDelayedException();
- end_point = req.EndPoint;
- return req.Total;
- }
- public int EndSend(IAsyncResult result) {
- if (disposed && closed)
- throw new ObjectDisposedException (GetType ().ToString ());
- if (result == null)
- throw new ArgumentNullException ("result");
- SocketAsyncResult req = result as SocketAsyncResult;
- if (req == null)
- throw new ArgumentException ("Invalid IAsyncResult", "result");
- if (!result.IsCompleted)
- result.AsyncWaitHandle.WaitOne();
- req.CheckIfThrowDelayedException();
- return req.Total;
- }
- public int EndSendTo(IAsyncResult result) {
- if (disposed && closed)
- throw new ObjectDisposedException (GetType ().ToString ());
- if (result == null)
- throw new ArgumentNullException ("result");
- SocketAsyncResult req = result as SocketAsyncResult;
- if (req == null)
- throw new ArgumentException ("Invalid IAsyncResult", "result");
- if (!result.IsCompleted)
- result.AsyncWaitHandle.WaitOne();
- req.CheckIfThrowDelayedException();
- return req.Total;
- }
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- private extern static void GetSocketOption_obj_internal(IntPtr socket, SocketOptionLevel level, SocketOptionName name, out object obj_val, out int error);
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- private extern static void GetSocketOption_arr_internal(IntPtr socket, SocketOptionLevel level, SocketOptionName name, ref byte[] byte_val, out int error);
- public object GetSocketOption (SocketOptionLevel level, SocketOptionName name)
- {
- if (disposed && closed)
- throw new ObjectDisposedException (GetType ().ToString ());
- object obj_val;
- int error;
-
- GetSocketOption_obj_internal(socket, level, name,
- out obj_val, out error);
- if (error != 0) {
- throw new SocketException (error);
- }
-
- if(name==SocketOptionName.Linger) {
- return((LingerOption)obj_val);
- } else if (name==SocketOptionName.AddMembership ||
- name==SocketOptionName.DropMembership) {
- return((MulticastOption)obj_val);
- } else if (obj_val is int) {
- return((int)obj_val);
- } else {
- return(obj_val);
- }
- }
- public void GetSocketOption (SocketOptionLevel level, SocketOptionName name, byte [] opt_value)
- {
- if (disposed && closed)
- throw new ObjectDisposedException (GetType ().ToString ());
- int error;
-
- GetSocketOption_arr_internal(socket, level, name,
- ref opt_value, out error);
- if (error != 0) {
- throw new SocketException (error);
- }
- }
- public byte [] GetSocketOption (SocketOptionLevel level, SocketOptionName name, int length)
- {
- if (disposed && closed)
- throw new ObjectDisposedException (GetType ().ToString ());
- byte[] byte_val=new byte[length];
- int error;
-
- GetSocketOption_arr_internal(socket, level, name,
- ref byte_val, out error);
- if (error != 0) {
- throw new SocketException (error);
- }
- return(byte_val);
- }
- // See Socket.IOControl, WSAIoctl documentation in MSDN. The
- // common options between UNIX and Winsock are FIONREAD,
- // FIONBIO and SIOCATMARK. Anything else will depend on the
- // system.
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- extern static int WSAIoctl (IntPtr sock, int ioctl_code,
- byte [] input, byte [] output,
- out int error);
- public int IOControl (int ioctl_code, byte [] in_value, byte [] out_value)
- {
- if (disposed)
- throw new ObjectDisposedException (GetType ().ToString ());
- int error;
- int result = WSAIoctl (socket, ioctl_code, in_value,
- out_value, out error);
- if (error != 0) {
- throw new SocketException (error);
- }
-
- if (result == -1)
- throw new InvalidOperationException ("Must use Blocking property instead.");
- return result;
- }
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- private extern static void Listen_internal(IntPtr sock,
- int backlog,
- out int error);
- public void Listen (int backlog)
- {
- if (disposed && closed)
- throw new ObjectDisposedException (GetType ().ToString ());
- int error;
-
- Listen_internal(socket, backlog, out error);
- if (error != 0) {
- throw new SocketException (error);
- }
- }
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- extern static bool Poll_internal (IntPtr socket, SelectMode mode, int timeout, out int error);
- public bool Poll (int time_us, SelectMode mode)
- {
- if (disposed && closed)
- throw new ObjectDisposedException (GetType ().ToString ());
- if (mode != SelectMode.SelectRead &&
- mode != SelectMode.SelectWrite &&
- mode != SelectMode.SelectError)
- throw new NotSupportedException ("'mode' parameter is not valid.");
- int error;
- bool result = Poll_internal (socket, mode, time_us, out error);
- if (error != 0)
- throw new SocketException (error);
- if (result == true) {
- /* Update the connected state; for
- * non-blocking Connect()s this is
- * when we can find out that the
- * connect succeeded.
- */
- connected = true;
- }
-
- return result;
- }
-
- public int Receive (byte [] buf)
- {
- if (disposed && closed)
- throw new ObjectDisposedException (GetType ().ToString ());
- if (buf == null)
- throw new ArgumentNullException ("buf");
- SocketError error;
- int ret = Receive_nochecks (buf, 0, buf.Length, SocketFlags.None, out error);
-
- if (error != SocketError.Success)
- throw new SocketException ((int) error);
- return ret;
- }
- public int Receive (byte [] buf, SocketFlags flags)
- {
- if (disposed && closed)
- throw new ObjectDisposedException (GetType ().ToString ());
- if (buf == null)
- throw new ArgumentNullException ("buf");
- SocketError error;
- int ret = Receive_nochecks (buf, 0, buf.Length, flags, out error);
-
- if (error != SocketError.Success) {
- if (error == SocketError.WouldBlock && blocking) // This might happen when ReceiveTimeout is set
- throw new SocketException ((int) error, "Operation timed out.");
- throw new SocketException ((int) error);
- }
- return ret;
- }
- public int Receive (byte [] buf, int size, SocketFlags flags)
- {
- if (disposed && closed)
- throw new ObjectDisposedException (GetType ().ToString ());
- if (buf == null)
- throw new ArgumentNullException ("buf");
- if (size < 0 || size > buf.Length)
- throw new ArgumentOutOfRangeException ("size");
- SocketError error;
- int ret = Receive_nochecks (buf, 0, size, flags, out error);
-
- if (error != SocketError.Success) {
- if (error == SocketError.WouldBlock && blocking) // This might happen when ReceiveTimeout is set
- throw new SocketException ((int) error, "Operation timed out.");
- throw new SocketException ((int) error);
- }
- return ret;
- }
- public int Receive (byte [] buf, int offset, int size, SocketFlags flags)
- {
- if (disposed && closed)
- throw new ObjectDisposedException (GetType ().ToString ());
- if (buf == null)
- throw new ArgumentNullException ("buf");
- if (offset < 0 || offset > buf.Length)
- throw new ArgumentOutOfRangeException ("offset");
- if (size < 0 || offset + size > buf.Length)
- throw new ArgumentOutOfRangeException ("size");
-
- SocketError error;
- int ret = Receive_nochecks (buf, offset, size, flags, out error);
-
- if (error != SocketError.Success) {
- if (error == SocketError.WouldBlock && blocking) // This might happen when ReceiveTimeout is set
- throw new SocketException ((int) error, "Operation timed out.");
- throw new SocketException ((int) error);
- }
- return ret;
- }
- #if NET_2_0
- public int Receive (byte [] buf, int offset, int size, SocketFlags flags, out SocketError error)
- {
- if (disposed && closed)
- throw new ObjectDisposedException (GetType ().ToString ());
- if (buf == null)
- throw new ArgumentNullException ("buf");
- if (offset < 0 || offset > buf.Length)
- throw new ArgumentOutOfRangeException ("offset");
- if (size < 0 || offset + size > buf.Length)
- throw new ArgumentOutOfRangeException ("size");
-
- return Receive_nochecks (buf, offset, size, flags, out error);
- }
- #endif
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- private extern static int Receive_internal(IntPtr sock,
- byte[] buffer,
- int offset,
- int count,
- SocketFlags flags,
- out int error);
- int Receive_nochecks (byte [] buf, int offset, int size, SocketFlags flags, out SocketError error)
- {
- int nativeError;
- int ret = Receive_internal (socket, buf, offset, size, flags, out nativeError);
- error = (SocketError) nativeError;
- if (error != SocketError.Success && error != SocketError.WouldBlock && error != SocketError.InProgress)
- connected = false;
- else
- connected = true;
-
- return ret;
- }
-
- public int ReceiveFrom (byte [] buf, ref EndPoint remote_end)
- {
- if (disposed && closed)
- throw new ObjectDisposedException (GetType ().ToString ());
- if (buf == null)
- throw new ArgumentNullException ("buf");
- if (remote_end == null)
- throw new ArgumentNullException ("remote_end");
- return ReceiveFrom_nochecks (buf, 0, buf.Length, SocketFlags.None, ref remote_end);
- }
- public int ReceiveFrom (byte [] buf, SocketFlags flags, ref EndPoint remote_end)
- {
- if (disposed && closed)
- throw new ObjectDisposedException (GetType ().ToString ());
- if (buf == null)
- throw new ArgumentNullException ("buf");
- if (remote_end == null)
- throw new ArgumentNullException ("remote_end");
- return ReceiveFrom_nochecks (buf, 0, buf.Length, flags, ref remote_end);
- }
- public int ReceiveFrom (byte [] buf, int size, SocketFlags flags,
- ref EndPoint remote_end)
- {
- if (disposed && closed)
- throw new ObjectDisposedException (GetType ().ToString ());
- if (buf == null)
- throw new ArgumentNullException ("buf");
- if (remote_end == null)
- throw new ArgumentNullException ("remote_end");
- if (size < 0 || size > buf.Length)
- throw new ArgumentOutOfRangeException ("size");
- return ReceiveFrom_nochecks (buf, 0, size, flags, ref remote_end);
- }
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- private extern static int RecvFrom_internal(IntPtr sock,
- byte[] buffer,
- int offset,
- int count,
- SocketFlags flags,
- ref SocketAddress sockaddr,
- out int error);
- public int ReceiveFrom (byte [] buf, int offset, int size, SocketFlags flags,
- ref EndPoint remote_end)
- {
- if (disposed && closed)
- throw new ObjectDisposedException (GetType ().ToString ());
- if (buf == null)
- throw new ArgumentNullException ("buf");
- if (remote_end == null)
- throw new ArgumentNullException ("remote_end");
- if (offset < 0 || offset > buf.Length)
- throw new ArgumentOutOfRangeException ("offset");
- if (size < 0 || offset + size > buf.Length)
- throw new ArgumentOutOfRangeException ("size");
- return ReceiveFrom_nochecks (buf, offset, size, flags, ref remote_end);
- }
- int ReceiveFrom_nochecks (byte [] buf, int offset, int size, SocketFlags flags,
- ref EndPoint remote_end)
- {
- SocketAddress sockaddr = remote_end.Serialize();
- int cnt, error;
- cnt = RecvFrom_internal (socket, buf, offset, size, flags, ref sockaddr, out error);
- SocketError err = (SocketError) error;
- if (err != 0) {
- if (err != SocketError.WouldBlock && err != SocketError.InProgress)
- connected = false;
- else if (err == SocketError.WouldBlock && blocking) // This might happen when ReceiveTimeout is set
- throw new SocketException (error, "Operation timed out.");
- throw new SocketException (error);
- }
- connected = true;
- // If sockaddr is null then we're a connection
- // oriented protocol and should ignore the
- // remote_end parameter (see MSDN
- // documentation for Socket.ReceiveFrom(...) )
-
- if ( sockaddr != null ) {
- // Stupidly, EndPoint.Create() is an
- // instance method
- remote_end = remote_end.Create (sockaddr);
- }
- return cnt;
- }
- public int Send (byte [] buf)
- {
- if (disposed && closed)
- throw new ObjectDisposedException (GetType ().ToString ());
- if (buf == null)
- throw new ArgumentNullException ("buf");
- SocketError error;
- int ret = Send_nochecks (buf, 0, buf.Length, SocketFlags.None, out error);
- if (error != SocketError.Success)
- throw new SocketException ((int) error);
- return ret;
- }
- public int Send (byte [] buf, SocketFlags flags)
- {
- if (disposed && closed)
- throw new ObjectDisposedException (GetType ().ToString ());
- if (buf == null)
- throw new ArgumentNullException ("buf");
- SocketError error;
- int ret = Send_nochecks (buf, 0, buf.Length, flags, out error);
- if (error != SocketError.Success)
- throw new SocketException ((int) error);
- return ret;
- }
- public int Send (byte [] buf, int size, SocketFlags flags)
- {
- if (disposed && closed)
- throw new ObjectDisposedException (GetType ().ToString ());
- if (buf == null)
- throw new ArgumentNullException ("buf");
- if (size < 0 || size > buf.Length)
- throw new ArgumentOutOfRangeException ("size");
- SocketError error;
- int ret = Send_nochecks (buf, 0, size, flags, out error);
- if (error != SocketError.Success)
- throw new SocketException ((int) error);
- return ret;
- }
- public int Send (byte [] buf, int offset, int size, SocketFlags flags)
- {
- if (disposed && closed)
- throw new ObjectDisposedException (GetType ().ToString ());
- if (buf == null)
- throw new ArgumentNullException ("buffer");
- if (offset < 0 || offset > buf.Length)
- throw new ArgumentOutOfRangeException ("offset");
- if (size < 0 || offset + size > buf.Length)
- throw new ArgumentOutOfRangeException ("size");
- SocketError error;
- int ret = Send_nochecks (buf, offset, size, flags, out error);
- if (error != SocketError.Success)
- throw new SocketException ((int) error);
- return ret;
- }
- #if NET_2_0
- public int Send (byte [] buf, int offset, int size, SocketFlags flags, out SocketError error)
- {
- if (disposed && closed)
- throw new ObjectDisposedException (GetType ().ToString ());
- if (buf == null)
- throw new ArgumentNullException ("buffer");
- if (offset < 0 || offset > buf.Length)
- throw new ArgumentOutOfRangeException ("offset");
- if (size < 0 || offset + size > buf.Length)
- throw new ArgumentOutOfRangeException ("size");
- return Send_nochecks (buf, offset, size, flags, out error);
- }
- #endif
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- private extern static int Send_internal(IntPtr sock,
- byte[] buf, int offset,
- int count,
- SocketFlags flags,
- out int error);
- int Send_nochecks (byte [] buf, int offset, int size, SocketFlags flags, out SocketError error)
- {
- if (size == 0) {
- error = SocketError.Success;
- return 0;
- }
- int nativeError;
- int ret = Send_internal (socket, buf, offset, size, flags, out nativeError);
- error = (SocketError)nativeError;
- if (error != SocketError.Success && error != SocketError.WouldBlock && error != SocketError.InProgress)
- connected = false;
- else
- connected = true;
- return ret;
- }
- public int SendTo (byte [] buffer, EndPoint remote_end)
- {
- if (disposed && closed)
- throw new ObjectDisposedException (GetType ().ToString ());
- if (buffer == null)
- throw new ArgumentNullException ("buffer");
- if (remote_end == null)
- throw new ArgumentNullException ("remote_end");
- return SendTo_nochecks (buffer, 0, buffer.Length, SocketFlags.None, remote_end);
- }
- public int SendTo (byte [] buffer, SocketFlags flags, EndPoint remote_end)
- {
- if (disposed && closed)
- throw new ObjectDisposedException (GetType ().ToString ());
- if (buffer == null)
- throw new ArgumentNullException ("buffer");
- if (remote_end == null)
- throw new ArgumentNullException ("remote_end");
-
- return SendTo_nochecks (buffer, 0, buffer.Length, flags, remote_end);
- }
- public int SendTo (byte [] buffer, int size, SocketFlags flags, EndPoint remote_end)
- {
- if (disposed && closed)
- throw new ObjectDisposedException (GetType ().ToString ());
- if (buffer == null)
- throw new ArgumentNullException ("buffer");
- if (remote_end == null)
- throw new ArgumentNullException ("remote_end");
- if (size < 0 || size > buffer.Length)
- throw new ArgumentOutOfRangeException ("size");
- return SendTo_nochecks (buffer, 0, size, flags, remote_end);
- }
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- private extern static int SendTo_internal(IntPtr sock,
- byte[] buffer,
- int offset,
- int count,
- SocketFlags flags,
- SocketAddress sa,
- out int error);
- public int SendTo (byte [] buffer, int offset, int size, SocketFlags flags,
- EndPoint remote_end)
- {
- if (disposed && closed)
- throw new ObjectDisposedException (GetType ().ToString ());
- if (buffer == null)
- throw new ArgumentNullException ("buffer");
- if (remote_end == null)
- throw new ArgumentNullException("remote_end");
- if (offset < 0 || offset > buffer.Length)
- throw new ArgumentOutOfRangeException ("offset");
- if (size < 0 || offset + size > buffer.Length)
- throw new ArgumentOutOfRangeException ("size");
- return SendTo_nochecks (buffer, offset, size, flags, remote_end);
- }
- int SendTo_nochecks (byte [] buffer, int offset, int size, SocketFlags flags,
- EndPoint remote_end)
- {
- SocketAddress sockaddr = remote_end.Serialize ();
- int ret, error;
- ret = SendTo_internal (socket, buffer, offset, size, flags, sockaddr, out error);
- SocketError err = (SocketError) error;
- if (err != 0) {
- if (err != SocketError.WouldBlock && err != SocketError.InProgress)
- connected = false;
- throw new SocketException (error);
- }
- connected = true;
- return ret;
- }
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- private extern static void SetSocketOption_internal (IntPtr socket, SocketOptionLevel level,
- SocketOptionName name, object obj_val,
- byte [] byte_val, int int_val,
- out int error);
- public void SetSocketOption (SocketOptionLevel level, SocketOptionName name, byte[] opt_value)
- {
- if (disposed && closed)
- throw new ObjectDisposedException (GetType ().ToString ());
- int error;
-
- SetSocketOption_internal(socket, level, name, null,
- opt_value, 0, out error);
- if (error != 0) {
- throw new SocketException (error);
- }
- }
- public void SetSocketOption (SocketOptionLevel level, SocketOptionName name, int opt_value)
- {
- if (disposed && closed)
- throw new ObjectDisposedException (GetType ().ToString ());
- int error;
-
- SetSocketOption_internal(socket, level, name, null,
- null, opt_value, out error);
- if (error != 0) {
- throw new SocketException (error);
- }
- }
- public void SetSocketOption (SocketOptionLevel level, SocketOptionName name, object opt_value)
- {
- if (disposed && closed)
- throw new ObjectDisposedException (GetType ().ToString ());
- if(opt_value==null) {
- throw new ArgumentNullException();
- }
-
- int error;
- /* From MS documentation on SetSocketOption: "For an
- * option with a Boolean data type, specify a nonzero
- * value to enable the option, and a zero value to
- * disable the option."
- * Booleans are only handled in 2.0
- */
- if (opt_value is System.Boolean) {
- #if NET_2_0
- bool bool_val = (bool) opt_value;
- int int_val = (bool_val) ? 1 : 0;
- SetSocketOption_internal (socket, level, name, null, null, int_val, out error);
- #else
- throw new ArgumentException ("Use an integer 1 (true) or 0 (false) instead of a boolean.", "opt_value");
- #endif
- } else {
- SetSocketOption_internal (socket, level, name, opt_value, null, 0, out error);
- }
- if (error != 0)
- throw new SocketException (error);
- }
- #if NET_2_0
- public void SetSocketOption (SocketOptionLevel level, SocketOptionName name, bool optionValue)
- {
- if (disposed && closed)
- throw new ObjectDisposedException (GetType ().ToString ());
- int error;
- int int_val = (optionValue) ? 1 : 0;
- SetSocketOption_internal (socket, level, name, null, null, int_val, out error);
- if (error != 0)
- throw new SocketException (error);
- }
- #endif
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- private extern static void Shutdown_internal(IntPtr socket, SocketShutdown how, out int error);
-
- public void Shutdown (SocketShutdown how)
- {
- if (disposed && closed)
- throw new ObjectDisposedException (GetType ().ToString ());
- int error;
-
- Shutdown_internal(socket, how, out error);
- if (error != 0) {
- throw new SocketException (error);
- }
- }
- public override int GetHashCode ()
- {
- return (int) socket;
- }
- protected virtual void Dispose (bool explicitDisposing)
- {
- if (disposed)
- return;
- disposed = true;
- connected = false;
- if ((int) socket != -1) {
- int error;
- closed = true;
- IntPtr x = socket;
- socket = (IntPtr) (-1);
- Close_internal (x, out error);
- if (blocking_thread != null) {
- blocking_thread.Abort ();
- blocking_thread = null;
- }
- if (error != 0)
- throw new SocketException (error);
- }
- }
- void IDisposable.Dispose ()
- {
- Dispose (true);
- GC.SuppressFinalize (this);
- }
-
- ~Socket () {
- Dispose(false);
- }
- }
- }
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