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- // Licensed to the .NET Foundation under one or more agreements.
- // The .NET Foundation licenses this file to you under the MIT license.
- // See the LICENSE file in the project root for more information.
- /*
- The xxHash32 implementation is based on the code published by Yann Collet:
- https://raw.githubusercontent.com/Cyan4973/xxHash/5c174cfa4e45a42f94082dc0d4539b39696afea1/xxhash.c
- xxHash - Fast Hash algorithm
- Copyright (C) 2012-2016, Yann Collet
-
- BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php)
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are
- met:
-
- * Redistributions of source code must retain the above copyright
- notice, this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the following disclaimer
- in the documentation and/or other materials provided with the
- distribution.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
- You can contact the author at :
- - xxHash homepage: http://www.xxhash.com
- - xxHash source repository : https://github.com/Cyan4973/xxHash
- */
- using System.Collections.Generic;
- using System.ComponentModel;
- using System.Runtime.CompilerServices;
- namespace System
- {
- // xxHash32 is used for the hash code.
- // https://github.com/Cyan4973/xxHash
- public struct HashCode
- {
- private static readonly uint s_seed = GenerateGlobalSeed();
- private const uint Prime1 = 2654435761U;
- private const uint Prime2 = 2246822519U;
- private const uint Prime3 = 3266489917U;
- private const uint Prime4 = 668265263U;
- private const uint Prime5 = 374761393U;
- private uint _v1, _v2, _v3, _v4;
- private uint _queue1, _queue2, _queue3;
- private uint _length;
- private static unsafe uint GenerateGlobalSeed()
- {
- uint result;
- Interop.GetRandomBytes((byte*)&result, sizeof(uint));
- return result;
- }
- public static int Combine<T1>(T1 value1)
- {
- // Provide a way of diffusing bits from something with a limited
- // input hash space. For example, many enums only have a few
- // possible hashes, only using the bottom few bits of the code. Some
- // collections are built on the assumption that hashes are spread
- // over a larger space, so diffusing the bits may help the
- // collection work more efficiently.
- var hc1 = (uint)(value1?.GetHashCode() ?? 0);
- uint hash = MixEmptyState();
- hash += 4;
- hash = QueueRound(hash, hc1);
- hash = MixFinal(hash);
- return (int)hash;
- }
- public static int Combine<T1, T2>(T1 value1, T2 value2)
- {
- var hc1 = (uint)(value1?.GetHashCode() ?? 0);
- var hc2 = (uint)(value2?.GetHashCode() ?? 0);
- uint hash = MixEmptyState();
- hash += 8;
- hash = QueueRound(hash, hc1);
- hash = QueueRound(hash, hc2);
- hash = MixFinal(hash);
- return (int)hash;
- }
- public static int Combine<T1, T2, T3>(T1 value1, T2 value2, T3 value3)
- {
- var hc1 = (uint)(value1?.GetHashCode() ?? 0);
- var hc2 = (uint)(value2?.GetHashCode() ?? 0);
- var hc3 = (uint)(value3?.GetHashCode() ?? 0);
- uint hash = MixEmptyState();
- hash += 12;
- hash = QueueRound(hash, hc1);
- hash = QueueRound(hash, hc2);
- hash = QueueRound(hash, hc3);
- hash = MixFinal(hash);
- return (int)hash;
- }
- public static int Combine<T1, T2, T3, T4>(T1 value1, T2 value2, T3 value3, T4 value4)
- {
- var hc1 = (uint)(value1?.GetHashCode() ?? 0);
- var hc2 = (uint)(value2?.GetHashCode() ?? 0);
- var hc3 = (uint)(value3?.GetHashCode() ?? 0);
- var hc4 = (uint)(value4?.GetHashCode() ?? 0);
- Initialize(out uint v1, out uint v2, out uint v3, out uint v4);
- v1 = Round(v1, hc1);
- v2 = Round(v2, hc2);
- v3 = Round(v3, hc3);
- v4 = Round(v4, hc4);
- uint hash = MixState(v1, v2, v3, v4);
- hash += 16;
- hash = MixFinal(hash);
- return (int)hash;
- }
- public static int Combine<T1, T2, T3, T4, T5>(T1 value1, T2 value2, T3 value3, T4 value4, T5 value5)
- {
- var hc1 = (uint)(value1?.GetHashCode() ?? 0);
- var hc2 = (uint)(value2?.GetHashCode() ?? 0);
- var hc3 = (uint)(value3?.GetHashCode() ?? 0);
- var hc4 = (uint)(value4?.GetHashCode() ?? 0);
- var hc5 = (uint)(value5?.GetHashCode() ?? 0);
- Initialize(out uint v1, out uint v2, out uint v3, out uint v4);
- v1 = Round(v1, hc1);
- v2 = Round(v2, hc2);
- v3 = Round(v3, hc3);
- v4 = Round(v4, hc4);
- uint hash = MixState(v1, v2, v3, v4);
- hash += 20;
- hash = QueueRound(hash, hc5);
- hash = MixFinal(hash);
- return (int)hash;
- }
- public static int Combine<T1, T2, T3, T4, T5, T6>(T1 value1, T2 value2, T3 value3, T4 value4, T5 value5, T6 value6)
- {
- var hc1 = (uint)(value1?.GetHashCode() ?? 0);
- var hc2 = (uint)(value2?.GetHashCode() ?? 0);
- var hc3 = (uint)(value3?.GetHashCode() ?? 0);
- var hc4 = (uint)(value4?.GetHashCode() ?? 0);
- var hc5 = (uint)(value5?.GetHashCode() ?? 0);
- var hc6 = (uint)(value6?.GetHashCode() ?? 0);
- Initialize(out uint v1, out uint v2, out uint v3, out uint v4);
- v1 = Round(v1, hc1);
- v2 = Round(v2, hc2);
- v3 = Round(v3, hc3);
- v4 = Round(v4, hc4);
- uint hash = MixState(v1, v2, v3, v4);
- hash += 24;
- hash = QueueRound(hash, hc5);
- hash = QueueRound(hash, hc6);
- hash = MixFinal(hash);
- return (int)hash;
- }
- public static int Combine<T1, T2, T3, T4, T5, T6, T7>(T1 value1, T2 value2, T3 value3, T4 value4, T5 value5, T6 value6, T7 value7)
- {
- var hc1 = (uint)(value1?.GetHashCode() ?? 0);
- var hc2 = (uint)(value2?.GetHashCode() ?? 0);
- var hc3 = (uint)(value3?.GetHashCode() ?? 0);
- var hc4 = (uint)(value4?.GetHashCode() ?? 0);
- var hc5 = (uint)(value5?.GetHashCode() ?? 0);
- var hc6 = (uint)(value6?.GetHashCode() ?? 0);
- var hc7 = (uint)(value7?.GetHashCode() ?? 0);
- Initialize(out uint v1, out uint v2, out uint v3, out uint v4);
- v1 = Round(v1, hc1);
- v2 = Round(v2, hc2);
- v3 = Round(v3, hc3);
- v4 = Round(v4, hc4);
- uint hash = MixState(v1, v2, v3, v4);
- hash += 28;
- hash = QueueRound(hash, hc5);
- hash = QueueRound(hash, hc6);
- hash = QueueRound(hash, hc7);
- hash = MixFinal(hash);
- return (int)hash;
- }
- public static int Combine<T1, T2, T3, T4, T5, T6, T7, T8>(T1 value1, T2 value2, T3 value3, T4 value4, T5 value5, T6 value6, T7 value7, T8 value8)
- {
- var hc1 = (uint)(value1?.GetHashCode() ?? 0);
- var hc2 = (uint)(value2?.GetHashCode() ?? 0);
- var hc3 = (uint)(value3?.GetHashCode() ?? 0);
- var hc4 = (uint)(value4?.GetHashCode() ?? 0);
- var hc5 = (uint)(value5?.GetHashCode() ?? 0);
- var hc6 = (uint)(value6?.GetHashCode() ?? 0);
- var hc7 = (uint)(value7?.GetHashCode() ?? 0);
- var hc8 = (uint)(value8?.GetHashCode() ?? 0);
- Initialize(out uint v1, out uint v2, out uint v3, out uint v4);
- v1 = Round(v1, hc1);
- v2 = Round(v2, hc2);
- v3 = Round(v3, hc3);
- v4 = Round(v4, hc4);
- v1 = Round(v1, hc5);
- v2 = Round(v2, hc6);
- v3 = Round(v3, hc7);
- v4 = Round(v4, hc8);
- uint hash = MixState(v1, v2, v3, v4);
- hash += 32;
- hash = MixFinal(hash);
- return (int)hash;
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private static uint Rol(uint value, int count)
- => (value << count) | (value >> (32 - count));
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private static void Initialize(out uint v1, out uint v2, out uint v3, out uint v4)
- {
- v1 = s_seed + Prime1 + Prime2;
- v2 = s_seed + Prime2;
- v3 = s_seed;
- v4 = s_seed - Prime1;
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private static uint Round(uint hash, uint input)
- {
- hash += input * Prime2;
- hash = Rol(hash, 13);
- hash *= Prime1;
- return hash;
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private static uint QueueRound(uint hash, uint queuedValue)
- {
- hash += queuedValue * Prime3;
- return Rol(hash, 17) * Prime4;
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private static uint MixState(uint v1, uint v2, uint v3, uint v4)
- {
- return Rol(v1, 1) + Rol(v2, 7) + Rol(v3, 12) + Rol(v4, 18);
- }
- private static uint MixEmptyState()
- {
- return s_seed + Prime5;
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private static uint MixFinal(uint hash)
- {
- hash ^= hash >> 15;
- hash *= Prime2;
- hash ^= hash >> 13;
- hash *= Prime3;
- hash ^= hash >> 16;
- return hash;
- }
- public void Add<T>(T value)
- {
- Add(value?.GetHashCode() ?? 0);
- }
- public void Add<T>(T value, IEqualityComparer<T> comparer)
- {
- Add(comparer != null ? comparer.GetHashCode(value) : (value?.GetHashCode() ?? 0));
- }
- private void Add(int value)
- {
- // The original xxHash works as follows:
- // 0. Initialize immediately. We can't do this in a struct (no
- // default ctor).
- // 1. Accumulate blocks of length 16 (4 uints) into 4 accumulators.
- // 2. Accumulate remaining blocks of length 4 (1 uint) into the
- // hash.
- // 3. Accumulate remaining blocks of length 1 into the hash.
- // There is no need for #3 as this type only accepts ints. _queue1,
- // _queue2 and _queue3 are basically a buffer so that when
- // ToHashCode is called we can execute #2 correctly.
- // We need to initialize the xxHash32 state (_v1 to _v4) lazily (see
- // #0) nd the last place that can be done if you look at the
- // original code is just before the first block of 16 bytes is mixed
- // in. The xxHash32 state is never used for streams containing fewer
- // than 16 bytes.
- // To see what's really going on here, have a look at the Combine
- // methods.
-
- var val = (uint)value;
-
- // Storing the value of _length locally shaves of quite a few bytes
- // in the resulting machine code.
- uint previousLength = _length++;
- uint position = previousLength % 4;
- // Switch can't be inlined.
- if (position == 0)
- _queue1 = val;
- else if (position == 1)
- _queue2 = val;
- else if (position == 2)
- _queue3 = val;
- else // position == 3
- {
- if (previousLength == 3)
- Initialize(out _v1, out _v2, out _v3, out _v4);
- _v1 = Round(_v1, _queue1);
- _v2 = Round(_v2, _queue2);
- _v3 = Round(_v3, _queue3);
- _v4 = Round(_v4, val);
- }
- }
- public int ToHashCode()
- {
- // Storing the value of _length locally shaves of quite a few bytes
- // in the resulting machine code.
- uint length = _length;
-
- // position refers to the *next* queue position in this method, so
- // position == 1 means that _queue1 is populated; _queue2 would have
- // been populated on the next call to Add.
- uint position = length % 4;
- // If the length is less than 4, _v1 to _v4 don't contain anything
- // yet. xxHash32 treats this differently.
- uint hash = length < 4 ? MixEmptyState() : MixState(_v1, _v2, _v3, _v4);
- // _length is incremented once per Add(Int32) and is therefore 4
- // times too small (xxHash length is in bytes, not ints).
- hash += length * 4;
- // Mix what remains in the queue
- // Switch can't be inlined right now, so use as few branches as
- // possible by manually excluding impossible scenarios (position > 1
- // is always false if position is not > 0).
- if (position > 0)
- {
- hash = QueueRound(hash, _queue1);
- if (position > 1)
- {
- hash = QueueRound(hash, _queue2);
- if (position > 2)
- hash = QueueRound(hash, _queue3);
- }
- }
- hash = MixFinal(hash);
- return (int)hash;
- }
- #pragma warning disable 0809
- // Obsolete member 'memberA' overrides non-obsolete member 'memberB'.
- // Disallowing GetHashCode and Equals is by design
- // * We decided to not override GetHashCode() to produce the hash code
- // as this would be weird, both naming-wise as well as from a
- // behavioral standpoint (GetHashCode() should return the object's
- // hash code, not the one being computed).
- // * Even though ToHashCode() can be called safely multiple times on
- // this implementation, it is not part of the contract. If the
- // implementation has to change in the future we don't want to worry
- // about people who might have incorrectly used this type.
- [Obsolete("HashCode is a mutable struct and should not be compared with other HashCodes. Use ToHashCode to retrieve the computed hash code.", error: true)]
- [EditorBrowsable(EditorBrowsableState.Never)]
- public override int GetHashCode() => throw new NotSupportedException(SR.HashCode_HashCodeNotSupported);
- [Obsolete("HashCode is a mutable struct and should not be compared with other HashCodes.", error: true)]
- [EditorBrowsable(EditorBrowsableState.Never)]
- public override bool Equals(object obj) => throw new NotSupportedException(SR.HashCode_EqualityNotSupported);
- #pragma warning restore 0809
- }
- }
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