| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162 |
- // Licensed to the .NET Foundation under one or more agreements.
- // The .NET Foundation licenses this file to you under the MIT license.
- // See the LICENSE file in the project root for more information.
- using System.Runtime.Serialization;
- namespace System
- {
- /// <summary>
- /// Holds Null class for which we guarantee that there is only ever one instance of.
- /// This only exists for compatibility with .NET Framework.
- /// </summary>
- [Serializable]
- // Needs to be public to support binary serialization compatibility
- public sealed class UnitySerializationHolder : ISerializable, IObjectReference
- {
- internal const int NullUnity = 0x0002;
- private readonly int _unityType;
- private readonly string _data;
- /// <summary>
- /// A helper method that returns the SerializationInfo that a class utilizing
- /// UnitySerializationHelper should return from a call to GetObjectData. It contains
- /// the unityType (defined above) and any optional data (used only for the reflection types).
- /// </summary>
- internal static void GetUnitySerializationInfo(SerializationInfo info, int unityType)
- {
- info.SetType(typeof(UnitySerializationHolder));
- info.AddValue("Data", null, typeof(string));
- info.AddValue("UnityType", unityType);
- info.AddValue("AssemblyName", string.Empty);
- }
- public UnitySerializationHolder(SerializationInfo info, StreamingContext context)
- {
- if (info == null)
- {
- throw new ArgumentNullException(nameof(info));
- }
- // We are ignoring any other serialization input as we are only concerned about DBNull.
- // We also store data and use it for erorr logging.
- _unityType = info.GetInt32("UnityType");
- _data = info.GetString("Data");
- }
- public void GetObjectData(SerializationInfo info, StreamingContext context) =>
- throw new NotSupportedException(SR.NotSupported_UnitySerHolder);
- public object GetRealObject(StreamingContext context)
- {
- // We are only support deserializing DBNull and throwing for everything else.
- if (_unityType != NullUnity)
- {
- throw new ArgumentException(SR.Format(SR.Argument_InvalidUnity, _data ?? "UnityType"));
- }
- // We are always returning the same DBNull instance.
- return DBNull.Value;
- }
- }
- }
|