SocketResponder.cs 3.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130
  1. //
  2. // SocketResponder.cs - Utility class for tests that require a listener
  3. //
  4. // Author:
  5. // Gert Driesen ([email protected])
  6. //
  7. // Copyright (C) 2007 Gert Driesen
  8. //
  9. // Permission is hereby granted, free of charge, to any person obtaining
  10. // a copy of this software and associated documentation files (the
  11. // "Software"), to deal in the Software without restriction, including
  12. // without limitation the rights to use, copy, modify, merge, publish,
  13. // distribute, sublicense, and/or sell copies of the Software, and to
  14. // permit persons to whom the Software is furnished to do so, subject to
  15. // the following conditions:
  16. //
  17. // The above copyright notice and this permission notice shall be
  18. // included in all copies or substantial portions of the Software.
  19. //
  20. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  21. // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  22. // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  23. // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
  24. // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
  25. // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
  26. // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  27. //
  28. using System;
  29. using System.Globalization;
  30. using System.IO;
  31. using System.Net;
  32. using System.Net.Sockets;
  33. using System.Text;
  34. using System.Threading;
  35. namespace MonoTests.System.Net
  36. {
  37. public delegate byte [] SocketRequestHandler (Socket socket);
  38. public class SocketResponder : IDisposable
  39. {
  40. private TcpListener tcpListener;
  41. private readonly IPEndPoint _localEndPoint;
  42. private Thread listenThread;
  43. private SocketRequestHandler _requestHandler;
  44. private bool _stopped = true;
  45. private readonly object _syncRoot = new object ();
  46. private const int SOCKET_CLOSED = 10004;
  47. private const int SOCKET_INVALID_ARGS = 10022;
  48. public SocketResponder (IPEndPoint localEP, SocketRequestHandler requestHandler)
  49. {
  50. _localEndPoint = localEP;
  51. _requestHandler = requestHandler;
  52. }
  53. public IPEndPoint LocalEndPoint
  54. {
  55. get { return _localEndPoint; }
  56. }
  57. public void Dispose ()
  58. {
  59. Stop ();
  60. }
  61. public bool IsStopped
  62. {
  63. get
  64. {
  65. lock (_syncRoot) {
  66. return _stopped;
  67. }
  68. }
  69. }
  70. public void Start ()
  71. {
  72. lock (_syncRoot) {
  73. if (!_stopped)
  74. return;
  75. _stopped = false;
  76. tcpListener = new TcpListener (LocalEndPoint);
  77. tcpListener.Start ();
  78. listenThread = new Thread (new ThreadStart (Listen));
  79. listenThread.Start ();
  80. }
  81. }
  82. public void Stop ()
  83. {
  84. lock (_syncRoot) {
  85. if (_stopped)
  86. return;
  87. _stopped = true;
  88. if (tcpListener != null) {
  89. tcpListener.Stop ();
  90. tcpListener = null;
  91. Thread.Sleep (50);
  92. }
  93. }
  94. }
  95. private void Listen ()
  96. {
  97. while (!_stopped) {
  98. Socket socket = null;
  99. try {
  100. socket = tcpListener.AcceptSocket ();
  101. socket.Send (_requestHandler (socket));
  102. try {
  103. socket.Shutdown (SocketShutdown.Receive);
  104. socket.Shutdown (SocketShutdown.Send);
  105. } catch {
  106. }
  107. } catch (SocketException ex) {
  108. // ignore interruption of blocking call
  109. if (ex.ErrorCode != SOCKET_CLOSED && ex.ErrorCode != SOCKET_INVALID_ARGS)
  110. throw;
  111. } finally {
  112. Thread.Sleep (500);
  113. if (socket != null)
  114. socket.Close ();
  115. }
  116. }
  117. }
  118. }
  119. }