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- // PendingBuffer.cs
- // Copyright (C) 2001 Mike Krueger
- //
- // This file was translated from java, it was part of the GNU Classpath
- // Copyright (C) 2001 Free Software Foundation, Inc.
- //
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the GNU General Public License
- // as published by the Free Software Foundation; either version 2
- // of the License, or (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program; if not, write to the Free Software
- // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- //
- // Linking this library statically or dynamically with other modules is
- // making a combined work based on this library. Thus, the terms and
- // conditions of the GNU General Public License cover the whole
- // combination.
- //
- // As a special exception, the copyright holders of this library give you
- // permission to link this library with independent modules to produce an
- // executable, regardless of the license terms of these independent
- // modules, and to copy and distribute the resulting executable under
- // terms of your choice, provided that you also meet, for each linked
- // independent module, the terms and conditions of the license of that
- // module. An independent module is a module which is not derived from
- // or based on this library. If you modify this library, you may extend
- // this exception to your version of the library, but you are not
- // obligated to do so. If you do not wish to do so, delete this
- // exception statement from your version.
- using System;
- namespace ICSharpCode.SharpZipLib.Zip.Compression
- {
-
- /// <summary>
- /// This class is general purpose class for writing data to a buffer.
- ///
- /// It allows you to write bits as well as bytes
- /// Based on DeflaterPending.java
- ///
- /// author of the original java version : Jochen Hoenicke
- /// </summary>
- public class PendingBuffer
- {
- protected byte[] buf;
- int start;
- int end;
-
- uint bits;
- int bitCount;
-
- public PendingBuffer() : this( 4096 )
- {
-
- }
-
- public PendingBuffer(int bufsize)
- {
- buf = new byte[bufsize];
- }
-
- public void Reset()
- {
- start = end = bitCount = 0;
- }
-
- public void WriteByte(int b)
- {
- if (DeflaterConstants.DEBUGGING && start != 0) {
- throw new Exception();
- }
- buf[end++] = (byte) b;
- }
-
- public void WriteShort(int s)
- {
- if (DeflaterConstants.DEBUGGING && start != 0) {
- throw new Exception();
- }
- buf[end++] = (byte) s;
- buf[end++] = (byte) (s >> 8);
- }
-
- public void WriteInt(int s)
- {
- if (DeflaterConstants.DEBUGGING && start != 0) {
- throw new Exception();
- }
- buf[end++] = (byte) s;
- buf[end++] = (byte) (s >> 8);
- buf[end++] = (byte) (s >> 16);
- buf[end++] = (byte) (s >> 24);
- }
-
- public void WriteBlock(byte[] block, int offset, int len)
- {
- if (DeflaterConstants.DEBUGGING && start != 0) {
- throw new Exception();
- }
- System.Array.Copy(block, offset, buf, end, len);
- end += len;
- }
-
- public int BitCount {
- get {
- return bitCount;
- }
- }
-
- public void AlignToByte()
- {
- if (DeflaterConstants.DEBUGGING && start != 0) {
- throw new Exception();
- }
- if (bitCount > 0) {
- buf[end++] = (byte) bits;
- if (bitCount > 8) {
- buf[end++] = (byte) (bits >> 8);
- }
- }
- bits = 0;
- bitCount = 0;
- }
-
- public void WriteBits(int b, int count)
- {
- if (DeflaterConstants.DEBUGGING && start != 0) {
- throw new Exception();
- }
- // if (DeflaterConstants.DEBUGGING) {
- // //Console.WriteLine("writeBits("+b+","+count+")");
- // }
- bits |= (uint)(b << bitCount);
- bitCount += count;
- if (bitCount >= 16) {
- buf[end++] = (byte) bits;
- buf[end++] = (byte) (bits >> 8);
- bits >>= 16;
- bitCount -= 16;
- }
- }
-
- public void WriteShortMSB(int s)
- {
- if (DeflaterConstants.DEBUGGING && start != 0) {
- throw new Exception();
- }
- buf[end++] = (byte) (s >> 8);
- buf[end++] = (byte) s;
- }
-
- public bool IsFlushed {
- get {
- return end == 0;
- }
- }
-
- /// <summary>
- /// Flushes the pending buffer into the given output array. If the
- /// output array is to small, only a partial flush is done.
- /// </summary>
- /// <param name="output">
- /// the output array;
- /// </param>
- /// <param name="offset">
- /// the offset into output array;
- /// </param>
- /// <param name="length">
- /// length the maximum number of bytes to store;
- /// </param>
- /// <exception name="ArgumentOutOfRangeException">
- /// IndexOutOfBoundsException if offset or length are invalid.
- /// </exception>
- public int Flush(byte[] output, int offset, int length)
- {
- if (bitCount >= 8) {
- buf[end++] = (byte) bits;
- bits >>= 8;
- bitCount -= 8;
- }
- if (length > end - start) {
- length = end - start;
- System.Array.Copy(buf, start, output, offset, length);
- start = 0;
- end = 0;
- } else {
- System.Array.Copy(buf, start, output, offset, length);
- start += length;
- }
- return length;
- }
-
- public byte[] ToByteArray()
- {
- byte[] ret = new byte[end - start];
- System.Array.Copy(buf, start, ret, 0, ret.Length);
- start = 0;
- end = 0;
- return ret;
- }
- }
- }
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