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- // StreamManipulator.cs
- // Copyright (C) 2001 Mike Krueger
- //
- // This file was translated from java, it was part of the GNU Classpath
- // Copyright (C) 2001 Free Software Foundation, Inc.
- //
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the GNU General Public License
- // as published by the Free Software Foundation; either version 2
- // of the License, or (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program; if not, write to the Free Software
- // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- //
- // Linking this library statically or dynamically with other modules is
- // making a combined work based on this library. Thus, the terms and
- // conditions of the GNU General Public License cover the whole
- // combination.
- //
- // As a special exception, the copyright holders of this library give you
- // permission to link this library with independent modules to produce an
- // executable, regardless of the license terms of these independent
- // modules, and to copy and distribute the resulting executable under
- // terms of your choice, provided that you also meet, for each linked
- // independent module, the terms and conditions of the license of that
- // module. An independent module is a module which is not derived from
- // or based on this library. If you modify this library, you may extend
- // this exception to your version of the library, but you are not
- // obligated to do so. If you do not wish to do so, delete this
- // exception statement from your version.
- using System;
- namespace ICSharpCode.SharpZipLib.Zip.Compression.Streams
- {
-
- /// <summary>
- /// This class allows us to retrieve a specified amount of bits from
- /// the input buffer, as well as copy big byte blocks.
- ///
- /// It uses an int buffer to store up to 31 bits for direct
- /// manipulation. This guarantees that we can get at least 16 bits,
- /// but we only need at most 15, so this is all safe.
- ///
- /// There are some optimizations in this class, for example, you must
- /// never peek more then 8 bits more than needed, and you must first
- /// peek bits before you may drop them. This is not a general purpose
- /// class but optimized for the behaviour of the Inflater.
- ///
- /// authors of the original java version : John Leuner, Jochen Hoenicke
- /// </summary>
- public class StreamManipulator
- {
- private byte[] window;
- private int window_start = 0;
- private int window_end = 0;
-
- private uint buffer = 0;
- private int bits_in_buffer = 0;
-
- /// <summary>
- /// Get the next n bits but don't increase input pointer. n must be
- /// less or equal 16 and if you if this call succeeds, you must drop
- /// at least n-8 bits in the next call.
- /// </summary>
- /// <returns>
- /// the value of the bits, or -1 if not enough bits available. */
- /// </returns>
- public int PeekBits(int n)
- {
- if (bits_in_buffer < n) {
- if (window_start == window_end) {
- return -1; // ok
- }
- buffer |= (uint)((window[window_start++] & 0xff |
- (window[window_start++] & 0xff) << 8) << bits_in_buffer);
- bits_in_buffer += 16;
- }
- return (int)(buffer & ((1 << n) - 1));
- }
-
- /// <summary>
- /// Drops the next n bits from the input. You should have called peekBits
- /// with a bigger or equal n before, to make sure that enough bits are in
- /// the bit buffer.
- /// </summary>
- public void DropBits(int n)
- {
- buffer >>= n;
- bits_in_buffer -= n;
- }
-
- /// <summary>
- /// Gets the next n bits and increases input pointer. This is equivalent
- /// to peekBits followed by dropBits, except for correct error handling.
- /// </summary>
- /// <returns>
- /// the value of the bits, or -1 if not enough bits available.
- /// </returns>
- public int GetBits(int n)
- {
- int bits = PeekBits(n);
- if (bits >= 0) {
- DropBits(n);
- }
- return bits;
- }
-
- /// <summary>
- /// Gets the number of bits available in the bit buffer. This must be
- /// only called when a previous peekBits() returned -1.
- /// </summary>
- /// <returns>
- /// the number of bits available.
- /// </returns>
- public int AvailableBits {
- get {
- return bits_in_buffer;
- }
- }
-
- /// <summary>
- /// Gets the number of bytes available.
- /// </summary>
- /// <returns>
- /// the number of bytes available.
- /// </returns>
- public int AvailableBytes {
- get {
- return window_end - window_start + (bits_in_buffer >> 3);
- }
- }
-
- /// <summary>
- /// Skips to the next byte boundary.
- /// </summary>
- public void SkipToByteBoundary()
- {
- buffer >>= (bits_in_buffer & 7);
- bits_in_buffer &= ~7;
- }
-
- public bool IsNeedingInput {
- get {
- return window_start == window_end;
- }
- }
-
- /// <summary>
- /// Copies length bytes from input buffer to output buffer starting
- /// at output[offset]. You have to make sure, that the buffer is
- /// byte aligned. If not enough bytes are available, copies fewer
- /// bytes.
- /// </summary>
- /// <param name="output">
- /// the buffer.
- /// </param>
- /// <param name="offset">
- /// the offset in the buffer.
- /// </param>
- /// <param name="length">
- /// the length to copy, 0 is allowed.
- /// </param>
- /// <returns>
- /// the number of bytes copied, 0 if no byte is available.
- /// </returns>
- public int CopyBytes(byte[] output, int offset, int length)
- {
- if (length < 0) {
- throw new ArgumentOutOfRangeException("length negative");
- }
- if ((bits_in_buffer & 7) != 0) {
- /* bits_in_buffer may only be 0 or 8 */
- throw new InvalidOperationException("Bit buffer is not aligned!");
- }
-
- int count = 0;
- while (bits_in_buffer > 0 && length > 0) {
- output[offset++] = (byte) buffer;
- buffer >>= 8;
- bits_in_buffer -= 8;
- length--;
- count++;
- }
- if (length == 0) {
- return count;
- }
-
- int avail = window_end - window_start;
- if (length > avail) {
- length = avail;
- }
- System.Array.Copy(window, window_start, output, offset, length);
- window_start += length;
-
- if (((window_start - window_end) & 1) != 0) {
- /* We always want an even number of bytes in input, see peekBits */
- buffer = (uint)(window[window_start++] & 0xff);
- bits_in_buffer = 8;
- }
- return count + length;
- }
-
- public StreamManipulator()
- {
- }
-
- public void Reset()
- {
- buffer = (uint)(window_start = window_end = bits_in_buffer = 0);
- }
-
- public void SetInput(byte[] buf, int off, int len)
- {
- if (window_start < window_end) {
- throw new InvalidOperationException("Old input was not completely processed");
- }
-
- int end = off + len;
-
- /* We want to throw an ArrayIndexOutOfBoundsException early. The
- * check is very tricky: it also handles integer wrap around.
- */
- if (0 > off || off > end || end > buf.Length) {
- throw new ArgumentOutOfRangeException();
- }
-
- if ((len & 1) != 0) {
- /* We always want an even number of bytes in input, see peekBits */
- buffer |= (uint)((buf[off++] & 0xff) << bits_in_buffer);
- bits_in_buffer += 8;
- }
-
- window = buf;
- window_start = off;
- window_end = end;
- }
- }
- }
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