HatchStyle.cs 2.5 KB

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  1. //
  2. // System.Drawing.Drawing2D.HatchStyle.cs
  3. //
  4. // Authors:
  5. // Stefan Maierhofer <[email protected]>
  6. // Dennis Hayes ([email protected])
  7. // Ravindra ([email protected])
  8. //
  9. // (C) 2002/3 Ximian, Inc.
  10. // Copyright (C) 2004,2006 Novell, Inc (http://www.novell.com)
  11. //
  12. // Permission is hereby granted, free of charge, to any person obtaining
  13. // a copy of this software and associated documentation files (the
  14. // "Software"), to deal in the Software without restriction, including
  15. // without limitation the rights to use, copy, modify, merge, publish,
  16. // distribute, sublicense, and/or sell copies of the Software, and to
  17. // permit persons to whom the Software is furnished to do so, subject to
  18. // the following conditions:
  19. //
  20. // The above copyright notice and this permission notice shall be
  21. // included in all copies or substantial portions of the Software.
  22. //
  23. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  24. // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  25. // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  26. // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
  27. // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
  28. // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
  29. // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  30. //
  31. namespace System.Drawing.Drawing2D {
  32. public enum HatchStyle {
  33. BackwardDiagonal = 3,
  34. Cross = LargeGrid,
  35. DarkDownwardDiagonal = 20,
  36. DarkHorizontal = 29,
  37. DarkUpwardDiagonal = 21,
  38. DarkVertical = 28,
  39. DashedDownwardDiagonal = 30,
  40. DashedHorizontal = 32,
  41. DashedUpwardDiagonal = 31,
  42. DashedVertical = 33,
  43. DiagonalBrick = 38,
  44. DiagonalCross = 5,
  45. Divot = 42,
  46. DottedDiamond = 44,
  47. DottedGrid = 43,
  48. ForwardDiagonal = 2,
  49. Horizontal = 0,
  50. HorizontalBrick = 39,
  51. LargeCheckerBoard = 50,
  52. LargeConfetti = 35,
  53. LargeGrid = 4,
  54. LightDownwardDiagonal = 18,
  55. LightHorizontal = 25,
  56. LightUpwardDiagonal = 19,
  57. LightVertical = 24,
  58. Max = 4,
  59. Min = 0,
  60. NarrowHorizontal = 27,
  61. NarrowVertical = 26,
  62. OutlinedDiamond = 51,
  63. Percent05 = 6,
  64. Percent10 = 7,
  65. Percent20 = 8,
  66. Percent25 = 9,
  67. Percent30 = 10,
  68. Percent40 = 11,
  69. Percent50 = 12,
  70. Percent60 = 13,
  71. Percent70 = 14,
  72. Percent75 = 15,
  73. Percent80 = 16,
  74. Percent90 = 17,
  75. Plaid = 41,
  76. Shingle = 45,
  77. SmallCheckerBoard = 49,
  78. SmallConfetti = 34,
  79. SmallGrid = 48,
  80. SolidDiamond = 52,
  81. Sphere = 47,
  82. Trellis = 46,
  83. Vertical = 1,
  84. Wave = 37,
  85. Weave = 40,
  86. WideDownwardDiagonal = 22,
  87. WideUpwardDiagonal = 23,
  88. ZigZag = 36
  89. }
  90. }