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- //
- // System.ComponentModel.Component.cs
- //
- // Author:
- // Miguel de Icaza ([email protected])
- // Andreas Nahr ([email protected])
- //
- // (C) Ximian, Inc. http://www.ximian.com
- // (C) 2003 Andreas Nahr
- //
- using System;
- using System.ComponentModel;
- namespace System.ComponentModel {
- // <summary>
- // Component class.
- // </summary>
- //
- // <remarks>
- // Longer description
- // </remarks>
- [DesignerCategory ("Component")]
- public class Component : MarshalByRefObject, IComponent, IDisposable
- {
- private EventHandlerList event_handlers;
- private ISite mySite;
- private object disposedEvent = new object ();
- // <summary>
- // Component Constructor
- // </summary>
- public Component ()
- {
- event_handlers = null;
- }
- // <summary>
- // Get IContainer of this Component
- // </summary>
- [Browsable (false), DesignerSerializationVisibility (DesignerSerializationVisibility.Hidden)]
- public IContainer Container {
- get {
- if (mySite == null)
- return null;
- return mySite.Container;
- }
- }
- [Browsable (false), DesignerSerializationVisibility (DesignerSerializationVisibility.Hidden)]
- protected bool DesignMode {
- get {
- if (mySite == null)
- return false;
- return mySite.DesignMode;
- }
- }
- protected EventHandlerList Events {
- get {
- // Note: space vs. time tradeoff
- // We create the object here if it's never be accessed before. This potentially
- // saves space. However, we must check each time the propery is accessed to
- // determine whether we need to create the object, which increases overhead.
- // We could put the creation in the contructor, but that would waste space
- // if it were never used. However, accessing this property would be faster.
- if (null == event_handlers)
- event_handlers = new EventHandlerList();
- return event_handlers;
- }
- }
- [Browsable (false), DesignerSerializationVisibility (DesignerSerializationVisibility.Hidden)]
- public virtual ISite Site {
- get { return mySite; }
- set { mySite = value; }
- }
- ~Component()
- {
- Dispose (false);
- }
- // <summary>
- // Dispose resources used by this component
- // </summary>
- public void Dispose ()
- {
- Dispose (true);
- GC.SuppressFinalize (this);
- }
- // <summary>
- // Controls disposal of resources used by this.
- // </summary>
- //
- // <param name="release_all"> Controls which resources are released</param>
- //
- // <remarks>
- // if release_all is set to true, both managed and unmanaged
- // resources should be released. If release_all is set to false,
- // only unmanaged resources should be disposed
- // </remarks>
- protected virtual void Dispose (bool release_all)
- {
- if (release_all) {
- EventHandler eh = (EventHandler) Events [disposedEvent];
- if (eh != null)
- eh (this, EventArgs.Empty);
- }
- mySite = null;
- }
- // <summary>
- // Implements the IServiceProvider interface
- // </summary>
- [MonoTODO]
- protected virtual object GetService (Type service)
- {
- // FIXME: Not sure what this should do.
- return null;
- }
- public override string ToString ()
- {
- if (mySite == null)
- return GetType ().ToString ();
- return String.Format ("{0} [{1}]", mySite.Name, GetType ().ToString ());
- }
- // <summary>
- // This event is called when the component is explicitly disposed.
- // </summary>
- [Browsable (false), EditorBrowsable (EditorBrowsableState.Advanced)]
- public event EventHandler Disposed {
- add { Events.AddHandler (disposedEvent, value); }
- remove { Events.RemoveHandler (disposedEvent, value); }
- }
- }
-
- }
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