OpenTreeNodeEnumerator.cs 2.5 KB

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  1. // Permission is hereby granted, free of charge, to any person obtaining
  2. // a copy of this software and associated documentation files (the
  3. // "Software"), to deal in the Software without restriction, including
  4. // without limitation the rights to use, copy, modify, merge, publish,
  5. // distribute, sublicense, and/or sell copies of the Software, and to
  6. // permit persons to whom the Software is furnished to do so, subject to
  7. // the following conditions:
  8. //
  9. // The above copyright notice and this permission notice shall be
  10. // included in all copies or substantial portions of the Software.
  11. //
  12. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  13. // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  14. // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  15. // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
  16. // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
  17. // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
  18. // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  19. //
  20. // Copyright (c) 2004 Novell, Inc.
  21. //
  22. // Authors:
  23. // Jackson Harper ([email protected])
  24. using System;
  25. using System.Collections;
  26. namespace System.Windows.Forms {
  27. internal class OpenTreeNodeEnumerator : IEnumerator {
  28. private TreeNode start;
  29. private TreeNode current;
  30. private bool started;
  31. public OpenTreeNodeEnumerator (TreeNode start)
  32. {
  33. this.start = start;
  34. }
  35. public object Current {
  36. get { return current; }
  37. }
  38. public TreeNode CurrentNode {
  39. get { return current; }
  40. }
  41. public bool MoveNext ()
  42. {
  43. if (!started) {
  44. started = true;
  45. current = start;
  46. return (current != null);
  47. }
  48. if (current.IsExpanded && current.Nodes.Count > 0) {
  49. current = current.Nodes [0];
  50. return true;
  51. }
  52. TreeNode prev = current;
  53. TreeNode next = current.NextNode;
  54. while (next == null) {
  55. // The next node is null so we need to move back up the tree until we hit the top
  56. if (prev.parent == null)
  57. return false;
  58. prev = prev.parent;
  59. if (prev.parent != null)
  60. next = prev.NextNode;
  61. }
  62. current = next;
  63. return true;
  64. }
  65. public bool MovePrevious ()
  66. {
  67. if (!started) {
  68. started = true;
  69. current = start;
  70. return (current != null);
  71. }
  72. if (current.PrevNode != null) {
  73. current = current.PrevNode;
  74. return true;
  75. }
  76. if (current.parent == null)
  77. return false;
  78. current = current.parent.LastNode;
  79. return true;
  80. }
  81. public void Reset ()
  82. {
  83. started = false;
  84. }
  85. }
  86. }