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- // Licensed to the .NET Foundation under one or more agreements.
- // The .NET Foundation licenses this file to you under the MIT license.
- // See the LICENSE file in the project root for more information.
- using Internal.Runtime.Augments;
- using System.Collections;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.IO;
- using System.Reflection;
- using System.Runtime.InteropServices;
- using System.Text;
- using System.Threading;
- namespace System
- {
- public static partial class Environment
- {
- private static Func<string, object> s_directoryCreateDirectory;
- private static string CurrentDirectoryCore
- {
- get => Interop.Sys.GetCwd();
- set => Interop.CheckIo(Interop.Sys.ChDir(value), value, isDirectory: true);
- }
- private static string ExpandEnvironmentVariablesCore(string name)
- {
- Span<char> initialBuffer = stackalloc char[128];
- var result = new ValueStringBuilder(initialBuffer);
- int lastPos = 0, pos;
- while (lastPos < name.Length && (pos = name.IndexOf('%', lastPos + 1)) >= 0)
- {
- if (name[lastPos] == '%')
- {
- string key = name.Substring(lastPos + 1, pos - lastPos - 1);
- string value = GetEnvironmentVariable(key);
- if (value != null)
- {
- result.Append(value);
- lastPos = pos + 1;
- continue;
- }
- }
- result.Append(name.AsSpan(lastPos, pos - lastPos));
- lastPos = pos;
- }
- result.Append(name.AsSpan(lastPos));
- return result.ToString();
- }
- private static string GetFolderPathCore(SpecialFolder folder, SpecialFolderOption option)
- {
- // Get the path for the SpecialFolder
- string path = GetFolderPathCoreWithoutValidation(folder);
- Debug.Assert(path != null);
- // If we didn't get one, or if we got one but we're not supposed to verify it,
- // or if we're supposed to verify it and it passes verification, return the path.
- if (path.Length == 0 ||
- option == SpecialFolderOption.DoNotVerify ||
- Interop.Sys.Access(path, Interop.Sys.AccessMode.R_OK) == 0)
- {
- return path;
- }
- // Failed verification. If None, then we're supposed to return an empty string.
- // If Create, we're supposed to create it and then return the path.
- if (option == SpecialFolderOption.None)
- {
- return string.Empty;
- }
- else
- {
- Debug.Assert(option == SpecialFolderOption.Create);
- // TODO #11151: Replace with Directory.CreateDirectory once we have access to System.IO.FileSystem here.
- Func<string, object> createDirectory = LazyInitializer.EnsureInitialized(ref s_directoryCreateDirectory, () =>
- {
- Type dirType = Type.GetType("System.IO.Directory, System.IO.FileSystem, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a", throwOnError: true);
- MethodInfo mi = dirType.GetTypeInfo().GetDeclaredMethod("CreateDirectory");
- return (Func<string, object>)mi.CreateDelegate(typeof(Func<string, object>));
- });
- createDirectory(path);
- return path;
- }
- }
- private static string GetFolderPathCoreWithoutValidation(SpecialFolder folder)
- {
- // First handle any paths that involve only static paths, avoiding the overheads of getting user-local paths.
- // https://www.freedesktop.org/software/systemd/man/file-hierarchy.html
- switch (folder)
- {
- case SpecialFolder.CommonApplicationData: return "/usr/share";
- case SpecialFolder.CommonTemplates: return "/usr/share/templates";
- #if PLATFORM_OSX
- case SpecialFolder.ProgramFiles: return "/Applications";
- case SpecialFolder.System: return "/System";
- #endif
- }
- // All other paths are based on the XDG Base Directory Specification:
- // https://specifications.freedesktop.org/basedir-spec/latest/
- string home = null;
- try
- {
- home = PersistedFiles.GetHomeDirectory();
- }
- catch (Exception exc)
- {
- Debug.Fail($"Unable to get home directory: {exc}");
- }
- // Fall back to '/' when we can't determine the home directory.
- // This location isn't writable by non-root users which provides some safeguard
- // that the application doesn't write data which is meant to be private.
- if (string.IsNullOrEmpty(home))
- {
- home = "/";
- }
- // TODO: Consider caching (or precomputing and caching) all subsequent results.
- // This would significantly improve performance for repeated access, at the expense
- // of not being responsive to changes in the underlying environment variables,
- // configuration files, etc.
- switch (folder)
- {
- case SpecialFolder.UserProfile:
- case SpecialFolder.MyDocuments: // same value as Personal
- return home;
- case SpecialFolder.ApplicationData:
- return GetXdgConfig(home);
- case SpecialFolder.LocalApplicationData:
- // "$XDG_DATA_HOME defines the base directory relative to which user specific data files should be stored."
- // "If $XDG_DATA_HOME is either not set or empty, a default equal to $HOME/.local/share should be used."
- string data = GetEnvironmentVariable("XDG_DATA_HOME");
- if (string.IsNullOrEmpty(data) || data[0] != '/')
- {
- data = Path.Combine(home, ".local", "share");
- }
- return data;
- case SpecialFolder.Desktop:
- case SpecialFolder.DesktopDirectory:
- return ReadXdgDirectory(home, "XDG_DESKTOP_DIR", "Desktop");
- case SpecialFolder.Templates:
- return ReadXdgDirectory(home, "XDG_TEMPLATES_DIR", "Templates");
- case SpecialFolder.MyVideos:
- return ReadXdgDirectory(home, "XDG_VIDEOS_DIR", "Videos");
- #if PLATFORM_OSX
- case SpecialFolder.MyMusic:
- return Path.Combine(home, "Music");
- case SpecialFolder.MyPictures:
- return Path.Combine(home, "Pictures");
- case SpecialFolder.Fonts:
- return Path.Combine(home, "Library", "Fonts");
- case SpecialFolder.Favorites:
- return Path.Combine(home, "Library", "Favorites");
- case SpecialFolder.InternetCache:
- return Path.Combine(home, "Library", "Caches");
- #else
- case SpecialFolder.MyMusic:
- return ReadXdgDirectory(home, "XDG_MUSIC_DIR", "Music");
- case SpecialFolder.MyPictures:
- return ReadXdgDirectory(home, "XDG_PICTURES_DIR", "Pictures");
- case SpecialFolder.Fonts:
- return Path.Combine(home, ".fonts");
- #endif
- }
- // No known path for the SpecialFolder
- return string.Empty;
- }
- private static string GetXdgConfig(string home)
- {
- // "$XDG_CONFIG_HOME defines the base directory relative to which user specific configuration files should be stored."
- // "If $XDG_CONFIG_HOME is either not set or empty, a default equal to $HOME/.config should be used."
- string config = GetEnvironmentVariable("XDG_CONFIG_HOME");
- if (string.IsNullOrEmpty(config) || config[0] != '/')
- {
- config = Path.Combine(home, ".config");
- }
- return config;
- }
- private static string ReadXdgDirectory(string homeDir, string key, string fallback)
- {
- Debug.Assert(!string.IsNullOrEmpty(homeDir), $"Expected non-empty homeDir");
- Debug.Assert(!string.IsNullOrEmpty(key), $"Expected non-empty key");
- Debug.Assert(!string.IsNullOrEmpty(fallback), $"Expected non-empty fallback");
- string envPath = GetEnvironmentVariable(key);
- if (!string.IsNullOrEmpty(envPath) && envPath[0] == '/')
- {
- return envPath;
- }
- // Use the user-dirs.dirs file to look up the right config.
- // Note that the docs also highlight a list of directories in which to look for this file:
- // "$XDG_CONFIG_DIRS defines the preference-ordered set of base directories to search for configuration files in addition
- // to the $XDG_CONFIG_HOME base directory. The directories in $XDG_CONFIG_DIRS should be separated with a colon ':'. If
- // $XDG_CONFIG_DIRS is either not set or empty, a value equal to / etc / xdg should be used."
- // For simplicity, we don't currently do that. We can add it if/when necessary.
- string userDirsPath = Path.Combine(GetXdgConfig(homeDir), "user-dirs.dirs");
- if (Interop.Sys.Access(userDirsPath, Interop.Sys.AccessMode.R_OK) == 0)
- {
- try
- {
- using (var reader = new StreamReader(userDirsPath))
- {
- string line;
- while ((line = reader.ReadLine()) != null)
- {
- // Example lines:
- // XDG_DESKTOP_DIR="$HOME/Desktop"
- // XDG_PICTURES_DIR = "/absolute/path"
- // Skip past whitespace at beginning of line
- int pos = 0;
- SkipWhitespace(line, ref pos);
- if (pos >= line.Length) continue;
- // Skip past requested key name
- if (string.CompareOrdinal(line, pos, key, 0, key.Length) != 0) continue;
- pos += key.Length;
- // Skip past whitespace and past '='
- SkipWhitespace(line, ref pos);
- if (pos >= line.Length - 4 || line[pos] != '=') continue; // 4 for ="" and at least one char between quotes
- pos++; // skip past '='
- // Skip past whitespace and past first quote
- SkipWhitespace(line, ref pos);
- if (pos >= line.Length - 3 || line[pos] != '"') continue; // 3 for "" and at least one char between quotes
- pos++; // skip past opening '"'
- // Skip past relative prefix if one exists
- bool relativeToHome = false;
- const string RelativeToHomePrefix = "$HOME/";
- if (string.CompareOrdinal(line, pos, RelativeToHomePrefix, 0, RelativeToHomePrefix.Length) == 0)
- {
- relativeToHome = true;
- pos += RelativeToHomePrefix.Length;
- }
- else if (line[pos] != '/') // if not relative to home, must be absolute path
- {
- continue;
- }
- // Find end of path
- int endPos = line.IndexOf('"', pos);
- if (endPos <= pos) continue;
- // Got we need. Now extract it.
- string path = line.Substring(pos, endPos - pos);
- return relativeToHome ?
- Path.Combine(homeDir, path) :
- path;
- }
- }
- }
- catch (Exception exc)
- {
- // assembly not found, file not found, errors reading file, etc. Just eat everything.
- Debug.Fail($"Failed reading {userDirsPath}: {exc}");
- }
- }
- return Path.Combine(homeDir, fallback);
- }
- private static void SkipWhitespace(string line, ref int pos)
- {
- while (pos < line.Length && char.IsWhiteSpace(line[pos])) pos++;
- }
- public static string[] GetLogicalDrives() => Interop.Sys.GetAllMountPoints();
- private static bool Is64BitOperatingSystemWhen32BitProcess => false;
- public static string MachineName
- {
- get
- {
- string hostName = Interop.Sys.GetHostName();
- int dotPos = hostName.IndexOf('.');
- return dotPos == -1 ? hostName : hostName.Substring(0, dotPos);
- }
- }
- public static string NewLine => "\n";
- private static readonly Lazy<OperatingSystem> s_osVersion = new Lazy<OperatingSystem>(() => GetOperatingSystem(Interop.Sys.GetUnixRelease()));
- private static OperatingSystem GetOperatingSystem(string release)
- {
- int major = 0, minor = 0, build = 0, revision = 0;
- // Parse the uname's utsname.release for the first four numbers found.
- // This isn't perfect, but Version already doesn't map exactly to all possible release
- // formats, e.g. 2.6.19-1.2895.fc6
- if (release != null)
- {
- int i = 0;
- major = FindAndParseNextNumber(release, ref i);
- minor = FindAndParseNextNumber(release, ref i);
- build = FindAndParseNextNumber(release, ref i);
- revision = FindAndParseNextNumber(release, ref i);
- }
- // For compatibility reasons with Mono, PlatformID.Unix is returned on MacOSX. PlatformID.MacOSX
- // is hidden from the editor and shouldn't be used.
- return new OperatingSystem(PlatformID.Unix, new Version(major, minor, build, revision));
- }
- private static int FindAndParseNextNumber(string text, ref int pos)
- {
- // Move to the beginning of the number
- for (; pos < text.Length; pos++)
- {
- char c = text[pos];
- if ('0' <= c && c <= '9')
- {
- break;
- }
- }
- // Parse the number;
- int num = 0;
- for (; pos < text.Length; pos++)
- {
- char c = text[pos];
- if ('0' > c || c > '9')
- break;
- try
- {
- num = checked((num * 10) + (c - '0'));
- }
- // Integer overflow can occur for example with:
- // Linux nelknet 4.15.0-24201807041620-generic
- // To form a valid Version, num must be positive.
- catch (OverflowException)
- {
- return int.MaxValue;
- }
- }
- return num;
- }
- public static string SystemDirectory => GetFolderPathCore(SpecialFolder.System, SpecialFolderOption.None);
- public static int SystemPageSize => CheckedSysConf(Interop.Sys.SysConfName._SC_PAGESIZE);
- public static unsafe string UserName
- {
- get
- {
- // First try with a buffer that should suffice for 99% of cases.
- string username;
- const int BufLen = Interop.Sys.Passwd.InitialBufferSize;
- byte* stackBuf = stackalloc byte[BufLen];
- if (TryGetUserNameFromPasswd(stackBuf, BufLen, out username))
- {
- return username;
- }
- // Fallback to heap allocations if necessary, growing the buffer until
- // we succeed. TryGetUserNameFromPasswd will throw if there's an unexpected error.
- int lastBufLen = BufLen;
- while (true)
- {
- lastBufLen *= 2;
- byte[] heapBuf = new byte[lastBufLen];
- fixed (byte* buf = &heapBuf[0])
- {
- if (TryGetUserNameFromPasswd(buf, heapBuf.Length, out username))
- {
- return username;
- }
- }
- }
- }
- }
- private static unsafe bool TryGetUserNameFromPasswd(byte* buf, int bufLen, out string path)
- {
- // Call getpwuid_r to get the passwd struct
- Interop.Sys.Passwd passwd;
- int error = Interop.Sys.GetPwUidR(Interop.Sys.GetEUid(), out passwd, buf, bufLen);
- // If the call succeeds, give back the user name retrieved
- if (error == 0)
- {
- Debug.Assert(passwd.Name != null);
- path = Marshal.PtrToStringAnsi((IntPtr)passwd.Name);
- return true;
- }
- // If the current user's entry could not be found, give back null,
- // but still return true as false indicates the buffer was too small.
- if (error == -1)
- {
- path = null;
- return true;
- }
- var errorInfo = new Interop.ErrorInfo(error);
- // If the call failed because the buffer was too small, return false to
- // indicate the caller should try again with a larger buffer.
- if (errorInfo.Error == Interop.Error.ERANGE)
- {
- path = null;
- return false;
- }
- // Otherwise, fail.
- throw new IOException(errorInfo.GetErrorMessage(), errorInfo.RawErrno);
- }
- public static string UserDomainName => MachineName;
- /// <summary>Invoke <see cref="Interop.Sys.SysConf"/>, throwing if it fails.</summary>
- private static int CheckedSysConf(Interop.Sys.SysConfName name)
- {
- long result = Interop.Sys.SysConf(name);
- if (result == -1)
- {
- Interop.ErrorInfo errno = Interop.Sys.GetLastErrorInfo();
- throw errno.Error == Interop.Error.EINVAL ?
- new ArgumentOutOfRangeException(nameof(name), name, errno.GetErrorMessage()) :
- Interop.GetIOException(errno);
- }
- return (int)result;
- }
- }
- }
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