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- // Licensed to the .NET Foundation under one or more agreements.
- // The .NET Foundation licenses this file to you under the MIT license.
- // See the LICENSE file in the project root for more information.
- using System.Diagnostics;
- using System.Globalization;
- using System.Threading;
- using System.Runtime.InteropServices;
- using System.Runtime.Serialization;
- using System.Diagnostics.CodeAnalysis;
- namespace System.Text
- {
- // This abstract base class represents a character encoding. The class provides
- // methods to convert arrays and strings of Unicode characters to and from
- // arrays of bytes. A number of Encoding implementations are provided in
- // the System.Text package, including:
- //
- // ASCIIEncoding, which encodes Unicode characters as single 7-bit
- // ASCII characters. This encoding only supports character values between 0x00
- // and 0x7F.
- // BaseCodePageEncoding, which encapsulates a Windows code page. Any
- // installed code page can be accessed through this encoding, and conversions
- // are performed using the WideCharToMultiByte and
- // MultiByteToWideChar Windows API functions.
- // UnicodeEncoding, which encodes each Unicode character as two
- // consecutive bytes. Both little-endian (code page 1200) and big-endian (code
- // page 1201) encodings are recognized.
- // UTF7Encoding, which encodes Unicode characters using the UTF-7
- // encoding (UTF-7 stands for UCS Transformation Format, 7-bit form). This
- // encoding supports all Unicode character values, and can also be accessed
- // as code page 65000.
- // UTF8Encoding, which encodes Unicode characters using the UTF-8
- // encoding (UTF-8 stands for UCS Transformation Format, 8-bit form). This
- // encoding supports all Unicode character values, and can also be accessed
- // as code page 65001.
- // UTF32Encoding, both 12000 (little endian) & 12001 (big endian)
- //
- // In addition to directly instantiating Encoding objects, an
- // application can use the ForCodePage, GetASCII,
- // GetDefault, GetUnicode, GetUTF7, and GetUTF8
- // methods in this class to obtain encodings.
- //
- // Through an encoding, the GetBytes method is used to convert arrays
- // of characters to arrays of bytes, and the GetChars method is used to
- // convert arrays of bytes to arrays of characters. The GetBytes and
- // GetChars methods maintain no state between conversions, and are
- // generally intended for conversions of complete blocks of bytes and
- // characters in one operation. When the data to be converted is only available
- // in sequential blocks (such as data read from a stream) or when the amount of
- // data is so large that it needs to be divided into smaller blocks, an
- // application may choose to use a Decoder or an Encoder to
- // perform the conversion. Decoders and encoders allow sequential blocks of
- // data to be converted and they maintain the state required to support
- // conversions of data that spans adjacent blocks. Decoders and encoders are
- // obtained using the GetDecoder and GetEncoder methods.
- //
- // The core GetBytes and GetChars methods require the caller
- // to provide the destination buffer and ensure that the buffer is large enough
- // to hold the entire result of the conversion. When using these methods,
- // either directly on an Encoding object or on an associated
- // Decoder or Encoder, an application can use one of two methods
- // to allocate destination buffers.
- //
- // The GetByteCount and GetCharCount methods can be used to
- // compute the exact size of the result of a particular conversion, and an
- // appropriately sized buffer for that conversion can then be allocated.
- // The GetMaxByteCount and GetMaxCharCount methods can be
- // be used to compute the maximum possible size of a conversion of a given
- // number of bytes or characters, and a buffer of that size can then be reused
- // for multiple conversions.
- //
- // The first method generally uses less memory, whereas the second method
- // generally executes faster.
- //
- public abstract class Encoding : ICloneable
- {
- // For netcore we use UTF8 as default encoding since ANSI isn't available
- private static readonly UTF8Encoding.UTF8EncodingSealed s_defaultEncoding = new UTF8Encoding.UTF8EncodingSealed(encoderShouldEmitUTF8Identifier: false);
- // Returns an encoding for the system's current ANSI code page.
- public static Encoding Default => s_defaultEncoding;
- //
- // The following values are from mlang.idl. These values
- // should be in sync with those in mlang.idl.
- //
- internal const int MIMECONTF_MAILNEWS = 0x00000001;
- internal const int MIMECONTF_BROWSER = 0x00000002;
- internal const int MIMECONTF_SAVABLE_MAILNEWS = 0x00000100;
- internal const int MIMECONTF_SAVABLE_BROWSER = 0x00000200;
- // Special Case Code Pages
- private const int CodePageDefault = 0;
- private const int CodePageNoOEM = 1; // OEM Code page not supported
- private const int CodePageNoMac = 2; // MAC code page not supported
- private const int CodePageNoThread = 3; // Thread code page not supported
- private const int CodePageNoSymbol = 42; // Symbol code page not supported
- private const int CodePageUnicode = 1200; // Unicode
- private const int CodePageBigEndian = 1201; // Big Endian Unicode
- private const int CodePageWindows1252 = 1252; // Windows 1252 code page
- // 20936 has same code page as 10008, so we'll special case it
- private const int CodePageMacGB2312 = 10008;
- private const int CodePageGB2312 = 20936;
- private const int CodePageMacKorean = 10003;
- private const int CodePageDLLKorean = 20949;
- // ISO 2022 Code Pages
- private const int ISO2022JP = 50220;
- private const int ISO2022JPESC = 50221;
- private const int ISO2022JPSISO = 50222;
- private const int ISOKorean = 50225;
- private const int ISOSimplifiedCN = 50227;
- private const int EUCJP = 51932;
- private const int ChineseHZ = 52936; // HZ has ~}~{~~ sequences
- // 51936 is the same as 936
- private const int DuplicateEUCCN = 51936;
- private const int EUCCN = 936;
- private const int EUCKR = 51949;
- // Latin 1 & ASCII Code Pages
- internal const int CodePageASCII = 20127; // ASCII
- internal const int ISO_8859_1 = 28591; // Latin1
- // ISCII
- private const int ISCIIAssemese = 57006;
- private const int ISCIIBengali = 57003;
- private const int ISCIIDevanagari = 57002;
- private const int ISCIIGujarathi = 57010;
- private const int ISCIIKannada = 57008;
- private const int ISCIIMalayalam = 57009;
- private const int ISCIIOriya = 57007;
- private const int ISCIIPanjabi = 57011;
- private const int ISCIITamil = 57004;
- private const int ISCIITelugu = 57005;
- // GB18030
- private const int GB18030 = 54936;
- // Other
- private const int ISO_8859_8I = 38598;
- private const int ISO_8859_8_Visual = 28598;
- // 50229 is currently unsupported // "Chinese Traditional (ISO-2022)"
- private const int ENC50229 = 50229;
- // Special code pages
- private const int CodePageUTF7 = 65000;
- private const int CodePageUTF8 = 65001;
- private const int CodePageUTF32 = 12000;
- private const int CodePageUTF32BE = 12001;
- internal int _codePage = 0;
- internal CodePageDataItem _dataItem = null;
- // Because of encoders we may be read only
- [OptionalField(VersionAdded = 2)]
- private bool _isReadOnly = true;
- // Encoding (encoder) fallback
- internal EncoderFallback encoderFallback = null;
- internal DecoderFallback decoderFallback = null;
- protected Encoding() : this(0)
- {
- }
- protected Encoding(int codePage)
- {
- // Validate code page
- if (codePage < 0)
- {
- throw new ArgumentOutOfRangeException(nameof(codePage));
- }
- // Remember code page
- _codePage = codePage;
- // Use default encoder/decoder fallbacks
- this.SetDefaultFallbacks();
- }
- // This constructor is needed to allow any sub-classing implementation to provide encoder/decoder fallback objects
- // because the encoding object is always created as read-only object and don't allow setting encoder/decoder fallback
- // after the creation is done.
- protected Encoding(int codePage, EncoderFallback encoderFallback, DecoderFallback decoderFallback)
- {
- // Validate code page
- if (codePage < 0)
- {
- throw new ArgumentOutOfRangeException(nameof(codePage));
- }
- // Remember code page
- _codePage = codePage;
- this.encoderFallback = encoderFallback ?? new InternalEncoderBestFitFallback(this);
- this.decoderFallback = decoderFallback ?? new InternalDecoderBestFitFallback(this);
- }
- // Default fallback that we'll use.
- internal virtual void SetDefaultFallbacks()
- {
- // For UTF-X encodings, we use a replacement fallback with an "\xFFFD" string,
- // For ASCII we use "?" replacement fallback, etc.
- encoderFallback = new InternalEncoderBestFitFallback(this);
- decoderFallback = new InternalDecoderBestFitFallback(this);
- }
- // Converts a byte array from one encoding to another. The bytes in the
- // bytes array are converted from srcEncoding to
- // dstEncoding, and the returned value is a new byte array
- // containing the result of the conversion.
- //
- public static byte[] Convert(Encoding srcEncoding, Encoding dstEncoding,
- byte[] bytes)
- {
- if (bytes == null)
- throw new ArgumentNullException(nameof(bytes));
- return Convert(srcEncoding, dstEncoding, bytes, 0, bytes.Length);
- }
- // Converts a range of bytes in a byte array from one encoding to another.
- // This method converts count bytes from bytes starting at
- // index index from srcEncoding to dstEncoding, and
- // returns a new byte array containing the result of the conversion.
- //
- public static byte[] Convert(Encoding srcEncoding, Encoding dstEncoding,
- byte[] bytes, int index, int count)
- {
- if (srcEncoding == null || dstEncoding == null)
- {
- throw new ArgumentNullException((srcEncoding == null ? nameof(srcEncoding) : nameof(dstEncoding)),
- SR.ArgumentNull_Array);
- }
- if (bytes == null)
- {
- throw new ArgumentNullException(nameof(bytes),
- SR.ArgumentNull_Array);
- }
- return dstEncoding.GetBytes(srcEncoding.GetChars(bytes, index, count));
- }
- public static void RegisterProvider(EncodingProvider provider)
- {
- // Parameters validated inside EncodingProvider
- EncodingProvider.AddProvider(provider);
- }
- public static Encoding GetEncoding(int codepage)
- {
- Encoding result = EncodingProvider.GetEncodingFromProvider(codepage);
- if (result != null)
- return result;
- switch (codepage)
- {
- case CodePageDefault: return Default; // 0
- case CodePageUnicode: return Unicode; // 1200
- case CodePageBigEndian: return BigEndianUnicode; // 1201
- case CodePageUTF32: return UTF32; // 12000
- case CodePageUTF32BE: return BigEndianUTF32; // 12001
- case CodePageUTF7: return UTF7; // 65000
- case CodePageUTF8: return UTF8; // 65001
- case CodePageASCII: return ASCII; // 20127
- case ISO_8859_1: return Latin1; // 28591
- // We don't allow the following special code page values that Win32 allows.
- case CodePageNoOEM: // 1 CP_OEMCP
- case CodePageNoMac: // 2 CP_MACCP
- case CodePageNoThread: // 3 CP_THREAD_ACP
- case CodePageNoSymbol: // 42 CP_SYMBOL
- throw new ArgumentException(SR.Format(SR.Argument_CodepageNotSupported, codepage), nameof(codepage));
- }
- if (codepage < 0 || codepage > 65535)
- {
- throw new ArgumentOutOfRangeException(
- nameof(codepage), SR.Format(SR.ArgumentOutOfRange_Range, 0, 65535));
- }
- throw new NotSupportedException(SR.Format(SR.NotSupported_NoCodepageData, codepage));
- }
- public static Encoding GetEncoding(int codepage,
- EncoderFallback encoderFallback, DecoderFallback decoderFallback)
- {
- Encoding baseEncoding = EncodingProvider.GetEncodingFromProvider(codepage, encoderFallback, decoderFallback);
- if (baseEncoding != null)
- return baseEncoding;
- // Get the default encoding (which is cached and read only)
- baseEncoding = GetEncoding(codepage);
- // Clone it and set the fallback
- Encoding fallbackEncoding = (Encoding)baseEncoding.Clone();
- fallbackEncoding.EncoderFallback = encoderFallback;
- fallbackEncoding.DecoderFallback = decoderFallback;
- return fallbackEncoding;
- }
- // Returns an Encoding object for a given name or a given code page value.
- //
- public static Encoding GetEncoding(string name)
- {
- Encoding baseEncoding = EncodingProvider.GetEncodingFromProvider(name);
- if (baseEncoding != null)
- return baseEncoding;
- //
- // NOTE: If you add a new encoding that can be requested by name, be sure to
- // add the corresponding item in EncodingTable.
- // Otherwise, the code below will throw exception when trying to call
- // EncodingTable.GetCodePageFromName().
- //
- return GetEncoding(EncodingTable.GetCodePageFromName(name));
- }
- // Returns an Encoding object for a given name or a given code page value.
- //
- public static Encoding GetEncoding(string name,
- EncoderFallback encoderFallback, DecoderFallback decoderFallback)
- {
- Encoding baseEncoding = EncodingProvider.GetEncodingFromProvider(name, encoderFallback, decoderFallback);
- if (baseEncoding != null)
- return baseEncoding;
- //
- // NOTE: If you add a new encoding that can be requested by name, be sure to
- // add the corresponding item in EncodingTable.
- // Otherwise, the code below will throw exception when trying to call
- // EncodingTable.GetCodePageFromName().
- //
- return (GetEncoding(EncodingTable.GetCodePageFromName(name), encoderFallback, decoderFallback));
- }
- // Return a list of all EncodingInfo objects describing all of our encodings
- public static EncodingInfo[] GetEncodings()
- {
- return EncodingTable.GetEncodings();
- }
- public virtual byte[] GetPreamble()
- {
- return Array.Empty<byte>();
- }
- public virtual ReadOnlySpan<byte> Preamble => GetPreamble();
- private void GetDataItem()
- {
- if (_dataItem == null)
- {
- _dataItem = EncodingTable.GetCodePageDataItem(_codePage);
- if (_dataItem == null)
- {
- throw new NotSupportedException(SR.Format(SR.NotSupported_NoCodepageData, _codePage));
- }
- }
- }
- // Returns the name for this encoding that can be used with mail agent body tags.
- // If the encoding may not be used, the string is empty.
- public virtual string BodyName
- {
- get
- {
- if (_dataItem == null)
- {
- GetDataItem();
- }
- return (_dataItem.BodyName);
- }
- }
- // Returns the human-readable description of the encoding ( e.g. Hebrew (DOS)).
- public virtual string EncodingName
- {
- get
- {
- if (_dataItem == null)
- {
- GetDataItem();
- }
-
- return _dataItem.DisplayName;
- }
- }
- // Returns the name for this encoding that can be used with mail agent header
- // tags. If the encoding may not be used, the string is empty.
- public virtual string HeaderName
- {
- get
- {
- if (_dataItem == null)
- {
- GetDataItem();
- }
- return (_dataItem.HeaderName);
- }
- }
- // Returns the IANA preferred name for this encoding.
- public virtual string WebName
- {
- get
- {
- if (_dataItem == null)
- {
- GetDataItem();
- }
- return (_dataItem.WebName);
- }
- }
- // Returns the windows code page that most closely corresponds to this encoding.
- public virtual int WindowsCodePage
- {
- get
- {
- if (_dataItem == null)
- {
- GetDataItem();
- }
- return (_dataItem.UIFamilyCodePage);
- }
- }
- // True if and only if the encoding is used for display by browsers clients.
- public virtual bool IsBrowserDisplay
- {
- get
- {
- if (_dataItem == null)
- {
- GetDataItem();
- }
- return ((_dataItem.Flags & MIMECONTF_BROWSER) != 0);
- }
- }
- // True if and only if the encoding is used for saving by browsers clients.
- public virtual bool IsBrowserSave
- {
- get
- {
- if (_dataItem == null)
- {
- GetDataItem();
- }
- return ((_dataItem.Flags & MIMECONTF_SAVABLE_BROWSER) != 0);
- }
- }
- // True if and only if the encoding is used for display by mail and news clients.
- public virtual bool IsMailNewsDisplay
- {
- get
- {
- if (_dataItem == null)
- {
- GetDataItem();
- }
- return ((_dataItem.Flags & MIMECONTF_MAILNEWS) != 0);
- }
- }
- // True if and only if the encoding is used for saving documents by mail and
- // news clients
- public virtual bool IsMailNewsSave
- {
- get
- {
- if (_dataItem == null)
- {
- GetDataItem();
- }
- return ((_dataItem.Flags & MIMECONTF_SAVABLE_MAILNEWS) != 0);
- }
- }
- // True if and only if the encoding only uses single byte code points. (Ie, ASCII, 1252, etc)
- public virtual bool IsSingleByte
- {
- get
- {
- return false;
- }
- }
- public EncoderFallback EncoderFallback
- {
- get
- {
- return encoderFallback;
- }
- set
- {
- if (this.IsReadOnly)
- throw new InvalidOperationException(SR.InvalidOperation_ReadOnly);
- if (value == null)
- throw new ArgumentNullException(nameof(value));
- encoderFallback = value;
- }
- }
- public DecoderFallback DecoderFallback
- {
- get
- {
- return decoderFallback;
- }
- set
- {
- if (this.IsReadOnly)
- throw new InvalidOperationException(SR.InvalidOperation_ReadOnly);
- if (value == null)
- throw new ArgumentNullException(nameof(value));
- decoderFallback = value;
- }
- }
- public virtual object Clone()
- {
- Encoding newEncoding = (Encoding)this.MemberwiseClone();
- // New one should be readable
- newEncoding._isReadOnly = false;
- return newEncoding;
- }
- public bool IsReadOnly
- {
- get
- {
- return (_isReadOnly);
- }
- }
- // Returns an encoding for the ASCII character set. The returned encoding
- // will be an instance of the ASCIIEncoding class.
- public static Encoding ASCII => ASCIIEncoding.s_default;
- // Returns an encoding for the Latin1 character set. The returned encoding
- // will be an instance of the Latin1Encoding class.
- //
- // This is for our optimizations
- private static Encoding Latin1 => Latin1Encoding.s_default;
- // Returns the number of bytes required to encode the given character
- // array.
- //
- public virtual int GetByteCount(char[] chars)
- {
- if (chars == null)
- {
- throw new ArgumentNullException(nameof(chars),
- SR.ArgumentNull_Array);
- }
- return GetByteCount(chars, 0, chars.Length);
- }
- public virtual int GetByteCount(string s)
- {
- if (s == null)
- throw new ArgumentNullException(nameof(s));
- char[] chars = s.ToCharArray();
- return GetByteCount(chars, 0, chars.Length);
- }
- // Returns the number of bytes required to encode a range of characters in
- // a character array.
- //
- public abstract int GetByteCount(char[] chars, int index, int count);
- // Returns the number of bytes required to encode a string range.
- //
- public int GetByteCount(string s, int index, int count)
- {
- if (s == null)
- throw new ArgumentNullException(nameof(s),
- SR.ArgumentNull_String);
- if (index < 0)
- throw new ArgumentOutOfRangeException(nameof(index),
- SR.ArgumentOutOfRange_NeedNonNegNum);
- if (count < 0)
- throw new ArgumentOutOfRangeException(nameof(count),
- SR.ArgumentOutOfRange_NeedNonNegNum);
- if (index > s.Length - count)
- throw new ArgumentOutOfRangeException(nameof(index),
- SR.ArgumentOutOfRange_IndexCount);
- unsafe
- {
- fixed (char* pChar = s)
- {
- return GetByteCount(pChar + index, count);
- }
- }
- }
- // We expect this to be the workhorse for NLS encodings
- // unfortunately for existing overrides, it has to call the [] version,
- // which is really slow, so this method should be avoided if you're calling
- // a 3rd party encoding.
- [CLSCompliant(false)]
- public virtual unsafe int GetByteCount(char* chars, int count)
- {
- // Validate input parameters
- if (chars == null)
- throw new ArgumentNullException(nameof(chars),
- SR.ArgumentNull_Array);
- if (count < 0)
- throw new ArgumentOutOfRangeException(nameof(count),
- SR.ArgumentOutOfRange_NeedNonNegNum);
- char[] arrChar = new char[count];
- int index;
- for (index = 0; index < count; index++)
- arrChar[index] = chars[index];
- return GetByteCount(arrChar, 0, count);
- }
- public virtual unsafe int GetByteCount(ReadOnlySpan<char> chars)
- {
- fixed (char* charsPtr = &MemoryMarshal.GetNonNullPinnableReference(chars))
- {
- return GetByteCount(charsPtr, chars.Length);
- }
- }
- // For NLS Encodings, workhorse takes an encoder (may be null)
- // Always validate parameters before calling internal version, which will only assert.
- internal virtual unsafe int GetByteCount(char* chars, int count, EncoderNLS encoder)
- {
- Debug.Assert(chars != null);
- Debug.Assert(count >= 0);
- return GetByteCount(chars, count);
- }
- // Returns a byte array containing the encoded representation of the given
- // character array.
- //
- public virtual byte[] GetBytes(char[] chars)
- {
- if (chars == null)
- {
- throw new ArgumentNullException(nameof(chars),
- SR.ArgumentNull_Array);
- }
- return GetBytes(chars, 0, chars.Length);
- }
- // Returns a byte array containing the encoded representation of a range
- // of characters in a character array.
- //
- public virtual byte[] GetBytes(char[] chars, int index, int count)
- {
- byte[] result = new byte[GetByteCount(chars, index, count)];
- GetBytes(chars, index, count, result, 0);
- return result;
- }
- // Encodes a range of characters in a character array into a range of bytes
- // in a byte array. An exception occurs if the byte array is not large
- // enough to hold the complete encoding of the characters. The
- // GetByteCount method can be used to determine the exact number of
- // bytes that will be produced for a given range of characters.
- // Alternatively, the GetMaxByteCount method can be used to
- // determine the maximum number of bytes that will be produced for a given
- // number of characters, regardless of the actual character values.
- //
- public abstract int GetBytes(char[] chars, int charIndex, int charCount,
- byte[] bytes, int byteIndex);
- // Returns a byte array containing the encoded representation of the given
- // string.
- //
- public virtual byte[] GetBytes(string s)
- {
- if (s == null)
- throw new ArgumentNullException(nameof(s),
- SR.ArgumentNull_String);
- int byteCount = GetByteCount(s);
- byte[] bytes = new byte[byteCount];
- int bytesReceived = GetBytes(s, 0, s.Length, bytes, 0);
- Debug.Assert(byteCount == bytesReceived);
- return bytes;
- }
- // Returns a byte array containing the encoded representation of the given
- // string range.
- //
- public byte[] GetBytes(string s, int index, int count)
- {
- if (s == null)
- throw new ArgumentNullException(nameof(s),
- SR.ArgumentNull_String);
- if (index < 0)
- throw new ArgumentOutOfRangeException(nameof(index),
- SR.ArgumentOutOfRange_NeedNonNegNum);
- if (count < 0)
- throw new ArgumentOutOfRangeException(nameof(count),
- SR.ArgumentOutOfRange_NeedNonNegNum);
- if (index > s.Length - count)
- throw new ArgumentOutOfRangeException(nameof(index),
- SR.ArgumentOutOfRange_IndexCount);
- unsafe
- {
- fixed (char* pChar = s)
- {
- int byteCount = GetByteCount(pChar + index, count);
- if (byteCount == 0)
- return Array.Empty<byte>();
- byte[] bytes = new byte[byteCount];
- fixed (byte* pBytes = &bytes[0])
- {
- int bytesReceived = GetBytes(pChar + index, count, pBytes, byteCount);
- Debug.Assert(byteCount == bytesReceived);
- }
- return bytes;
- }
- }
- }
- public virtual int GetBytes(string s, int charIndex, int charCount,
- byte[] bytes, int byteIndex)
- {
- if (s == null)
- throw new ArgumentNullException(nameof(s));
- return GetBytes(s.ToCharArray(), charIndex, charCount, bytes, byteIndex);
- }
- // This is our internal workhorse
- // Always validate parameters before calling internal version, which will only assert.
- internal virtual unsafe int GetBytes(char* chars, int charCount,
- byte* bytes, int byteCount, EncoderNLS encoder)
- {
- return GetBytes(chars, charCount, bytes, byteCount);
- }
- // We expect this to be the workhorse for NLS Encodings, but for existing
- // ones we need a working (if slow) default implementation)
- //
- // WARNING WARNING WARNING
- //
- // WARNING: If this breaks it could be a security threat. Obviously we
- // call this internally, so you need to make sure that your pointers, counts
- // and indexes are correct when you call this method.
- //
- // In addition, we have internal code, which will be marked as "safe" calling
- // this code. However this code is dependent upon the implementation of an
- // external GetBytes() method, which could be overridden by a third party and
- // the results of which cannot be guaranteed. We use that result to copy
- // the byte[] to our byte* output buffer. If the result count was wrong, we
- // could easily overflow our output buffer. Therefore we do an extra test
- // when we copy the buffer so that we don't overflow byteCount either.
- [CLSCompliant(false)]
- public virtual unsafe int GetBytes(char* chars, int charCount,
- byte* bytes, int byteCount)
- {
- // Validate input parameters
- if (bytes == null || chars == null)
- throw new ArgumentNullException(bytes == null ? nameof(bytes) : nameof(chars),
- SR.ArgumentNull_Array);
- if (charCount < 0 || byteCount < 0)
- throw new ArgumentOutOfRangeException((charCount < 0 ? nameof(charCount) : nameof(byteCount)),
- SR.ArgumentOutOfRange_NeedNonNegNum);
- // Get the char array to convert
- char[] arrChar = new char[charCount];
- int index;
- for (index = 0; index < charCount; index++)
- arrChar[index] = chars[index];
- // Get the byte array to fill
- byte[] arrByte = new byte[byteCount];
- // Do the work
- int result = GetBytes(arrChar, 0, charCount, arrByte, 0);
- Debug.Assert(result <= byteCount, "[Encoding.GetBytes]Returned more bytes than we have space for");
- // Copy the byte array
- // WARNING: We MUST make sure that we don't copy too many bytes. We can't
- // rely on result because it could be a 3rd party implementation. We need
- // to make sure we never copy more than byteCount bytes no matter the value
- // of result
- if (result < byteCount)
- byteCount = result;
- // Copy the data, don't overrun our array!
- for (index = 0; index < byteCount; index++)
- bytes[index] = arrByte[index];
- return byteCount;
- }
- public virtual unsafe int GetBytes(ReadOnlySpan<char> chars, Span<byte> bytes)
- {
- fixed (char* charsPtr = &MemoryMarshal.GetNonNullPinnableReference(chars))
- fixed (byte* bytesPtr = &MemoryMarshal.GetNonNullPinnableReference(bytes))
- {
- return GetBytes(charsPtr, chars.Length, bytesPtr, bytes.Length);
- }
- }
- // Returns the number of characters produced by decoding the given byte
- // array.
- //
- public virtual int GetCharCount(byte[] bytes)
- {
- if (bytes == null)
- {
- throw new ArgumentNullException(nameof(bytes),
- SR.ArgumentNull_Array);
- }
- return GetCharCount(bytes, 0, bytes.Length);
- }
- // Returns the number of characters produced by decoding a range of bytes
- // in a byte array.
- //
- public abstract int GetCharCount(byte[] bytes, int index, int count);
- // We expect this to be the workhorse for NLS Encodings, but for existing
- // ones we need a working (if slow) default implementation)
- [CLSCompliant(false)]
- public virtual unsafe int GetCharCount(byte* bytes, int count)
- {
- // Validate input parameters
- if (bytes == null)
- throw new ArgumentNullException(nameof(bytes),
- SR.ArgumentNull_Array);
- if (count < 0)
- throw new ArgumentOutOfRangeException(nameof(count),
- SR.ArgumentOutOfRange_NeedNonNegNum);
- byte[] arrbyte = new byte[count];
- int index;
- for (index = 0; index < count; index++)
- arrbyte[index] = bytes[index];
- return GetCharCount(arrbyte, 0, count);
- }
- public virtual unsafe int GetCharCount(ReadOnlySpan<byte> bytes)
- {
- fixed (byte* bytesPtr = &MemoryMarshal.GetNonNullPinnableReference(bytes))
- {
- return GetCharCount(bytesPtr, bytes.Length);
- }
- }
- // This is our internal workhorse
- // Always validate parameters before calling internal version, which will only assert.
- internal virtual unsafe int GetCharCount(byte* bytes, int count, DecoderNLS decoder)
- {
- return GetCharCount(bytes, count);
- }
- // Returns a character array containing the decoded representation of a
- // given byte array.
- //
- public virtual char[] GetChars(byte[] bytes)
- {
- if (bytes == null)
- {
- throw new ArgumentNullException(nameof(bytes),
- SR.ArgumentNull_Array);
- }
- return GetChars(bytes, 0, bytes.Length);
- }
- // Returns a character array containing the decoded representation of a
- // range of bytes in a byte array.
- //
- public virtual char[] GetChars(byte[] bytes, int index, int count)
- {
- char[] result = new char[GetCharCount(bytes, index, count)];
- GetChars(bytes, index, count, result, 0);
- return result;
- }
- // Decodes a range of bytes in a byte array into a range of characters in a
- // character array. An exception occurs if the character array is not large
- // enough to hold the complete decoding of the bytes. The
- // GetCharCount method can be used to determine the exact number of
- // characters that will be produced for a given range of bytes.
- // Alternatively, the GetMaxCharCount method can be used to
- // determine the maximum number of characters that will be produced for a
- // given number of bytes, regardless of the actual byte values.
- //
- public abstract int GetChars(byte[] bytes, int byteIndex, int byteCount,
- char[] chars, int charIndex);
- // We expect this to be the workhorse for NLS Encodings, but for existing
- // ones we need a working (if slow) default implementation)
- //
- // WARNING WARNING WARNING
- //
- // WARNING: If this breaks it could be a security threat. Obviously we
- // call this internally, so you need to make sure that your pointers, counts
- // and indexes are correct when you call this method.
- //
- // In addition, we have internal code, which will be marked as "safe" calling
- // this code. However this code is dependent upon the implementation of an
- // external GetChars() method, which could be overridden by a third party and
- // the results of which cannot be guaranteed. We use that result to copy
- // the char[] to our char* output buffer. If the result count was wrong, we
- // could easily overflow our output buffer. Therefore we do an extra test
- // when we copy the buffer so that we don't overflow charCount either.
- [CLSCompliant(false)]
- public virtual unsafe int GetChars(byte* bytes, int byteCount,
- char* chars, int charCount)
- {
- // Validate input parameters
- if (chars == null || bytes == null)
- throw new ArgumentNullException(chars == null ? nameof(chars) : nameof(bytes),
- SR.ArgumentNull_Array);
- if (byteCount < 0 || charCount < 0)
- throw new ArgumentOutOfRangeException((byteCount < 0 ? nameof(byteCount) : nameof(charCount)),
- SR.ArgumentOutOfRange_NeedNonNegNum);
- // Get the byte array to convert
- byte[] arrByte = new byte[byteCount];
- int index;
- for (index = 0; index < byteCount; index++)
- arrByte[index] = bytes[index];
- // Get the char array to fill
- char[] arrChar = new char[charCount];
- // Do the work
- int result = GetChars(arrByte, 0, byteCount, arrChar, 0);
- Debug.Assert(result <= charCount, "[Encoding.GetChars]Returned more chars than we have space for");
- // Copy the char array
- // WARNING: We MUST make sure that we don't copy too many chars. We can't
- // rely on result because it could be a 3rd party implementation. We need
- // to make sure we never copy more than charCount chars no matter the value
- // of result
- if (result < charCount)
- charCount = result;
- // Copy the data, don't overrun our array!
- for (index = 0; index < charCount; index++)
- chars[index] = arrChar[index];
- return charCount;
- }
- public virtual unsafe int GetChars(ReadOnlySpan<byte> bytes, Span<char> chars)
- {
- fixed (byte* bytesPtr = &MemoryMarshal.GetNonNullPinnableReference(bytes))
- fixed (char* charsPtr = &MemoryMarshal.GetNonNullPinnableReference(chars))
- {
- return GetChars(bytesPtr, bytes.Length, charsPtr, chars.Length);
- }
- }
- // This is our internal workhorse
- // Always validate parameters before calling internal version, which will only assert.
- internal virtual unsafe int GetChars(byte* bytes, int byteCount,
- char* chars, int charCount, DecoderNLS decoder)
- {
- return GetChars(bytes, byteCount, chars, charCount);
- }
- [CLSCompliant(false)]
- public unsafe string GetString(byte* bytes, int byteCount)
- {
- if (bytes == null)
- throw new ArgumentNullException(nameof(bytes), SR.ArgumentNull_Array);
- if (byteCount < 0)
- throw new ArgumentOutOfRangeException(nameof(byteCount), SR.ArgumentOutOfRange_NeedNonNegNum);
- return string.CreateStringFromEncoding(bytes, byteCount, this);
- }
- public unsafe string GetString(ReadOnlySpan<byte> bytes)
- {
- fixed (byte* bytesPtr = &MemoryMarshal.GetNonNullPinnableReference(bytes))
- {
- return string.CreateStringFromEncoding(bytesPtr, bytes.Length, this);
- }
- }
- // Returns the code page identifier of this encoding. The returned value is
- // an integer between 0 and 65535 if the encoding has a code page
- // identifier, or -1 if the encoding does not represent a code page.
- //
- public virtual int CodePage
- {
- get
- {
- return _codePage;
- }
- }
- // IsAlwaysNormalized
- // Returns true if the encoding is always normalized for the specified encoding form
- public bool IsAlwaysNormalized()
- {
- return this.IsAlwaysNormalized(NormalizationForm.FormC);
- }
- public virtual bool IsAlwaysNormalized(NormalizationForm form)
- {
- // Assume false unless the encoding knows otherwise
- return false;
- }
- // Returns a Decoder object for this encoding. The returned object
- // can be used to decode a sequence of bytes into a sequence of characters.
- // Contrary to the GetChars family of methods, a Decoder can
- // convert partial sequences of bytes into partial sequences of characters
- // by maintaining the appropriate state between the conversions.
- //
- // This default implementation returns a Decoder that simply
- // forwards calls to the GetCharCount and GetChars methods to
- // the corresponding methods of this encoding. Encodings that require state
- // to be maintained between successive conversions should override this
- // method and return an instance of an appropriate Decoder
- // implementation.
- //
- public virtual Decoder GetDecoder()
- {
- return new DefaultDecoder(this);
- }
- // Returns an Encoder object for this encoding. The returned object
- // can be used to encode a sequence of characters into a sequence of bytes.
- // Contrary to the GetBytes family of methods, an Encoder can
- // convert partial sequences of characters into partial sequences of bytes
- // by maintaining the appropriate state between the conversions.
- //
- // This default implementation returns an Encoder that simply
- // forwards calls to the GetByteCount and GetBytes methods to
- // the corresponding methods of this encoding. Encodings that require state
- // to be maintained between successive conversions should override this
- // method and return an instance of an appropriate Encoder
- // implementation.
- //
- public virtual Encoder GetEncoder()
- {
- return new DefaultEncoder(this);
- }
- // Returns the maximum number of bytes required to encode a given number of
- // characters. This method can be used to determine an appropriate buffer
- // size for byte arrays passed to the GetBytes method of this
- // encoding or the GetBytes method of an Encoder for this
- // encoding. All encodings must guarantee that no buffer overflow
- // exceptions will occur if buffers are sized according to the results of
- // this method.
- //
- // WARNING: If you're using something besides the default replacement encoder fallback,
- // then you could have more bytes than this returned from an actual call to GetBytes().
- //
- public abstract int GetMaxByteCount(int charCount);
- // Returns the maximum number of characters produced by decoding a given
- // number of bytes. This method can be used to determine an appropriate
- // buffer size for character arrays passed to the GetChars method of
- // this encoding or the GetChars method of a Decoder for this
- // encoding. All encodings must guarantee that no buffer overflow
- // exceptions will occur if buffers are sized according to the results of
- // this method.
- //
- public abstract int GetMaxCharCount(int byteCount);
- // Returns a string containing the decoded representation of a given byte
- // array.
- //
- public virtual string GetString(byte[] bytes)
- {
- if (bytes == null)
- throw new ArgumentNullException(nameof(bytes),
- SR.ArgumentNull_Array);
- return GetString(bytes, 0, bytes.Length);
- }
- // Returns a string containing the decoded representation of a range of
- // bytes in a byte array.
- //
- // Internally we override this for performance
- //
- public virtual string GetString(byte[] bytes, int index, int count)
- {
- return new string(GetChars(bytes, index, count));
- }
- // Returns an encoding for Unicode format. The returned encoding will be
- // an instance of the UnicodeEncoding class.
- //
- // It will use little endian byte order, but will detect
- // input in big endian if it finds a byte order mark per Unicode 2.0.
- public static Encoding Unicode => UnicodeEncoding.s_littleEndianDefault;
- // Returns an encoding for Unicode format. The returned encoding will be
- // an instance of the UnicodeEncoding class.
- //
- // It will use big endian byte order, but will detect
- // input in little endian if it finds a byte order mark per Unicode 2.0.
- public static Encoding BigEndianUnicode => UnicodeEncoding.s_bigEndianDefault;
- // Returns an encoding for the UTF-7 format. The returned encoding will be
- // an instance of the UTF7Encoding class.
- public static Encoding UTF7 => UTF7Encoding.s_default;
- // Returns an encoding for the UTF-8 format. The returned encoding will be
- // an instance of the UTF8Encoding class.
- public static Encoding UTF8 => UTF8Encoding.s_default;
- // Returns an encoding for the UTF-32 format. The returned encoding will be
- // an instance of the UTF32Encoding class.
- public static Encoding UTF32 => UTF32Encoding.s_default;
- // Returns an encoding for the UTF-32 format. The returned encoding will be
- // an instance of the UTF32Encoding class.
- //
- // It will use big endian byte order.
- private static Encoding BigEndianUTF32 => UTF32Encoding.s_bigEndianDefault;
- public override bool Equals(object value)
- {
- if (value is Encoding that)
- return (_codePage == that._codePage) &&
- (EncoderFallback.Equals(that.EncoderFallback)) &&
- (DecoderFallback.Equals(that.DecoderFallback));
- return (false);
- }
- public override int GetHashCode()
- {
- return _codePage + this.EncoderFallback.GetHashCode() + this.DecoderFallback.GetHashCode();
- }
- internal virtual char[] GetBestFitUnicodeToBytesData()
- {
- // Normally we don't have any best fit data.
- return Array.Empty<char>();
- }
- internal virtual char[] GetBestFitBytesToUnicodeData()
- {
- // Normally we don't have any best fit data.
- return Array.Empty<char>();
- }
- internal void ThrowBytesOverflow()
- {
- // Special message to include fallback type in case fallback's GetMaxCharCount is broken
- // This happens if user has implemented an encoder fallback with a broken GetMaxCharCount
- throw new ArgumentException(
- SR.Format(SR.Argument_EncodingConversionOverflowBytes, EncodingName, EncoderFallback.GetType()), "bytes");
- }
- internal void ThrowBytesOverflow(EncoderNLS encoder, bool nothingEncoded)
- {
- if (encoder == null || encoder._throwOnOverflow || nothingEncoded)
- {
- if (encoder != null && encoder.InternalHasFallbackBuffer)
- encoder.FallbackBuffer.InternalReset();
- // Special message to include fallback type in case fallback's GetMaxCharCount is broken
- // This happens if user has implemented an encoder fallback with a broken GetMaxCharCount
- ThrowBytesOverflow();
- }
- // If we didn't throw, we are in convert and have to remember our flushing
- encoder.ClearMustFlush();
- }
- internal void ThrowCharsOverflow()
- {
- // Special message to include fallback type in case fallback's GetMaxCharCount is broken
- // This happens if user has implemented a decoder fallback with a broken GetMaxCharCount
- throw new ArgumentException(
- SR.Format(SR.Argument_EncodingConversionOverflowChars, EncodingName, DecoderFallback.GetType()), "chars");
- }
- internal void ThrowCharsOverflow(DecoderNLS decoder, bool nothingDecoded)
- {
- if (decoder == null || decoder._throwOnOverflow || nothingDecoded)
- {
- if (decoder != null && decoder.InternalHasFallbackBuffer)
- decoder.FallbackBuffer.InternalReset();
- // Special message to include fallback type in case fallback's GetMaxCharCount is broken
- // This happens if user has implemented a decoder fallback with a broken GetMaxCharCount
- ThrowCharsOverflow();
- }
- // If we didn't throw, we are in convert and have to remember our flushing
- decoder.ClearMustFlush();
- }
- internal sealed class DefaultEncoder : Encoder, IObjectReference
- {
- private Encoding _encoding;
- public DefaultEncoder(Encoding encoding)
- {
- _encoding = encoding;
- }
-
- public object GetRealObject(StreamingContext context)
- {
- throw new PlatformNotSupportedException();
- }
- // Returns the number of bytes the next call to GetBytes will
- // produce if presented with the given range of characters and the given
- // value of the flush parameter. The returned value takes into
- // account the state in which the encoder was left following the last call
- // to GetBytes. The state of the encoder is not affected by a call
- // to this method.
- //
- public override int GetByteCount(char[] chars, int index, int count, bool flush)
- {
- return _encoding.GetByteCount(chars, index, count);
- }
- public unsafe override int GetByteCount(char* chars, int count, bool flush)
- {
- return _encoding.GetByteCount(chars, count);
- }
- // Encodes a range of characters in a character array into a range of bytes
- // in a byte array. The method encodes charCount characters from
- // chars starting at index charIndex, storing the resulting
- // bytes in bytes starting at index byteIndex. The encoding
- // takes into account the state in which the encoder was left following the
- // last call to this method. The flush parameter indicates whether
- // the encoder should flush any shift-states and partial characters at the
- // end of the conversion. To ensure correct termination of a sequence of
- // blocks of encoded bytes, the last call to GetBytes should specify
- // a value of true for the flush parameter.
- //
- // An exception occurs if the byte array is not large enough to hold the
- // complete encoding of the characters. The GetByteCount method can
- // be used to determine the exact number of bytes that will be produced for
- // a given range of characters. Alternatively, the GetMaxByteCount
- // method of the Encoding that produced this encoder can be used to
- // determine the maximum number of bytes that will be produced for a given
- // number of characters, regardless of the actual character values.
- //
- public override int GetBytes(char[] chars, int charIndex, int charCount,
- byte[] bytes, int byteIndex, bool flush)
- {
- return _encoding.GetBytes(chars, charIndex, charCount, bytes, byteIndex);
- }
- public unsafe override int GetBytes(char* chars, int charCount,
- byte* bytes, int byteCount, bool flush)
- {
- return _encoding.GetBytes(chars, charCount, bytes, byteCount);
- }
- }
- internal sealed class DefaultDecoder : Decoder, IObjectReference
- {
- private Encoding _encoding;
- public DefaultDecoder(Encoding encoding)
- {
- _encoding = encoding;
- }
- public object GetRealObject(StreamingContext context)
- {
- throw new PlatformNotSupportedException();
- }
- // Returns the number of characters the next call to GetChars will
- // produce if presented with the given range of bytes. The returned value
- // takes into account the state in which the decoder was left following the
- // last call to GetChars. The state of the decoder is not affected
- // by a call to this method.
- //
- public override int GetCharCount(byte[] bytes, int index, int count)
- {
- return GetCharCount(bytes, index, count, false);
- }
- public override int GetCharCount(byte[] bytes, int index, int count, bool flush)
- {
- return _encoding.GetCharCount(bytes, index, count);
- }
- public unsafe override int GetCharCount(byte* bytes, int count, bool flush)
- {
- // By default just call the encoding version, no flush by default
- return _encoding.GetCharCount(bytes, count);
- }
- // Decodes a range of bytes in a byte array into a range of characters
- // in a character array. The method decodes byteCount bytes from
- // bytes starting at index byteIndex, storing the resulting
- // characters in chars starting at index charIndex. The
- // decoding takes into account the state in which the decoder was left
- // following the last call to this method.
- //
- // An exception occurs if the character array is not large enough to
- // hold the complete decoding of the bytes. The GetCharCount method
- // can be used to determine the exact number of characters that will be
- // produced for a given range of bytes. Alternatively, the
- // GetMaxCharCount method of the Encoding that produced this
- // decoder can be used to determine the maximum number of characters that
- // will be produced for a given number of bytes, regardless of the actual
- // byte values.
- //
- public override int GetChars(byte[] bytes, int byteIndex, int byteCount,
- char[] chars, int charIndex)
- {
- return GetChars(bytes, byteIndex, byteCount, chars, charIndex, false);
- }
- public override int GetChars(byte[] bytes, int byteIndex, int byteCount,
- char[] chars, int charIndex, bool flush)
- {
- return _encoding.GetChars(bytes, byteIndex, byteCount, chars, charIndex);
- }
- public unsafe override int GetChars(byte* bytes, int byteCount,
- char* chars, int charCount, bool flush)
- {
- // By default just call the encoding's version
- return _encoding.GetChars(bytes, byteCount, chars, charCount);
- }
- }
- internal class EncodingCharBuffer
- {
- private unsafe char* _chars;
- private unsafe char* _charStart;
- private unsafe char* _charEnd;
- private int _charCountResult = 0;
- private Encoding _enc;
- private DecoderNLS _decoder;
- private unsafe byte* _byteStart;
- private unsafe byte* _byteEnd;
- private unsafe byte* _bytes;
- private DecoderFallbackBuffer _fallbackBuffer;
- internal unsafe EncodingCharBuffer(Encoding enc, DecoderNLS decoder, char* charStart, int charCount,
- byte* byteStart, int byteCount)
- {
- _enc = enc;
- _decoder = decoder;
- _chars = charStart;
- _charStart = charStart;
- _charEnd = charStart + charCount;
- _byteStart = byteStart;
- _bytes = byteStart;
- _byteEnd = byteStart + byteCount;
- if (_decoder == null)
- _fallbackBuffer = enc.DecoderFallback.CreateFallbackBuffer();
- else
- _fallbackBuffer = _decoder.FallbackBuffer;
- // If we're getting chars or getting char count we don't expect to have
- // to remember fallbacks between calls (so it should be empty)
- Debug.Assert(_fallbackBuffer.Remaining == 0,
- "[Encoding.EncodingCharBuffer.EncodingCharBuffer]Expected empty fallback buffer for getchars/charcount");
- _fallbackBuffer.InternalInitialize(_bytes, _charEnd);
- }
- internal unsafe bool AddChar(char ch, int numBytes)
- {
- if (_chars != null)
- {
- if (_chars >= _charEnd)
- {
- // Throw maybe
- _bytes -= numBytes; // Didn't encode these bytes
- _enc.ThrowCharsOverflow(_decoder, _bytes <= _byteStart); // Throw?
- return false; // No throw, but no store either
- }
- *(_chars++) = ch;
- }
- _charCountResult++;
- return true;
- }
- internal bool AddChar(char ch)
- {
- return AddChar(ch, 1);
- }
- internal unsafe bool AddChar(char ch1, char ch2, int numBytes)
- {
- // Need room for 2 chars
- if (_chars >= _charEnd - 1)
- {
- // Throw maybe
- _bytes -= numBytes; // Didn't encode these bytes
- _enc.ThrowCharsOverflow(_decoder, _bytes <= _byteStart); // Throw?
- return false; // No throw, but no store either
- }
- return AddChar(ch1, numBytes) && AddChar(ch2, numBytes);
- }
- internal unsafe void AdjustBytes(int count)
- {
- _bytes += count;
- }
- internal unsafe bool MoreData
- {
- get
- {
- return _bytes < _byteEnd;
- }
- }
- // Do we have count more bytes?
- internal unsafe bool EvenMoreData(int count)
- {
- return (_bytes <= _byteEnd - count);
- }
- // GetNextByte shouldn't be called unless the caller's already checked more data or even more data,
- // but we'll double check just to make sure.
- internal unsafe byte GetNextByte()
- {
- Debug.Assert(_bytes < _byteEnd, "[EncodingCharBuffer.GetNextByte]Expected more date");
- if (_bytes >= _byteEnd)
- return 0;
- return *(_bytes++);
- }
- internal unsafe int BytesUsed
- {
- get
- {
- return (int)(_bytes - _byteStart);
- }
- }
- internal bool Fallback(byte fallbackByte)
- {
- // Build our buffer
- byte[] byteBuffer = new byte[] { fallbackByte };
- // Do the fallback and add the data.
- return Fallback(byteBuffer);
- }
- internal bool Fallback(byte byte1, byte byte2)
- {
- // Build our buffer
- byte[] byteBuffer = new byte[] { byte1, byte2 };
- // Do the fallback and add the data.
- return Fallback(byteBuffer);
- }
- internal bool Fallback(byte byte1, byte byte2, byte byte3, byte byte4)
- {
- // Build our buffer
- byte[] byteBuffer = new byte[] { byte1, byte2, byte3, byte4 };
- // Do the fallback and add the data.
- return Fallback(byteBuffer);
- }
- internal unsafe bool Fallback(byte[] byteBuffer)
- {
- // Do the fallback and add the data.
- if (_chars != null)
- {
- char* pTemp = _chars;
- if (_fallbackBuffer.InternalFallback(byteBuffer, _bytes, ref _chars) == false)
- {
- // Throw maybe
- _bytes -= byteBuffer.Length; // Didn't use how many ever bytes we're falling back
- _fallbackBuffer.InternalReset(); // We didn't use this fallback.
- _enc.ThrowCharsOverflow(_decoder, _chars == _charStart); // Throw?
- return false; // No throw, but no store either
- }
- _charCountResult += unchecked((int)(_chars - pTemp));
- }
- else
- {
- _charCountResult += _fallbackBuffer.InternalFallback(byteBuffer, _bytes);
- }
- return true;
- }
- internal int Count
- {
- get
- {
- return _charCountResult;
- }
- }
- }
- internal class EncodingByteBuffer
- {
- private unsafe byte* _bytes;
- private unsafe byte* _byteStart;
- private unsafe byte* _byteEnd;
- private unsafe char* _chars;
- private unsafe char* _charStart;
- private unsafe char* _charEnd;
- private int _byteCountResult = 0;
- private Encoding _enc;
- private EncoderNLS _encoder;
- internal EncoderFallbackBuffer fallbackBuffer;
- internal unsafe EncodingByteBuffer(Encoding inEncoding, EncoderNLS inEncoder,
- byte* inByteStart, int inByteCount, char* inCharStart, int inCharCount)
- {
- _enc = inEncoding;
- _encoder = inEncoder;
- _charStart = inCharStart;
- _chars = inCharStart;
- _charEnd = inCharStart + inCharCount;
- _bytes = inByteStart;
- _byteStart = inByteStart;
- _byteEnd = inByteStart + inByteCount;
- if (_encoder == null)
- this.fallbackBuffer = _enc.EncoderFallback.CreateFallbackBuffer();
- else
- {
- this.fallbackBuffer = _encoder.FallbackBuffer;
- // If we're not converting we must not have data in our fallback buffer
- if (_encoder._throwOnOverflow && _encoder.InternalHasFallbackBuffer &&
- this.fallbackBuffer.Remaining > 0)
- throw new ArgumentException(SR.Format(SR.Argument_EncoderFallbackNotEmpty,
- _encoder.Encoding.EncodingName, _encoder.Fallback.GetType()));
- }
- fallbackBuffer.InternalInitialize(_chars, _charEnd, _encoder, _bytes != null);
- }
- internal unsafe bool AddByte(byte b, int moreBytesExpected)
- {
- Debug.Assert(moreBytesExpected >= 0, "[EncodingByteBuffer.AddByte]expected non-negative moreBytesExpected");
- if (_bytes != null)
- {
- if (_bytes >= _byteEnd - moreBytesExpected)
- {
- // Throw maybe. Check which buffer to back up (only matters if Converting)
- this.MovePrevious(true); // Throw if necessary
- return false; // No throw, but no store either
- }
- *(_bytes++) = b;
- }
- _byteCountResult++;
- return true;
- }
- internal bool AddByte(byte b1)
- {
- return (AddByte(b1, 0));
- }
- internal bool AddByte(byte b1, byte b2)
- {
- return (AddByte(b1, b2, 0));
- }
- internal bool AddByte(byte b1, byte b2, int moreBytesExpected)
- {
- return (AddByte(b1, 1 + moreBytesExpected) && AddByte(b2, moreBytesExpected));
- }
- internal bool AddByte(byte b1, byte b2, byte b3)
- {
- return AddByte(b1, b2, b3, (int)0);
- }
- internal bool AddByte(byte b1, byte b2, byte b3, int moreBytesExpected)
- {
- return (AddByte(b1, 2 + moreBytesExpected) &&
- AddByte(b2, 1 + moreBytesExpected) &&
- AddByte(b3, moreBytesExpected));
- }
- internal bool AddByte(byte b1, byte b2, byte b3, byte b4)
- {
- return (AddByte(b1, 3) &&
- AddByte(b2, 2) &&
- AddByte(b3, 1) &&
- AddByte(b4, 0));
- }
- internal unsafe void MovePrevious(bool bThrow)
- {
- if (fallbackBuffer.bFallingBack)
- fallbackBuffer.MovePrevious(); // don't use last fallback
- else
- {
- Debug.Assert(_chars > _charStart ||
- ((bThrow == true) && (_bytes == _byteStart)),
- "[EncodingByteBuffer.MovePrevious]expected previous data or throw");
- if (_chars > _charStart)
- _chars--; // don't use last char
- }
- if (bThrow)
- _enc.ThrowBytesOverflow(_encoder, _bytes == _byteStart); // Throw? (and reset fallback if not converting)
- }
- internal unsafe bool Fallback(char charFallback)
- {
- // Do the fallback
- return fallbackBuffer.InternalFallback(charFallback, ref _chars);
- }
- internal unsafe bool MoreData
- {
- get
- {
- // See if fallbackBuffer is not empty or if there's data left in chars buffer.
- return ((fallbackBuffer.Remaining > 0) || (_chars < _charEnd));
- }
- }
- internal unsafe char GetNextChar()
- {
- // See if there's something in our fallback buffer
- char cReturn = fallbackBuffer.InternalGetNextChar();
- // Nothing in the fallback buffer, return our normal data.
- if (cReturn == 0)
- {
- if (_chars < _charEnd)
- cReturn = *(_chars++);
- }
- return cReturn;
- }
- internal unsafe int CharsUsed
- {
- get
- {
- return (int)(_chars - _charStart);
- }
- }
- internal int Count
- {
- get
- {
- return _byteCountResult;
- }
- }
- }
- }
- }
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