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- //
- // System.ComponentModel.Component.cs
- //
- // Author:
- // Miguel de Icaza ([email protected])
- //
- // (C) Ximian, Inc. http://www.ximian.com
- //
- using System;
- namespace System.ComponentModel {
- // <summary>
- // Component class.
- // </summary>
- //
- // <remarks>
- // Longer description
- // </remarks>
- public class Component : MarshalByRefObject, IComponent, IDisposable {
- EventHandlerList event_handlers;
- ISite mySite;
- // <summary>
- // Component Constructor
- // </summary>
- public Component ()
- {
- event_handlers = null;
- }
- // <summary>
- // Get IContainer of this Component
- // </summary>
- public IContainer Container {
- get {
- return mySite.Container;
- }
- }
- protected bool DesignMode {
- get {
- return mySite.DesignMode;
- }
- }
- protected EventHandlerList Events {
- get {
- // Note: space vs. time tradeoff
- // We create the object here if it's never be accessed before. This potentially
- // saves space. However, we must check each time the propery is accessed to
- // determine whether we need to create the object, which increases overhead.
- // We could put the creation in the contructor, but that would waste space
- // if it were never used. However, accessing this property would be faster.
- if (null == event_handlers)
- {
- event_handlers = new EventHandlerList();
- }
- return event_handlers;
- }
- }
- public virtual ISite Site {
- get {
- return mySite;
- }
- set {
- mySite = value;
- }
- }
- ~Component()
- {
- // FIXME: Not sure this is correct.
- Dispose(true);
- Disposed(this, EventArgs.Empty);
- }
- // <summary>
- // Dispose resources used by this component
- // </summary>
- public virtual void Dispose ()
- {
- // FIXME: Not sure this is correct.
- Dispose(false);
- Disposed(this, EventArgs.Empty);
- }
- // <summary>
- // Controls disposal of resources used by this.
- // </summary>
- //
- // <param name="release_all"> Controls which resources are released</param>
- //
- // <remarks>
- // if release_all is set to true, both managed and unmanaged
- // resources should be released. If release_all is set to false,
- // only unmanaged resources should be disposed
- // </remarks>
- protected virtual void Dispose (bool release_all)
- {
- }
- // <summary>
- // Implements the IServiceProvider interface
- // </summary>
- protected virtual object GetService (Type service)
- {
- // FIXME: Not sure what this should do.
- return null;
- }
- // <summary>
- // FIXME: Figure out this one.
- // </summary>
- public event EventHandler Disposed;
- }
-
- }
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