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- //
- // System.Security.Cryptography SHA1CryptoServiceProvider Class implementation
- //
- // Author:
- // Matthew S. Ford ([email protected])
- //
- // Copyright 2001 by Matthew S. Ford.
- //
- using System.Security.Cryptography;
- namespace System.Security.Cryptography {
- /// <summary>
- /// C# implementation of the SHA1 cryptographic hash function.
- /// LAMESPEC?: Basically the same thing as SHA1Managed except for how its implemented.
- /// </summary>
- public class SHA1CryptoServiceProvider : SHA1 {
- private const int BLOCK_SIZE_BYTES = 64;
- private const int HASH_SIZE_BYTES = 20;
- private const int HASH_SIZE_BITS = 160;
- protected uint[] _H; // these are my chaining variables
- protected uint count;
- private byte[] _ProcessingBuffer; // Used to start data when passed less than a block worth.
- private int _ProcessingBufferCount; // Counts how much data we have stored that still needs processed.
-
- /// <summary>
- /// Creates a new SHA1CryptoServiceProvider.
- /// </summary>
- public SHA1CryptoServiceProvider () {
- _H = new uint[5];
- HashSizeValue = HASH_SIZE_BITS;
- _ProcessingBuffer = new byte[BLOCK_SIZE_BYTES];
-
- Initialize();
- }
- /// <summary>
- /// Drives the hashing function.
- /// </summary>
- /// <param name="rgb">Byte array containing the data to hash.</param>
- /// <param name="start">Where in the input buffer to start.</param>
- /// <param name="size">Size in bytes of the data in the buffer to hash.</param>
- protected override void HashCore (byte[] rgb, int start, int size) {
- int i;
- State = 1;
- if (_ProcessingBufferCount != 0) {
- if (size < (BLOCK_SIZE_BYTES - _ProcessingBufferCount)) {
- System.Buffer.BlockCopy (rgb, start, _ProcessingBuffer, _ProcessingBufferCount, size);
- _ProcessingBufferCount += size;
- return;
- }
- else {
- i = (BLOCK_SIZE_BYTES - _ProcessingBufferCount);
- System.Buffer.BlockCopy (rgb, start, _ProcessingBuffer, _ProcessingBufferCount, i);
- ProcessBlock (_ProcessingBuffer, 0);
- _ProcessingBufferCount = 0;
- start += i;
- size -= i;
- }
- }
- for (i=0; i<size-size%BLOCK_SIZE_BYTES; i += BLOCK_SIZE_BYTES) {
- ProcessBlock (rgb, start+i);
- }
- if (size%BLOCK_SIZE_BYTES != 0) {
- System.Buffer.BlockCopy (rgb, size-size%BLOCK_SIZE_BYTES+start, _ProcessingBuffer, 0, size%BLOCK_SIZE_BYTES);
- _ProcessingBufferCount = size%BLOCK_SIZE_BYTES;
- }
- }
-
- /// <summary>
- /// This finalizes the hash. Takes the data from the chaining variables and returns it.
- /// </summary>
- protected override byte[] HashFinal () {
- byte[] hash = new byte[20];
- int i, j;
- ProcessFinalBlock(_ProcessingBuffer, 0, _ProcessingBufferCount);
- for (i=0; i<5; i++) {
- for (j=0; j<4; j++) {
- hash[i*4+j] = (byte)(_H[i] >> (8*(3-j)));
- }
- }
- State = 0;
- return hash;
- }
-
- /// <summary>
- /// Resets the class after use. Called automatically after hashing is done.
- /// </summary>
- public override void Initialize () {
- count = 0;
- _ProcessingBufferCount = 0;
- _H[0] = 0x67452301;
- _H[1] = 0xefcdab89;
- _H[2] = 0x98badcfe;
- _H[3] = 0x10325476;
- _H[4] = 0xC3D2E1F0;
- }
- /// <summary>
- /// This is the meat of the hash function. It is what processes each block one at a time.
- /// </summary>
- /// <param name="inputBuffer">Byte array to process data from.</param>
- /// <param name="inputOffset">Where in the byte array to start processing.</param>
- private void ProcessBlock(byte[] inputBuffer, int inputOffset) {
- uint[] buff = new uint[80];
- uint a, b, c, d, e;
- int i;
- count += BLOCK_SIZE_BYTES;
-
- for (i=0; i<16; i++) {
- buff[i] = ((uint)(inputBuffer[inputOffset+4*i]) << 24)
- | ((uint)(inputBuffer[inputOffset+4*i+1]) << 16)
- | ((uint)(inputBuffer[inputOffset+4*i+2]) << 8)
- | ((uint)(inputBuffer[inputOffset+4*i+3]));
- }
- for (i=16; i<80; i++) {
- buff[i] = ((buff[i-3] ^ buff[i-8] ^ buff[i-14] ^ buff[i-16]) << 1)
- | ((buff[i-3] ^ buff[i-8] ^ buff[i-14] ^ buff[i-16]) >> 31);
- }
-
- a = _H[0];
- b = _H[1];
- c = _H[2];
- d = _H[3];
- e = _H[4];
- // This function was unrolled because it seems to be doubling our performance with current compiler/VM.
- // Possibly roll up if this changes.
-
- // ---- Round 1 --------
-
- e += ((a << 5) | (a >> 27)) + (((c ^ d) & b) ^ d) + 0x5A827999 + buff[0];
- b = (b << 30) | (b >> 2);
- d += ((e << 5) | (e >> 27)) + (((b ^ c) & a) ^ c) + 0x5A827999 + buff[1];
- a = (a << 30) | (a >> 2);
- c += ((d << 5) | (d >> 27)) + (((a ^ b) & e) ^ b) + 0x5A827999 + buff[2];
- e = (e << 30) | (e >> 2);
- b += ((c << 5) | (c >> 27)) + (((e ^ a) & d) ^ a) + 0x5A827999 + buff[3];
- d = (d << 30) | (d >> 2);
- a += ((b << 5) | (b >> 27)) + (((d ^ e) & c) ^ e) + 0x5A827999 + buff[4];
- c = (c << 30) | (c >> 2);
- e += ((a << 5) | (a >> 27)) + (((c ^ d) & b) ^ d) + 0x5A827999 + buff[5];
- b = (b << 30) | (b >> 2);
- d += ((e << 5) | (e >> 27)) + (((b ^ c) & a) ^ c) + 0x5A827999 + buff[6];
- a = (a << 30) | (a >> 2);
- c += ((d << 5) | (d >> 27)) + (((a ^ b) & e) ^ b) + 0x5A827999 + buff[7];
- e = (e << 30) | (e >> 2);
- b += ((c << 5) | (c >> 27)) + (((e ^ a) & d) ^ a) + 0x5A827999 + buff[8];
- d = (d << 30) | (d >> 2);
- a += ((b << 5) | (b >> 27)) + (((d ^ e) & c) ^ e) + 0x5A827999 + buff[9];
- c = (c << 30) | (c >> 2);
- e += ((a << 5) | (a >> 27)) + (((c ^ d) & b) ^ d) + 0x5A827999 + buff[10];
- b = (b << 30) | (b >> 2);
- d += ((e << 5) | (e >> 27)) + (((b ^ c) & a) ^ c) + 0x5A827999 + buff[11];
- a = (a << 30) | (a >> 2);
- c += ((d << 5) | (d >> 27)) + (((a ^ b) & e) ^ b) + 0x5A827999 + buff[12];
- e = (e << 30) | (e >> 2);
- b += ((c << 5) | (c >> 27)) + (((e ^ a) & d) ^ a) + 0x5A827999 + buff[13];
- d = (d << 30) | (d >> 2);
- a += ((b << 5) | (b >> 27)) + (((d ^ e) & c) ^ e) + 0x5A827999 + buff[14];
- c = (c << 30) | (c >> 2);
- e += ((a << 5) | (a >> 27)) + (((c ^ d) & b) ^ d) + 0x5A827999 + buff[15];
- b = (b << 30) | (b >> 2);
- d += ((e << 5) | (e >> 27)) + (((b ^ c) & a) ^ c) + 0x5A827999 + buff[16];
- a = (a << 30) | (a >> 2);
- c += ((d << 5) | (d >> 27)) + (((a ^ b) & e) ^ b) + 0x5A827999 + buff[17];
- e = (e << 30) | (e >> 2);
- b += ((c << 5) | (c >> 27)) + (((e ^ a) & d) ^ a) + 0x5A827999 + buff[18];
- d = (d << 30) | (d >> 2);
- a += ((b << 5) | (b >> 27)) + (((d ^ e) & c) ^ e) + 0x5A827999 + buff[19];
- c = (c << 30) | (c >> 2);
- // ---- Round 2 --------
-
- e += ((a << 5) | (a >> 27)) + (b ^ c ^ d) + 0x6ED9EBA1 + buff[20];
- b = (b << 30) | (b >> 2);
- d += ((e << 5) | (e >> 27)) + (a ^ b ^ c) + 0x6ED9EBA1 + buff[21];
- a = (a << 30) | (a >> 2);
- c += ((d << 5) | (d >> 27)) + (e ^ a ^ b) + 0x6ED9EBA1 + buff[22];
- e = (e << 30) | (e >> 2);
- b += ((c << 5) | (c >> 27)) + (d ^ e ^ a) + 0x6ED9EBA1 + buff[23];
- d = (d << 30) | (d >> 2);
- a += ((b << 5) | (b >> 27)) + (c ^ d ^ e) + 0x6ED9EBA1 + buff[24];
- c = (c << 30) | (c >> 2);
- e += ((a << 5) | (a >> 27)) + (b ^ c ^ d) + 0x6ED9EBA1 + buff[25];
- b = (b << 30) | (b >> 2);
- d += ((e << 5) | (e >> 27)) + (a ^ b ^ c) + 0x6ED9EBA1 + buff[26];
- a = (a << 30) | (a >> 2);
- c += ((d << 5) | (d >> 27)) + (e ^ a ^ b) + 0x6ED9EBA1 + buff[27];
- e = (e << 30) | (e >> 2);
- b += ((c << 5) | (c >> 27)) + (d ^ e ^ a) + 0x6ED9EBA1 + buff[28];
- d = (d << 30) | (d >> 2);
- a += ((b << 5) | (b >> 27)) + (c ^ d ^ e) + 0x6ED9EBA1 + buff[29];
- c = (c << 30) | (c >> 2);
- e += ((a << 5) | (a >> 27)) + (b ^ c ^ d) + 0x6ED9EBA1 + buff[30];
- b = (b << 30) | (b >> 2);
- d += ((e << 5) | (e >> 27)) + (a ^ b ^ c) + 0x6ED9EBA1 + buff[31];
- a = (a << 30) | (a >> 2);
- c += ((d << 5) | (d >> 27)) + (e ^ a ^ b) + 0x6ED9EBA1 + buff[32];
- e = (e << 30) | (e >> 2);
- b += ((c << 5) | (c >> 27)) + (d ^ e ^ a) + 0x6ED9EBA1 + buff[33];
- d = (d << 30) | (d >> 2);
- a += ((b << 5) | (b >> 27)) + (c ^ d ^ e) + 0x6ED9EBA1 + buff[34];
- c = (c << 30) | (c >> 2);
- e += ((a << 5) | (a >> 27)) + (b ^ c ^ d) + 0x6ED9EBA1 + buff[35];
- b = (b << 30) | (b >> 2);
- d += ((e << 5) | (e >> 27)) + (a ^ b ^ c) + 0x6ED9EBA1 + buff[36];
- a = (a << 30) | (a >> 2);
- c += ((d << 5) | (d >> 27)) + (e ^ a ^ b) + 0x6ED9EBA1 + buff[37];
- e = (e << 30) | (e >> 2);
- b += ((c << 5) | (c >> 27)) + (d ^ e ^ a) + 0x6ED9EBA1 + buff[38];
- d = (d << 30) | (d >> 2);
- a += ((b << 5) | (b >> 27)) + (c ^ d ^ e) + 0x6ED9EBA1 + buff[39];
- c = (c << 30) | (c >> 2);
- // ---- Round 3 --------
-
- e += ((a << 5) | (a >> 27)) + ((b&c) | (b&d) | (c&d)) + 0x8F1BBCDC + buff[40];
- b = (b << 30) | (b >> 2);
- d += ((e << 5) | (e >> 27)) + ((a&b) | (a&c) | (b&c)) + 0x8F1BBCDC + buff[41];
- a = (a << 30) | (a >> 2);
- c += ((d << 5) | (d >> 27)) + ((e&a) | (e&b) | (a&b)) + 0x8F1BBCDC + buff[42];
- e = (e << 30) | (e >> 2);
- b += ((c << 5) | (c >> 27)) + ((d&e) | (d&a) | (e&a)) + 0x8F1BBCDC + buff[43];
- d = (d << 30) | (d >> 2);
- a += ((b << 5) | (b >> 27)) + ((c&d) | (c&e) | (d&e)) + 0x8F1BBCDC + buff[44];
- c = (c << 30) | (c >> 2);
- e += ((a << 5) | (a >> 27)) + ((b&c) | (b&d) | (c&d)) + 0x8F1BBCDC + buff[45];
- b = (b << 30) | (b >> 2);
- d += ((e << 5) | (e >> 27)) + ((a&b) | (a&c) | (b&c)) + 0x8F1BBCDC + buff[46];
- a = (a << 30) | (a >> 2);
- c += ((d << 5) | (d >> 27)) + ((e&a) | (e&b) | (a&b)) + 0x8F1BBCDC + buff[47];
- e = (e << 30) | (e >> 2);
- b += ((c << 5) | (c >> 27)) + ((d&e) | (d&a) | (e&a)) + 0x8F1BBCDC + buff[48];
- d = (d << 30) | (d >> 2);
- a += ((b << 5) | (b >> 27)) + ((c&d) | (c&e) | (d&e)) + 0x8F1BBCDC + buff[49];
- c = (c << 30) | (c >> 2);
- e += ((a << 5) | (a >> 27)) + ((b&c) | (b&d) | (c&d)) + 0x8F1BBCDC + buff[50];
- b = (b << 30) | (b >> 2);
- d += ((e << 5) | (e >> 27)) + ((a&b) | (a&c) | (b&c)) + 0x8F1BBCDC + buff[51];
- a = (a << 30) | (a >> 2);
- c += ((d << 5) | (d >> 27)) + ((e&a) | (e&b) | (a&b)) + 0x8F1BBCDC + buff[52];
- e = (e << 30) | (e >> 2);
- b += ((c << 5) | (c >> 27)) + ((d&e) | (d&a) | (e&a)) + 0x8F1BBCDC + buff[53];
- d = (d << 30) | (d >> 2);
- a += ((b << 5) | (b >> 27)) + ((c&d) | (c&e) | (d&e)) + 0x8F1BBCDC + buff[54];
- c = (c << 30) | (c >> 2);
- e += ((a << 5) | (a >> 27)) + ((b&c) | (b&d) | (c&d)) + 0x8F1BBCDC + buff[55];
- b = (b << 30) | (b >> 2);
- d += ((e << 5) | (e >> 27)) + ((a&b) | (a&c) | (b&c)) + 0x8F1BBCDC + buff[56];
- a = (a << 30) | (a >> 2);
- c += ((d << 5) | (d >> 27)) + ((e&a) | (e&b) | (a&b)) + 0x8F1BBCDC + buff[57];
- e = (e << 30) | (e >> 2);
- b += ((c << 5) | (c >> 27)) + ((d&e) | (d&a) | (e&a)) + 0x8F1BBCDC + buff[58];
- d = (d << 30) | (d >> 2);
- a += ((b << 5) | (b >> 27)) + ((c&d) | (c&e) | (d&e)) + 0x8F1BBCDC + buff[59];
- c = (c << 30) | (c >> 2);
- // ---- Round 4 --------
-
- e += ((a << 5) | (a >> 27)) + (b ^ c ^ d) + 0xCA62C1D6 + buff[60];
- b = (b << 30) | (b >> 2);
- d += ((e << 5) | (e >> 27)) + (a ^ b ^ c) + 0xCA62C1D6 + buff[61];
- a = (a << 30) | (a >> 2);
- c += ((d << 5) | (d >> 27)) + (e ^ a ^ b) + 0xCA62C1D6 + buff[62];
- e = (e << 30) | (e >> 2);
- b += ((c << 5) | (c >> 27)) + (d ^ e ^ a) + 0xCA62C1D6 + buff[63];
- d = (d << 30) | (d >> 2);
- a += ((b << 5) | (b >> 27)) + (c ^ d ^ e) + 0xCA62C1D6 + buff[64];
- c = (c << 30) | (c >> 2);
- e += ((a << 5) | (a >> 27)) + (b ^ c ^ d) + 0xCA62C1D6 + buff[65];
- b = (b << 30) | (b >> 2);
- d += ((e << 5) | (e >> 27)) + (a ^ b ^ c) + 0xCA62C1D6 + buff[66];
- a = (a << 30) | (a >> 2);
- c += ((d << 5) | (d >> 27)) + (e ^ a ^ b) + 0xCA62C1D6 + buff[67];
- e = (e << 30) | (e >> 2);
- b += ((c << 5) | (c >> 27)) + (d ^ e ^ a) + 0xCA62C1D6 + buff[68];
- d = (d << 30) | (d >> 2);
- a += ((b << 5) | (b >> 27)) + (c ^ d ^ e) + 0xCA62C1D6 + buff[69];
- c = (c << 30) | (c >> 2);
- e += ((a << 5) | (a >> 27)) + (b ^ c ^ d) + 0xCA62C1D6 + buff[70];
- b = (b << 30) | (b >> 2);
- d += ((e << 5) | (e >> 27)) + (a ^ b ^ c) + 0xCA62C1D6 + buff[71];
- a = (a << 30) | (a >> 2);
- c += ((d << 5) | (d >> 27)) + (e ^ a ^ b) + 0xCA62C1D6 + buff[72];
- e = (e << 30) | (e >> 2);
- b += ((c << 5) | (c >> 27)) + (d ^ e ^ a) + 0xCA62C1D6 + buff[73];
- d = (d << 30) | (d >> 2);
- a += ((b << 5) | (b >> 27)) + (c ^ d ^ e) + 0xCA62C1D6 + buff[74];
- c = (c << 30) | (c >> 2);
- e += ((a << 5) | (a >> 27)) + (b ^ c ^ d) + 0xCA62C1D6 + buff[75];
- b = (b << 30) | (b >> 2);
- d += ((e << 5) | (e >> 27)) + (a ^ b ^ c) + 0xCA62C1D6 + buff[76];
- a = (a << 30) | (a >> 2);
- c += ((d << 5) | (d >> 27)) + (e ^ a ^ b) + 0xCA62C1D6 + buff[77];
- e = (e << 30) | (e >> 2);
- b += ((c << 5) | (c >> 27)) + (d ^ e ^ a) + 0xCA62C1D6 + buff[78];
- d = (d << 30) | (d >> 2);
- a += ((b << 5) | (b >> 27)) + (c ^ d ^ e) + 0xCA62C1D6 + buff[79];
- c = (c << 30) | (c >> 2);
- _H[0] += a;
- _H[1] += b;
- _H[2] += c;
- _H[3] += d;
- _H[4] += e;
- }
-
- /// <summary>
- /// Pads and then processes the final block.
- /// Non-standard.
- /// </summary>
- /// <param name="inputBuffer">Buffer to grab data from.</param>
- /// <param name="inputOffset">Position in buffer in bytes to get data from.</param>
- /// <param name="inputCount">How much data in bytes in the buffer to use.</param>
- private void ProcessFinalBlock(byte[] inputBuffer, int inputOffset, int inputCount) {
- byte[] fooBuffer;
- int paddingSize;
- int i;
- uint size;
- paddingSize = (int)(56 - (inputCount + count) % BLOCK_SIZE_BYTES);
- if (paddingSize < 1)
- paddingSize += BLOCK_SIZE_BYTES;
- fooBuffer = new byte[inputCount+paddingSize+8];
- for (i=0; i<inputCount; i++) {
- fooBuffer[i] = inputBuffer[i+inputOffset];
- }
- fooBuffer[inputCount] = 0x80;
- for (i=inputCount+1; i<inputCount+paddingSize; i++) {
- fooBuffer[i] = 0x00;
- }
- size = (uint)(count+inputCount);
- size *= 8; // I deal in bytes. They algorythm deals in bits.
- fooBuffer[inputCount+paddingSize] = 0x00;
- fooBuffer[inputCount+paddingSize+1] = 0x00;
- fooBuffer[inputCount+paddingSize+2] = 0x00;
- fooBuffer[inputCount+paddingSize+3] = 0x00;
- fooBuffer[inputCount+paddingSize+4] = (byte)((size) >> 24);
- fooBuffer[inputCount+paddingSize+5] = (byte)((size) >> 16);
- fooBuffer[inputCount+paddingSize+6] = (byte)((size) >> 8);
- fooBuffer[inputCount+paddingSize+7] = (byte)((size) >> 0);
- ProcessBlock(fooBuffer, 0);
- if (inputCount+paddingSize+8 == 128) {
- ProcessBlock(fooBuffer, 64);
- }
- }
- }
- }
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