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- /*
- * Decoder.cs - Implementation of the "System.Text.Decoder" class.
- *
- * Copyright (c) 2001 Southern Storm Software, Pty Ltd
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
- * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
- * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- * OTHER DEALINGS IN THE SOFTWARE.
- */
- namespace System.Text
- {
- using System;
- [Serializable]
- public abstract class Decoder
- {
- // Constructor.
- protected Decoder () {}
- #if NET_2_0
- DecoderFallback fallback;
- DecoderFallbackBuffer fallback_buffer;
- public DecoderFallback Fallback {
- get { return fallback; }
- set {
- if (value == null)
- throw new ArgumentNullException ();
- fallback = value;
- fallback_buffer = null;
- }
- }
- public DecoderFallbackBuffer FallbackBuffer {
- get {
- if (fallback_buffer == null)
- fallback_buffer = fallback.CreateFallbackBuffer ();
- return fallback_buffer;
- }
- }
- #endif
- // Get the number of characters needed to decode a buffer.
- public abstract int GetCharCount (byte[] bytes, int index, int count);
- // Get the characters that result from decoding a buffer.
- public abstract int GetChars (byte[] bytes, int byteIndex, int byteCount,
- char[] chars, int charIndex);
- }; // class Decoder
- }; // namespace System.Text
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