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- //
- // System.Threading.Timer.cs
- //
- // Authors:
- // Dick Porter ([email protected])
- // Gonzalo Paniagua Javier ([email protected])
- //
- // (C) 2001, 2002 Ximian, Inc. http://www.ximian.com
- // Copyright (C) 2004-2009 Novell, Inc (http://www.novell.com)
- //
- // Permission is hereby granted, free of charge, to any person obtaining
- // a copy of this software and associated documentation files (the
- // "Software"), to deal in the Software without restriction, including
- // without limitation the rights to use, copy, modify, merge, publish,
- // distribute, sublicense, and/or sell copies of the Software, and to
- // permit persons to whom the Software is furnished to do so, subject to
- // the following conditions:
- //
- // The above copyright notice and this permission notice shall be
- // included in all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
- // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- //
- using System.Runtime.InteropServices;
- using System.Collections.Generic;
- using System.Collections;
- using System.Runtime.CompilerServices;
- using System.Threading.Tasks;
- namespace System.Threading
- {
- #if WASM
- internal static class WasmRuntime {
- static Dictionary<int, Action> callbacks;
- static int next_id;
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- static extern void SetTimeout (int timeout, int id);
- internal static void ScheduleTimeout (int timeout, Action action) {
- if (callbacks == null)
- callbacks = new Dictionary<int, Action> ();
- int id = ++next_id;
- callbacks [id] = action;
- SetTimeout (timeout, id);
- }
- //XXX Keep this in sync with mini-wasm.c:mono_set_timeout_exec
- static void TimeoutCallback (int id) {
- var cb = callbacks [id];
- callbacks.Remove (id);
- cb ();
- }
- }
- #endif
- [ComVisible (true)]
- public sealed class Timer
- : MarshalByRefObject, IDisposable, IAsyncDisposable
- {
- static Scheduler scheduler => Scheduler.Instance;
- #region Timer instance fields
- TimerCallback callback;
- object state;
- long due_time_ms;
- long period_ms;
- long next_run; // in ticks. Only 'Scheduler' can change it except for new timers without due time.
- bool disposed;
- bool is_dead, is_added;
- #endregion
- public Timer (TimerCallback callback, object state, int dueTime, int period)
- {
- Init (callback, state, dueTime, period);
- }
- public Timer (TimerCallback callback, object state, long dueTime, long period)
- {
- Init (callback, state, dueTime, period);
- }
- public Timer (TimerCallback callback, object state, TimeSpan dueTime, TimeSpan period)
- {
- Init (callback, state, (long)dueTime.TotalMilliseconds, (long)period.TotalMilliseconds);
- }
- [CLSCompliant(false)]
- public Timer (TimerCallback callback, object state, uint dueTime, uint period)
- {
- // convert all values to long - with a special case for -1 / 0xffffffff
- long d = (dueTime == UInt32.MaxValue) ? Timeout.Infinite : (long) dueTime;
- long p = (period == UInt32.MaxValue) ? Timeout.Infinite : (long) period;
- Init (callback, state, d, p);
- }
- public Timer (TimerCallback callback)
- {
- Init (callback, this, Timeout.Infinite, Timeout.Infinite);
- }
- void Init (TimerCallback callback, object state, long dueTime, long period)
- {
- if (callback == null)
- throw new ArgumentNullException ("callback");
-
- this.callback = callback;
- this.state = state;
- this.is_dead = false;
- this.is_added = false;
- Change (dueTime, period, true);
- }
- public bool Change (int dueTime, int period)
- {
- return Change (dueTime, period, false);
- }
- public bool Change (TimeSpan dueTime, TimeSpan period)
- {
- return Change ((long)dueTime.TotalMilliseconds, (long)period.TotalMilliseconds, false);
- }
- [CLSCompliant(false)]
- public bool Change (uint dueTime, uint period)
- {
- // convert all values to long - with a special case for -1 / 0xffffffff
- long d = (dueTime == UInt32.MaxValue) ? Timeout.Infinite : (long) dueTime;
- long p = (period == UInt32.MaxValue) ? Timeout.Infinite : (long) period;
- return Change (d, p, false);
- }
- public void Dispose ()
- {
- if (disposed)
- return;
- disposed = true;
- scheduler.Remove (this);
- }
- public bool Change (long dueTime, long period)
- {
- return Change (dueTime, period, false);
- }
- const long MaxValue = UInt32.MaxValue - 1;
- bool Change (long dueTime, long period, bool first)
- {
- if (dueTime > MaxValue)
- throw new ArgumentOutOfRangeException ("dueTime", "Due time too large");
- if (period > MaxValue)
- throw new ArgumentOutOfRangeException ("period", "Period too large");
- // Timeout.Infinite == -1, so this accept everything greater than -1
- if (dueTime < Timeout.Infinite)
- throw new ArgumentOutOfRangeException ("dueTime");
- if (period < Timeout.Infinite)
- throw new ArgumentOutOfRangeException ("period");
- if (disposed)
- throw new ObjectDisposedException (null, Environment.GetResourceString ("ObjectDisposed_Generic"));
- due_time_ms = dueTime;
- period_ms = period;
- long nr;
- if (dueTime == 0) {
- nr = 0; // Due now
- } else if (dueTime < 0) { // Infinite == -1
- nr = long.MaxValue;
- /* No need to call Change () */
- if (first) {
- next_run = nr;
- return true;
- }
- } else {
- nr = dueTime * TimeSpan.TicksPerMillisecond + GetTimeMonotonic ();
- }
- scheduler.Change (this, nr);
- return true;
- }
- public bool Dispose (WaitHandle notifyObject)
- {
- if (notifyObject == null)
- throw new ArgumentNullException ("notifyObject");
- Dispose ();
- NativeEventCalls.SetEvent (notifyObject.SafeWaitHandle);
- return true;
- }
- public ValueTask DisposeAsync ()
- {
- Dispose ();
- return new ValueTask (Task.FromResult<object> (null));
- }
- // extracted from ../../../../external/referencesource/mscorlib/system/threading/timer.cs
- internal void KeepRootedWhileScheduled()
- {
- }
- // TODO: Environment.TickCount should be enough as is everywhere else
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- static extern long GetTimeMonotonic ();
- struct TimerComparer : IComparer, IComparer<Timer> {
- int IComparer.Compare (object x, object y)
- {
- if (x == y)
- return 0;
- Timer tx = (x as Timer);
- if (tx == null)
- return -1;
- Timer ty = (y as Timer);
- if (ty == null)
- return 1;
- return Compare(tx, ty);
- }
- public int Compare (Timer tx, Timer ty)
- {
- long result = tx.next_run - ty.next_run;
- return (int)Math.Sign(result);
- }
- }
- sealed class Scheduler {
- static readonly Scheduler instance = new Scheduler ();
-
- volatile bool needReSort = true;
- List<Timer> list;
- long current_next_run = Int64.MaxValue;
- #if WASM
- bool scheduled_zero;
- void InitScheduler () {
- }
- void WakeupScheduler () {
- if (!scheduled_zero) {
- WasmRuntime.ScheduleTimeout (0, this.RunScheduler);
- scheduled_zero = true;
- }
- }
- void RunScheduler() {
- scheduled_zero = false;
- int ms_wait = RunSchedulerLoop ();
- if (ms_wait >= 0) {
- WasmRuntime.ScheduleTimeout (ms_wait, this.RunScheduler);
- if (ms_wait == 0)
- scheduled_zero = true;
- }
- }
- #else
- ManualResetEvent changed;
- void InitScheduler () {
- changed = new ManualResetEvent (false);
- Thread thread = new Thread (SchedulerThread);
- thread.IsBackground = true;
- thread.Start ();
- }
- void WakeupScheduler () {
- changed.Set ();
- }
- void SchedulerThread ()
- {
- Thread.CurrentThread.Name = "Timer-Scheduler";
- while (true) {
- int ms_wait = -1;
- lock (this) {
- changed.Reset ();
- ms_wait = RunSchedulerLoop ();
- }
- // Wait until due time or a timer is changed and moves from/to the first place in the list.
- changed.WaitOne (ms_wait);
- }
- }
- #endif
- public static Scheduler Instance {
- get { return instance; }
- }
- private Scheduler ()
- {
- list = new List<Timer> (1024);
- InitScheduler ();
- }
- public void Remove (Timer timer)
- {
- lock (this) {
- // If this is the next item due (index = 0), the scheduler will wake up and find nothing.
- // No need to Pulse ()
- InternalRemove (timer);
- }
- }
- public void Change (Timer timer, long new_next_run)
- {
- if (timer.is_dead)
- timer.is_dead = false;
- bool wake = false;
- lock (this) {
- needReSort = true;
- if (!timer.is_added) {
- timer.next_run = new_next_run;
- Add(timer);
- wake = current_next_run > new_next_run;
- } else {
- if (new_next_run == Int64.MaxValue) {
- timer.next_run = new_next_run;
- InternalRemove (timer);
- return;
- }
- if (!timer.disposed) {
- // We should only change next_run after removing and before adding
- timer.next_run = new_next_run;
- // FIXME
- wake = current_next_run > new_next_run;
- }
- }
- }
- if (wake)
- WakeupScheduler();
- }
- // This should be the only caller to list.Add!
- void Add (Timer timer)
- {
- timer.is_added = true;
- needReSort = true;
- list.Add (timer);
- if (list.Count == 1)
- WakeupScheduler();
- //PrintList ();
- }
- void InternalRemove (Timer timer)
- {
- timer.is_dead = true;
- needReSort = true;
- }
- static void TimerCB (object o)
- {
- Timer timer = (Timer) o;
- timer.callback (timer.state);
- }
- void FireTimer (Timer timer) {
- long period = timer.period_ms;
- long due_time = timer.due_time_ms;
- bool no_more = (period == -1 || ((period == 0 || period == Timeout.Infinite) && due_time != Timeout.Infinite));
- if (no_more) {
- timer.next_run = Int64.MaxValue;
- timer.is_dead = true;
- } else {
- timer.next_run = GetTimeMonotonic () + TimeSpan.TicksPerMillisecond * timer.period_ms;
- timer.is_dead = false;
- }
- ThreadPool.UnsafeQueueUserWorkItem (TimerCB, timer);
- }
- int RunSchedulerLoop () {
- int ms_wait = -1;
- int i;
- long ticks = GetTimeMonotonic ();
- var comparer = new TimerComparer();
- if (needReSort) {
- list.Sort(comparer);
- needReSort = false;
- }
- long min_next_run = Int64.MaxValue;
- for (i = 0; i < list.Count; i++) {
- Timer timer = list[i];
- if (timer.is_dead)
- continue;
- if (timer.next_run <= ticks) {
- FireTimer(timer);
- }
- min_next_run = Math.Min(min_next_run, timer.next_run);
- if ((timer.next_run > ticks) && (timer.next_run < Int64.MaxValue))
- timer.is_dead = false;
- }
- for (i = 0; i < list.Count; i++) {
- Timer timer = list[i];
- if (!timer.is_dead)
- continue;
-
- timer.is_added = false;
- needReSort = true;
- list[i] = list[list.Count - 1];
- i--;
- list.RemoveAt(list.Count - 1);
- if (list.Count == 0)
- break;
- }
- if (needReSort) {
- list.Sort(comparer);
- needReSort = false;
- }
- //PrintList ();
- ms_wait = -1;
- current_next_run = min_next_run;
- if (min_next_run != Int64.MaxValue) {
- long diff = (min_next_run - GetTimeMonotonic ()) / TimeSpan.TicksPerMillisecond;
- if (diff > Int32.MaxValue)
- ms_wait = Int32.MaxValue - 1;
- else {
- ms_wait = (int)(diff);
- if (ms_wait < 0)
- ms_wait = 0;
- }
- }
- return ms_wait;
- }
- /*
- void PrintList ()
- {
- Console.WriteLine ("BEGIN--");
- for (int i = 0; i < list.Count; i++) {
- Timer timer = (Timer) list.GetByIndex (i);
- Console.WriteLine ("{0}: {1}", i, timer.next_run);
- }
- Console.WriteLine ("END----");
- }
- */
- }
- }
- }
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