| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217 |
- #if NET_4_0 || BOOTSTRAP_NET_4_0
- // ConcurrentQueue.cs
- //
- // Copyright (c) 2008 Jérémie "Garuma" Laval
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- //
- using System;
- using System.Threading;
- using System.Collections;
- using System.Collections.Generic;
- using System.Runtime.Serialization;
- namespace System.Collections.Concurrent
- {
-
- public class ConcurrentQueue<T> : IProducerConsumerCollection<T>, IEnumerable<T>, ICollection,
- IEnumerable
- {
- class Node
- {
- public T Value;
- public Node Next;
- }
-
- Node head = new Node ();
- Node tail;
- int count;
- public ConcurrentQueue ()
- {
- tail = head;
- }
-
- public ConcurrentQueue (IEnumerable<T> enumerable): this()
- {
- foreach (T item in enumerable)
- Enqueue (item);
- }
-
- public void Enqueue (T item)
- {
- Interlocked.Increment (ref count);
-
- Node node = new Node ();
- node.Value = item;
-
- Node oldTail = null;
- Node oldNext = null;
-
- bool update = false;
- while (!update) {
- oldTail = tail;
- oldNext = oldTail.Next;
-
- // Did tail was already updated ?
- if (tail == oldTail) {
- if (oldNext == null) {
- // The place is for us
- update = Interlocked.CompareExchange (ref tail.Next, node, null) == null;
- } else {
- // another Thread already used the place so give him a hand by putting tail where it should be
- Interlocked.CompareExchange (ref tail, oldNext, oldTail);
- }
- }
- }
- // At this point we added correctly our node, now we have to update tail. If it fails then it will be done by another thread
- Interlocked.CompareExchange (ref tail, node, oldTail);
- }
-
- bool IProducerConsumerCollection<T>.TryAdd (T item)
- {
- Enqueue (item);
- return true;
- }
- public bool TryDequeue (out T value)
- {
- value = default (T);
- bool advanced = false;
- while (!advanced) {
- Node oldHead = head;
- Node oldTail = tail;
- Node oldNext = oldHead.Next;
-
- if (oldHead == head) {
- // Empty case ?
- if (oldHead == oldTail) {
- // This should be false then
- if (oldNext != null) {
- // If not then the linked list is mal formed, update tail
- Interlocked.CompareExchange (ref tail, oldNext, oldTail);
- }
- value = default (T);
- return false;
- } else {
- value = oldNext.Value;
- advanced = Interlocked.CompareExchange (ref head, oldNext, oldHead) == oldHead;
- }
- }
- }
- Interlocked.Decrement (ref count);
- return true;
- }
-
- public bool TryPeek (out T value)
- {
- if (IsEmpty) {
- value = default (T);
- return false;
- }
-
- Node first = head.Next;
- value = first.Value;
- return true;
- }
-
- internal void Clear ()
- {
- count = 0;
- tail = head = new Node ();
- }
-
- IEnumerator IEnumerable.GetEnumerator ()
- {
- return (IEnumerator)InternalGetEnumerator ();
- }
-
- IEnumerator<T> IEnumerable<T>.GetEnumerator ()
- {
- return InternalGetEnumerator ();
- }
-
- public IEnumerator<T> GetEnumerator ()
- {
- return InternalGetEnumerator ();
- }
-
- IEnumerator<T> InternalGetEnumerator ()
- {
- Node my_head = head;
- while ((my_head = my_head.Next) != null) {
- yield return my_head.Value;
- }
- }
-
- void ICollection.CopyTo (Array array, int index)
- {
- T[] dest = array as T[];
- if (dest == null)
- return;
- CopyTo (dest, index);
- }
-
- public void CopyTo (T[] dest, int index)
- {
- IEnumerator<T> e = InternalGetEnumerator ();
- int i = index;
- while (e.MoveNext ()) {
- dest [i++] = e.Current;
- }
- }
-
- public T[] ToArray ()
- {
- T[] dest = new T [count];
- CopyTo (dest, 0);
- return dest;
- }
-
- bool ICollection.IsSynchronized {
- get { return true; }
- }
- bool IProducerConsumerCollection<T>.TryTake (out T item)
- {
- return TryDequeue (out item);
- }
-
- object syncRoot = new object();
- object ICollection.SyncRoot {
- get { return syncRoot; }
- }
-
- public int Count {
- get {
- return count;
- }
- }
-
- public bool IsEmpty {
- get {
- return count == 0;
- }
- }
- }
- }
- #endif
|