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- #if NET_4_0
- //
- // SimpleConcurrentBag.cs
- //
- // Author:
- // Jérémie "Garuma" Laval <[email protected]>
- //
- // Copyright (c) 2009 Jérémie "Garuma" Laval
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- using System;
- using System.Threading;
- namespace System.Threading.Tasks
- {
- internal class SimpleConcurrentBag<T>
- {
- readonly IDequeOperations<T>[] deques;
- readonly bool unique;
- int index = -1;
-
- [ThreadStatic]
- int stealIndex;
-
- public SimpleConcurrentBag (int num)
- {
- deques = new CyclicDeque<T>[num];
- for (int i = 0; i < deques.Length; i++) {
- deques[i] = new CyclicDeque<T> ();
- }
- unique = num <= 1;
- }
-
- public int GetNextIndex ()
- {
- return Interlocked.Increment (ref index);
- }
-
- public bool TryTake (int index, out T value)
- {
- value = default (T);
-
- return deques[index].PopBottom (out value) == PopResult.Succeed;
- }
-
- public bool TrySteal (int index, out T value)
- {
- value = default (T);
-
- if (unique)
- return false;
-
- const int roundThreshold = 3;
-
- for (int round = 0; round < roundThreshold; ++round) {
- if (stealIndex == index)
- stealIndex = (stealIndex + 1) % deques.Length;
-
- if (deques[(stealIndex = (stealIndex + 1) % deques.Length)].PopTop (out value) == PopResult.Succeed)
- return true;
- }
-
- return false;
- }
-
- public void Add (int index, T value)
- {
- deques[index].PushBottom (value);
- }
- }
- }
- #endif
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