SimpleConcurrentBag.cs 2.4 KB

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  1. #if NET_4_0
  2. //
  3. // SimpleConcurrentBag.cs
  4. //
  5. // Author:
  6. // Jérémie "Garuma" Laval <[email protected]>
  7. //
  8. // Copyright (c) 2009 Jérémie "Garuma" Laval
  9. //
  10. // Permission is hereby granted, free of charge, to any person obtaining a copy
  11. // of this software and associated documentation files (the "Software"), to deal
  12. // in the Software without restriction, including without limitation the rights
  13. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  14. // copies of the Software, and to permit persons to whom the Software is
  15. // furnished to do so, subject to the following conditions:
  16. //
  17. // The above copyright notice and this permission notice shall be included in
  18. // all copies or substantial portions of the Software.
  19. //
  20. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  21. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  22. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  23. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  24. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  25. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  26. // THE SOFTWARE.
  27. using System;
  28. using System.Threading;
  29. namespace System.Threading.Tasks
  30. {
  31. internal class SimpleConcurrentBag<T>
  32. {
  33. readonly IDequeOperations<T>[] deques;
  34. readonly bool unique;
  35. int index = -1;
  36. [ThreadStatic]
  37. int stealIndex;
  38. public SimpleConcurrentBag (int num)
  39. {
  40. deques = new CyclicDeque<T>[num];
  41. for (int i = 0; i < deques.Length; i++) {
  42. deques[i] = new CyclicDeque<T> ();
  43. }
  44. unique = num <= 1;
  45. }
  46. public int GetNextIndex ()
  47. {
  48. return Interlocked.Increment (ref index);
  49. }
  50. public bool TryTake (int index, out T value)
  51. {
  52. value = default (T);
  53. return deques[index].PopBottom (out value) == PopResult.Succeed;
  54. }
  55. public bool TrySteal (int index, out T value)
  56. {
  57. value = default (T);
  58. if (unique)
  59. return false;
  60. const int roundThreshold = 3;
  61. for (int round = 0; round < roundThreshold; ++round) {
  62. if (stealIndex == index)
  63. stealIndex = (stealIndex + 1) % deques.Length;
  64. if (deques[(stealIndex = (stealIndex + 1) % deques.Length)].PopTop (out value) == PopResult.Succeed)
  65. return true;
  66. }
  67. return false;
  68. }
  69. public void Add (int index, T value)
  70. {
  71. deques[index].PushBottom (value);
  72. }
  73. }
  74. }
  75. #endif