NativeOverlapped.cs 2.0 KB

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  1. //
  2. // System.Threading.NativeOverlapped.cs
  3. //
  4. // Author:
  5. // Dick Porter ([email protected])
  6. //
  7. // (C) Ximian, Inc. http://www.ximian.com
  8. //
  9. //
  10. // Copyright (C) 2004 Novell, Inc (http://www.novell.com)
  11. //
  12. // Permission is hereby granted, free of charge, to any person obtaining
  13. // a copy of this software and associated documentation files (the
  14. // "Software"), to deal in the Software without restriction, including
  15. // without limitation the rights to use, copy, modify, merge, publish,
  16. // distribute, sublicense, and/or sell copies of the Software, and to
  17. // permit persons to whom the Software is furnished to do so, subject to
  18. // the following conditions:
  19. //
  20. // The above copyright notice and this permission notice shall be
  21. // included in all copies or substantial portions of the Software.
  22. //
  23. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  24. // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  25. // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  26. // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
  27. // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
  28. // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
  29. // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  30. //
  31. using System.Runtime.InteropServices;
  32. namespace System.Threading
  33. {
  34. [ComVisible (true)]
  35. public struct NativeOverlapped {
  36. public IntPtr EventHandle;
  37. public IntPtr InternalHigh;
  38. public IntPtr InternalLow;
  39. public int OffsetHigh;
  40. public int OffsetLow;
  41. // (fields disappeared beta2 -> 1.0)
  42. // public GCHandle ReservedClassLib;
  43. // public int ReservedCOR1;
  44. // public GCHandle ReservedCOR2;
  45. // P.S. (Gonzalo): try this:
  46. // Console.WriteLine (Marshal.SizeOf (typeof (NativeOverlapped)));
  47. //
  48. // And you'll get a nice 36. So probably those fields are out there but are not public.
  49. // So I'm adding some internal fields that are used in the runtime
  50. internal int Handle1;
  51. internal int Handle2;
  52. }
  53. }