SpinWait.cs 2.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105
  1. #if NET_4_0 || BOOTSTRAP_NET_4_0
  2. // SpinWait.cs
  3. //
  4. // Copyright (c) 2008 Jérémie "Garuma" Laval
  5. //
  6. // Permission is hereby granted, free of charge, to any person obtaining a copy
  7. // of this software and associated documentation files (the "Software"), to deal
  8. // in the Software without restriction, including without limitation the rights
  9. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  10. // copies of the Software, and to permit persons to whom the Software is
  11. // furnished to do so, subject to the following conditions:
  12. //
  13. // The above copyright notice and this permission notice shall be included in
  14. // all copies or substantial portions of the Software.
  15. //
  16. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  17. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  18. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  19. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  20. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  21. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  22. // THE SOFTWARE.
  23. //
  24. //
  25. using System;
  26. namespace System.Threading
  27. {
  28. public struct SpinWait
  29. {
  30. // The number of step until SpinOnce yield on multicore machine
  31. const int step = 5;
  32. static readonly bool isSingleCpu = (Environment.ProcessorCount == 1);
  33. int ntime;
  34. public void SpinOnce ()
  35. {
  36. // On a single-CPU system, spinning does no good
  37. if (isSingleCpu) {
  38. Yield ();
  39. } else {
  40. if (Interlocked.Increment (ref ntime) % step == 0) {
  41. Yield ();
  42. } else {
  43. // Multi-CPU system might be hyper-threaded, let other thread run
  44. Thread.SpinWait (2 * (ntime + 1));
  45. }
  46. }
  47. }
  48. public static void SpinUntil (Func<bool> predicate)
  49. {
  50. SpinWait sw = new SpinWait ();
  51. while (!predicate ())
  52. sw.SpinOnce ();
  53. }
  54. public static bool SpinUntil (Func<bool> predicate, TimeSpan ts)
  55. {
  56. return SpinUntil (predicate, (int)ts.TotalMilliseconds);
  57. }
  58. public static bool SpinUntil (Func<bool> predicate, int milliseconds)
  59. {
  60. SpinWait sw = new SpinWait ();
  61. Watch watch = Watch.StartNew ();
  62. while (!predicate ()) {
  63. if (watch.ElapsedMilliseconds > milliseconds)
  64. return false;
  65. sw.SpinOnce ();
  66. }
  67. return true;
  68. }
  69. void Yield ()
  70. {
  71. // Replace sched_yield by Thread.Sleep(0) which does almost the same thing
  72. // (going back in kernel mode and yielding) but avoid the branching and unmanaged bridge
  73. Thread.Sleep (0);
  74. }
  75. public void Reset ()
  76. {
  77. ntime = 0;
  78. }
  79. public bool NextSpinWillYield {
  80. get {
  81. return isSingleCpu ? true : ntime % step == 0;
  82. }
  83. }
  84. public int Count {
  85. get {
  86. return ntime;
  87. }
  88. }
  89. }
  90. }
  91. #endif