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- //
- // CFContentStream.cs
- //
- // Authors:
- // Marek Safar <[email protected]>
- //
- // Copyright (C) 2013 Xamarin Inc (http://www.xamarin.com)
- //
- // Permission is hereby granted, free of charge, to any person obtaining
- // a copy of this software and associated documentation files (the
- // "Software"), to deal in the Software without restriction, including
- // without limitation the rights to use, copy, modify, merge, publish,
- // distribute, sublicense, and/or sell copies of the Software, and to
- // permit persons to whom the Software is furnished to do so, subject to
- // the following conditions:
- //
- // The above copyright notice and this permission notice shall be
- // included in all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
- // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- //
- using System.Threading;
- using System.Threading.Tasks;
- using System.IO;
- using System.Net;
- #if XAMCORE_4_0
- using CFNetwork;
- #elif XAMCORE_2_0
- using CoreServices;
- #else
- using MonoTouch.CoreServices;
- #endif
- namespace System.Net.Http
- {
- class BufferData
- {
- public byte[] Buffer;
- public int Length;
- }
- class CFContentStream : HttpContent
- {
- readonly CFHTTPStream http_stream;
- BufferData data;
- Mutex data_mutex;
- AutoResetEvent data_event;
- AutoResetEvent data_read_event;
- // The requirements are:
- // * We must read at least one byte from the stream every time
- // we get a HasBytesAvailable event.
- // * SerializeToStreamAsync is executed on a separate thread,
- // so reads must somehow be synchronized with that thread.
- //
- // Current implementation:
- // * We read data in ReadStreamData (on the same thread
- // we got the HasBytesAvailable event, i.e. inside the
- // HasBytesAvailable event handler).
- // * Data is stored in a class-level buffer.
- // * SerializeToStreamAsync blocks while waiting for
- // data from ReadStreamData.
- // * ReadStreamData will only read more data once SerializeToStreamAsync
- // has consumed any existing data. This means we'll be
- // blocking in the HasBytesAvailable event handler until
- // any previously read data has been processed (this prevents
- // any unbound memory growth).
- public CFContentStream (CFHTTPStream stream)
- {
- this.http_stream = stream;
- data = new BufferData () {
- Buffer = new byte [4096],
- };
- data_event = new AutoResetEvent (false);
- data_read_event = new AutoResetEvent (true);
- data_mutex = new Mutex ();
- }
- public void ReadStreamData ()
- {
- data_read_event.WaitOne (); // make sure there's no pending data.
- data_mutex.WaitOne ();
- data.Length = (int) http_stream.Read (data.Buffer, 0, data.Buffer.Length);
- data_mutex.ReleaseMutex ();
- data_event.Set ();
- }
- public void Close ()
- {
- data_read_event.WaitOne (); // make sure there's no pending data
- data_mutex.WaitOne ();
- data = null;
- data_mutex.ReleaseMutex ();
- data_event.Set ();
- }
- protected internal override async Task SerializeToStreamAsync (Stream stream, TransportContext context)
- {
- while (data_event.WaitOne ()) {
- data_mutex.WaitOne ();
- if (data == null || data.Length <= 0) {
- data_mutex.ReleaseMutex ();
- data_read_event.Set ();
- break;
- }
- await stream.WriteAsync (data.Buffer, 0, data.Length).ConfigureAwait (false);
- data_mutex.ReleaseMutex ();
- data_read_event.Set ();
- }
- }
- protected internal override bool TryComputeLength (out long length)
- {
- length = 0;
- return false;
- }
- }
- }
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